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Old 11-04-2009, 12:20 PM   #1 (permalink)
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Arrow SL Blog: Introducing Second Life Enterprise, Now in Beta, and Second Life Work Market



We’re Listening

Over the last few years, the number one request and core business requirement of many of our enterprise and government customers has been the need for a behind-the-firewall Second Life solution. The extra layers of security and administrative control in a stand-alone product would allow these organizations to explore virtual work as a powerful and effective collaboration and communication tool—if it was available. We listened. Last year, Mark Kingdon (SL: M Linden), Linden Lab’s CEO, announced that we were working on a behind-the-firewall solution in response to customer needs.

Ready for Work


Today, we’re excited to announce the beta launch of Second Life Enterprise, formerly known by our internal code name “Nebraska” and now known as SL Enterprise. SL Enterprise is the most secure, content-rich, and flexible enterprise-ready virtual workplace solution available today, built on the world's leading 3D virtual world technology platform--Second Life. The SL Enterprise solution enables large organizations to bring distributed colleagues together into a persistent branded immersive space to collaborate, meet, learn, and prototype new offerings, while cutting travel costs and working greener. Customers including IBM, Intel, Case Western Reserve, New Media Consortium, DefenseWeb Technologies, Northrop Grumman, the Naval Undersea Warfare Center, and many others, are maintaining and growing their presence in Second Life while also working in the SL Enterprise environment for certain uses that require higher levels of security and control.

Product Detail


Ok, let’s talk nuts and bolts for a minute. The solution itself runs 8 regions simultaneously while storing over 25 additional regions that you can take up and down in a flash. With 8 regions, the system can support a maximum of 800 avatars. From a user perspective, SL Enterprise feels exactly like Second Life with all of the benefits including a 3D rich immersive environment, spatial voice, text chat, and the LSL building environment. But, you can use real names and connect those users directly to your network directory. Oh, and let me croon about the control panel where administrators use a web-based dashboard to manage users, regions, content, and systems—complete with backup and recovery, LDAP integration, and bulk account creation.  The solution comes standard with 7 pre-built regions and 10 multi-cultural SL Work avatars with business attire and accessories included.

Deck Out your Workspace with Content


What about content, you ask? Great question. There are three ways to create or bring new content into the SL Enterprise environment. First, the solution has the same rich LSL building tools as Second Life so creating new content within the solution is easy. Second, if you own the intellectual property rights in content you created in Second Life, then you can transfer that content into the SL Enterprise environment. Now, you’ll need to affirm your IP ownership prior to moving any content—you must identify the Second Life names of your employees who created content for you, and if you wish to transfer any content created by a Resident who is not your employee, you must provide Linden Lab with a signed written permission from that Resident content creator.(So for SL merchants, those who purchased your content within Second Life cannot move it to the SL Enterprise environment without your express written permission.But, keep reading because there’s a business opportunity for you….)

Coming Soon! The SL Work Marketplace

And, there’s a third option that we’re very excited about. Today, we’re also announcing the Second Life Work Marketplace, set to launch in Q1 2010. The SL Work Marketplace will be the first virtual world application and solution marketplace in the world. It will allow large organizations to download entire regions of collaboration tools, meeting and event solutions, training solutions, work avatars, business-oriented environments, and much more, into their stand alone SL Enterprise environment and make enterprise-wide use of that content under an organizational site license. For Solution Providers and content creators, this opens up a whole new market for work-related content. Initially, we’re only accepting content from Gold Solution Providers and Recommended Application Providers, but we will open up the application process to a broader audience soon.

Business-Friendly Mainland

One other important thing to note: The Enterprise Team is not just working on SL Enterprise and the SL Work Marketplace. We’re also hard at work making improvements to the main Second Life environment—to make it easier to use and useful for organizations using Second Life today and for those that will be joining in the future. We’ll have more to share on some of those improvements in the coming months.

Learn More

In the meantime, you probably have a million questions and we look forward to answering them in future blog posts and in our upcoming office hours (days and times posted to the left). But, before you dive in, I wanted to share some materials that will hopefully anticipate a few.

