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Old 07-20-2009, 07:55 PM   #51 (permalink)
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Fair enough Josh... I didn't read the comments.
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Old 07-20-2009, 07:55 PM   #52 (permalink)
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Considering someone's already threatened to kill him on the blog, I don't think that sort of question is appropriate.
And I was wondering whether my Plurk was appropriate (something to do with rusty implements and cunts ).

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Old 07-20-2009, 08:04 PM   #53 (permalink)
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"Responsibility" starts with Linden Lab. Always has...Always will.

If I hear convenience one more time as a justification for blatant disregard for intellectual property I am going to explode.

This is not a new subject. VHS recorders brought about the same tyrades and torments.

I'm going to put the blame solely and squarely where it belongs.

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Old 07-20-2009, 08:12 PM   #54 (permalink)
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Rezzable can suck on a steeltoe boot.
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Old 07-20-2009, 08:44 PM   #55 (permalink)
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Forgive my ignorance, but who are Rezzable, I'm getting they are disgruntled SL customers, possibly not in SL anymore? What are they disgruntled about?

Also, has anyone seen this product in action, is it possible that these people are just winding everyone up?

And lastly, if there are already these kinds of products available for rippers to use, why is this one causing such an uproar?

Sorry for all the questions, I'm not familiar with all this.
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Old 07-20-2009, 08:59 PM   #56 (permalink)
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Forgive my ignorance, but who are Rezzable, I'm getting they are disgruntled SL customers, possibly not in SL anymore? What are they disgruntled about?
Rezzable is a development company. They hire creators who make content, and run several sims. Greenies and Black Swan are probably their best known works, but they do have a few others.

Or they did. They're leaving SL for their own open sim based grid, though I'm not sure why.

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And lastly, if there are already these kinds of products available for rippers to use, why is this one causing such an uproar?
This particular product is generally considered worse than your standard copybot because it can grab a whole sim at once. Copybot, I believe, can only copy individual linksets, so if you want to grab an entire sim -- or even the majority of a sim -- you need to go piece by piece. This makes ripping large amounts of content much easier.
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Old 07-20-2009, 09:10 PM   #57 (permalink)
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Thank you Miriel

I didn't realise copybot could not copy the content of an entire sim, I thought I'd read that it could.

So creators make content for them, which they then sell? They don't create content themselves. Why do creators create for them instead of creating for themselves?

Not sure if that made sense. I meant, why make something for someone else to sell, when you could sell it yourself?

Last edited by Shelly; 07-20-2009 at 09:12 PM. Reason: didn't make sense
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Old 07-20-2009, 09:13 PM   #58 (permalink)
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Hmm... reading some of Opensource Obscure's comments has also put some conflicting thoughts into my mind. Tools like this are very conflicting in my hand... tools that can have both extremely valid uses, yet can also cause so much hurt. I'm sorry, but I'm going to have to go against the trend here, and direct my hate at those who abuse the tool, rather than Rezzable themselves.
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Old 07-20-2009, 09:16 PM   #59 (permalink)
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Not sure if that made sense. I meant, why make something for someone else to sell, when you could sell it yourself?
Because of their widespread name, reputation and they'd take the marketing and customer support out of your hands?

Though Rezzable lost most of their good name and reputation long before this latest shitstorm already. As someone said in their comments; they went from SL's most loved crew to SL's most hated crew.
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Old 07-20-2009, 09:26 PM   #60 (permalink)
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So creators make content for them, which they then sell? They don't create content themselves. Why do creators create for them instead of creating for themselves?
It's not like Rezzable just put their stuff in a big warehouse and resold it. Rezzable's sims are (were) big art installations, and one of the ways they tried to make money was by selling items that fit the theme of each sim. For a creator, it was guaranteed money (and maybe good money, if they paid well, through I recall hearing that they didn't), a chance to have your stuff in front of more eyeballs, and maybe a bit of prestige. For Rezzable, it was money and an extra draw to their sims. I don't think the business model ever made them enough money, however.

In addition, I believe a number of the people they paid already had in world businesses. Selling to Rezzable was something to do on the side.

Lastly, if you're someone who makes money doing big sim wide builds, creating for them is creating for yourself.
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Old 07-20-2009, 09:34 PM   #61 (permalink)
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to be honest, I'd be less worried about having your copied content appearing in SL (since that happens anyways :/)

and more worried about people taking entire sims full of things they like onto the opengrid, where currently.. legally, it looks like crap because there is no money in developing content for such a small userbase.

But then again, since most content creators will never visit these random open sim/open grid worlds... its not like they're ever going to be able to even find their stolen content to do anything about it.

So, win/win for content thieves who lack the creativity, skills and knowledge to create things for themselves.
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Old 07-20-2009, 09:41 PM   #62 (permalink)
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and just curious, what happens if you use the alpha layer thing on the texture maps for sculpties? are they still copybotable?
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Old 07-20-2009, 09:43 PM   #63 (permalink)
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K, one more question, sorry

I don't understand, if someone copies a whole lot of content, opens up a sim, starts selling the content, gets caught by LL and closed down, how do they even make any money out of it? From what I read here in the forums, it doesn't take long for the copy botters to get caught.

I have never cashed out lindens, but I understand it takes a few days, so do the theives actually make any real money from doing this? I'm guessing they do, or it wouldn't happen as often as it does.
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Old 07-20-2009, 09:43 PM   #64 (permalink)
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and just curious, what happens if you use the alpha layer thing on the texture maps for sculpties? are they still copybotable?
Yes.

