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Old 11-05-2009, 08:42 PM   #26 (permalink)
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Originally Posted by Cubey Terra View Post
So... LL is now putting 16 regions on the same server? No wonder performance has taken a nosedive. Used to be that they'd put only 1 region per server. Then 2 regular regions per server and 4 if they were "open space" (aka "void") sims. Sixteen? Holy crap. CPUs are NOT 16 times faster than they were in 2003. It's obvious that LL is cutting corners at the severe expense of performance.
They're probably ramping up the number of sims per physical server in proportion to the number of CPU/cores on the box/blade (with RAM bumped up as well). Multicore systems are fairly common on workstation/server class hardware nowadays (I'm typing this reply on a dual quadcore Xeon, for instance).

That's not to say that multiple sim performance necessarily scales well on that sort of rig... I'll defer to the hardware oriented folks here on that one.
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Old 11-05-2009, 08:58 PM   #27 (permalink)
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Quote:
Originally Posted by Cubey Terra View Post
So... LL is now putting 16 regions on the same server? No wonder performance has taken a nosedive. Used to be that they'd put only 1 region per server. Then 2 regular regions per server and 4 if they were "open space" (aka "void") sims. Sixteen? Holy crap. CPUs are NOT 16 times faster than they were in 2003. It's obvious that LL is cutting corners at the severe expense of performance.
The OpenSim people say that memory is the main bottleneck so if they are running totally 64 bit Windows with 32 Gigs of Ram they might get by with it, but somehow i don't think so. Even so that points out that the anouncment is missing important data on what is being offered.
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Old 11-06-2009, 07:39 PM   #28 (permalink)
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The Solution Providers have provided the Final Solution to the main grid marketplace.
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Old 11-08-2009, 09:53 AM   #29 (permalink)
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Originally Posted by katiem1066 View Post
I would love to get a better look at the grid management software. This is basically our first look at what LL's own tools look like for managing a grid.
There's a very tiny glimpse into that, over on Dusan's preliminary examination.

I'm wondering if any of the OpenSim brigade intend to come out with something similar. It'd be a considerable undertaking, as much of that potential revenue would go out in support costs, even assuming they felt the code ready for such turnkey deployment.
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