Pricing begins at $55,000 USD. If you’re interested in learning more about SL Enterprise, then contact us and let’s explore how the solution can dramatically improve your internal collaboration and communication and decrease your travel costs.

Please join us in discussing SL Enterprise!






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Old 11-04-2009, 12:51 PM   #2 (permalink)
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Interesting...
Quote:
There are three ways to create or bring new content into the SL Enterprise environment. First, the solution has the same rich LSL building tools as Second Life so creating new content within the solution is easy. Second, if you own the intellectual property rights in content you created in Second Life, then you can transfer that content into the SL Enterprise environment. Now, you’ll need to affirm your IP ownership prior to moving any content—you must identify the Second Life names of your employees who created content for you, and if you wish to transfer any content created by a Resident who is not your employee, you must provide Linden Lab with a signed written permission from that Resident content creator.(So for SL merchants, those who purchased your content within Second Life cannot move it to the SL Enterprise environment without your express written permission....And, there’s a third option that we’re very excited about. Today, we’re also announcing the Second Life Work Marketplace, set to launch in Q1 2010.
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Old 11-04-2009, 01:52 PM   #3 (permalink)
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I saw somewhere that it costs $55,000. Seriously?
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Old 11-04-2009, 01:56 PM   #4 (permalink)
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I saw somewhere that it costs $55,000. Seriously?
They do have text on a prim capability..that is worth the price, isn't it?
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Old 11-04-2009, 03:33 PM   #5 (permalink)
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WTF is a 'business friendly mainland' are they going to ban bad taste in builds or something? Except for a few exceptions the mainland mostly looks like a freebie shop exploded out of a brazilian hooker's ass.
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Old 11-04-2009, 03:45 PM   #6 (permalink)
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This just feels like they're desperately chasing the hot blonde while there are two smoking brunettes asking for a threesome.
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Old 11-04-2009, 03:51 PM   #7 (permalink)
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The SL Work Marketplace will be the first virtual world application and solution marketplace in the world. It will allow large organizations to download entire regions full of guns, cocks and prim skirts. Which will keep your employees entertained while you try to think of a use for your investment.
fixed.
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Old 11-04-2009, 04:11 PM   #8 (permalink)
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Interesting...
yes ma'am... it sure is.
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Old 11-04-2009, 04:14 PM   #9 (permalink)
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I saw somewhere that it costs $55,000. Seriously?
They are not renting the sims. They are buying a grid. They (the customer corporation) deploy it behind their firewall and they manage it. Up to them to update it, etc.

And $55,000 is less than a lot of software licenses for large enterprises. Drop in the bucket.

Disney would balk at the price. Too low. Something wrong. Besides Disney has state of the art stuff coming out of their ears anyway since they own almost all content anyone sees on any television in the USA. Disney even owns Bassmasters. The horror is simply too much to bear.
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Old 11-04-2009, 04:15 PM   #10 (permalink)
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fixed.
forgot to say the prim skirt hangs down so the ass is showing. As seen on the dashboard for weeks.
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Old 11-04-2009, 05:34 PM   #11 (permalink)
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Text on a prim?

Oh, so they just closed-source OpenSim and slapped their name on it. Lovely.
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Old 11-04-2009, 06:21 PM   #12 (permalink)
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I would love to get a better look at the grid management software. This is basically our first look at what LL's own tools look like for managing a grid.
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Old 11-04-2009, 06:27 PM   #13 (permalink)
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Text on a prim?

Oh, so they just closed-source OpenSim and slapped their name on it. Lovely.
Why is LL not doing the work they should be doing on the Second Life grid?
I think this sort of thing should be raised by respected technical office hour regulars.
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Old 11-04-2009, 07:50 PM   #14 (permalink)
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Why is LL not doing the work they should be doing on the Second Life grid?
That is next on the agenda:

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Business-Friendly Mainland

One other important thing to note: The Enterprise Team is not just working on SL Enterprise and the SL Work Marketplace. We’re also hard at work making improvements to the main Second Life environment—to make it easier to use and useful for organizations using Second Life today and for those that will be joining in the future. We’ll have more to share on some of those improvements in the coming months.
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Old 11-04-2009, 09:01 PM   #15 (permalink)
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I would love to get a better look at the grid management software. This is basically our first look at what LL's own tools look like for managing a grid.
LL employees have to sign an NDA before being granted access to Osirus, afaik. They'll probably do the same shit for enterprise users.
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Old 11-04-2009, 09:57 PM   #16 (permalink)
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SL Enterprise is pretty cool..... but SL Deep Space Nine sucks dog balls.
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Old 11-04-2009, 11:42 PM   #17 (permalink)
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Old 11-04-2009, 11:57 PM   #18 (permalink)
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That is next on the agenda:
Nooooo, "easier to use and useful for organizations" means More Predictable and we all know where that leads.
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Old 11-05-2009, 12:08 AM   #19 (permalink)
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Second Life Enterprise? Is that the one with Scott Bakula?
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Old 11-05-2009, 03:11 AM   #20 (permalink)
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I am REALLY getting really tired of the buzzwords.

I don't even know what "Enterprise" means in this context. And to be honest, aren't all makers of things (aka "Content Creators") "Solution Providers" already? I know that I provide solutions. I guess I am just not that hip with all the jargon and lingo. "I make stuff people want, they give me money". People seem to like the stuff I make. Does that make me a GOLD or a SILVER or what?

I remember a time when people spoke English.. not this re-purposed, redefined gobbledygook. It all feels so disingenuous, like people padding their resumes with terms like "food service transportation coordinator and customer interface specialist" instead of "Pizza Delivery Person".

Now if you'll excuse me, I need to go publish targeted content with broad appeal, using my hosted distribution network in hopes of increasing earnings potential by efficiently attracting user interest through well placed incentives.

Or else I'll just make a blog post about the freebie bear I made.
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Old 11-05-2009, 06:24 AM   #21 (permalink)
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I am REALLY getting really tired of the buzzwords.

I don't even know what "Enterprise" means in this context. And to be honest, aren't all makers of things (aka "Content Creators") "Solution Providers" already? I know that I provide solutions. I guess I am just not that hip with all the jargon and lingo. "I make stuff people want, they give me money". People seem to like the stuff I make. Does that make me a GOLD or a SILVER or what?
It's not that you're not a solution provider, It's that you're not a solution provider that fits within the box linden lab would like to see second life known for. If you produce anything that fits within that box they give you a gold star and laud you to the media, if not they ignore your DMCA takedowns and end up being sued by you.
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Old 11-05-2009, 07:05 AM   #22 (permalink)
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It's not that you're not a solution provider, It's that you're not a solution provider that fits within the box linden lab would like to see second life known for. If you produce anything that fits within that box they give you a gold star and laud you to the media, if not they ignore your DMCA takedowns and end up being sued by you.
Well yeah, there's all that... but you also gotta pay.
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Old 11-05-2009, 07:14 AM   #23 (permalink)
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From their Technical Faq http://work.secondlife.com/en-US/products/serverfaq/

Quote:
Question:
What organizations are currently using the SL Enterprise Beta?

Answer:
Yes. With the Control Panel, you can backup and restore (or rollback) all 16 regions that reside in the SL Enterprise Beta solution.


Also:

Quote:
Standard 8-core server hardware that runs 8 concurrent Second Life regions
Quote:
The SL Enterprise Beta is a standalone solution that runs 8 standard Second Life regions concurrently behind your firewall
And now..above again:
Quote:
...backup and restore (or rollback) all 16 regions that reside...
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Old 11-05-2009, 06:42 PM   #24 (permalink)
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So... LL is now putting 16 regions on the same server? No wonder performance has taken a nosedive. Used to be that they'd put only 1 region per server. Then 2 regular regions per server and 4 if they were "open space" (aka "void") sims. Sixteen? Holy crap. CPUs are NOT 16 times faster than they were in 2003. It's obvious that LL is cutting corners at the severe expense of performance.
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Old 11-05-2009, 08:36 PM   #25 (permalink)
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...Now if you'll excuse me, I need to go publish targeted content with broad appeal, using my hosted distribution network in hopes of increasing earnings potential by efficiently attracting user interest through well placed incentives...
Bingo!
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