All the alpha layer does is stop someone doing a screen grab.
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Old 07-20-2009, 09:48 PM   #65 (permalink)
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Hmm... reading some of Opensource Obscure's comments has also put some conflicting thoughts into my mind. Tools like this are very conflicting in my hand... tools that can have both extremely valid uses, yet can also cause so much hurt. I'm sorry, but I'm going to have to go against the trend here, and direct my hate at those who abuse the tool, rather than Rezzable themselves.
I guess I wouldn't have a problem with this as a tool, if RightAsRain wasn't a two faced, butthurt, total douchebag. I think if it was done by anyone else with a better reputation, it might not be as big of a deal. In light of recent events, this just seems like an act of malice.

What would be responsible is to release this tool (which costs money), to back up only the things you have full perms on. But yet he constantly dismisses it because he doesn't want to put the effort forth to fix it, nor does he see a gray area. In his own blog replies there's only black and white.

With all that in mind he doesn't really care what we all think, he just wants the attention to release something he can make money with. Sadly it's going to happen without any changes, whether we like it or not. And he'll be laughing all the way to the bank, while content creators and LL have to deal with the frustration of the influx of the already slow DMCA process.

Fuck you RightAsRain.
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Old 07-20-2009, 09:49 PM   #66 (permalink)
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LL just needs to put like a billion random sculpt-map looking textures and prims over 512m below the surface of each sim.

So when you copy an entire sim, all you get is a bunch of jumbled garbage, and prims that you cant do anything with because you cant see/touch them.
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Old 07-20-2009, 10:55 PM   #67 (permalink)
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It's not like Rezzable just put their stuff in a big warehouse and resold it. Rezzable's sims are (were) big art installations, and one of the ways they tried to make money was by selling items that fit the theme of each sim. For a creator, it was guaranteed money (and maybe good money, if they paid well, through I recall hearing that they didn't), a chance to have your stuff in front of more eyeballs, and maybe a bit of prestige. For Rezzable, it was money and an extra draw to their sims. I don't think the business model ever made them enough money, however.

In addition, I believe a number of the people they paid already had in world businesses. Selling to Rezzable was something to do on the side.

Lastly, if you're someone who makes money doing big sim wide builds, creating for them is creating for yourself.
No, they didn't pay well, and as I understand it, they paid once. They purchased full perm copies of whatever from you, paid you once for it, then went and resold what you'd given them rights to, keeping whatever profit they made from that for themselves.
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Old 07-20-2009, 11:03 PM   #68 (permalink)
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Old 07-20-2009, 11:06 PM   #69 (permalink)
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No, they didn't pay well, and as I understand it, they paid once. They purchased full perm copies of whatever from you, paid you once for it, then went and resold what you'd given them rights to, keeping whatever profit they made from that for themselves.
Yes, they only paid you one, up front fee, and for that you basically turned over all rights of your work to Rezzable and you didn't see any commission or long term profit. But whether they paid well is really very subjective. I'm sure for smaller scale content creators the rates they paid were extremely generous. Also, it was money on delivery and that sort of quick cash is its own reward. However it wasn't the sort of rate you would pay a professional.

Edit: I explained, I explained! If you stopped refreshing the page so quick you could just wait for my reply
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Old 07-20-2009, 11:08 PM   #70 (permalink)
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Well I'm going off of the opinion of several people who turned over content to Rezzable who felt the price wasn't worth it, and only did so because they hoped that the name recognition would make up for it. Largely they weren't satisfied with that, either.
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Old 07-20-2009, 11:11 PM   #71 (permalink)
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Well I'm going off of the opinion of several people who turned over content to Rezzable who felt the price wasn't worth it, and only did so because they hoped that the name recognition would make up for it. Largely they weren't satisfied with that, either.
I had an offer from them too, which I turned down, because the money wasn't good enough. But it was certainly enough to make me sorely tempted at the time, and had I been in a more pressing financial situation back then I'm pretty sure I would have taken it. So just saying "they don't pay well" was a bit unfair, since they were certainly offering real world USD amounts for content.

But I agree, it wasn't enough on its own to make it worth giving up the rights to credit and profit.
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Old 07-21-2009, 12:29 AM   #72 (permalink)
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[I]"Rezzable: would it be possible for Linden Labs to do anything to block or break this tool so it didn't work, or does it pull all the data from local sources?
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Can LL block the use of this builder bot ?
This would end up with a DRM spiral downwards to oblivion. Linden Lab expends resources and manhours to defeat copying. People bypass this. LL repeats the process, people bypass. This continues until LL A) Gives up B) Runs out of money or C) End users cannot use content due to monolithic DRM impeding it's proper use.

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and just curious, what happens if you use the alpha layer thing on the texture maps for sculpties? are they still copybotable?
Yes, easily.

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LL just needs to put like a billion random sculpt-map looking textures and prims over 512m below the surface of each sim.

So when you copy an entire sim, all you get is a bunch of jumbled garbage, and prims that you cant do anything with because you cant see/touch them.
They would have to be randomly generated (prim and sculpt maps), else they could be filtered out. Even then the objects' behavior could be filtered out depending on how sophisticated someone wants to be.
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Old 07-21-2009, 07:45 AM   #73 (permalink)
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Well I'm going off of the opinion of several people who turned over content to Rezzable who felt the price wasn't worth it, and only did so because they hoped that the name recognition would make up for it. Largely they weren't satisfied with that, either.
I did some work for Rezzable a while back, for the Crimson Shadow sim. I was very happy with what they offered me, and more importantly for me, they could pay me in UK£ rather than US$ or L$ which saved all the cashing out and exchange rate faffing (at the time, the US->UK rate was appalling). I started work on a second commission for them, which I had to back out of due to RL issues. Obviously I can't speak for anyone else, but the deal worked fine for me.

Also, for their special events (at least in recent months) they used a 50/50 split script for sales, and once the event was over you were free to sell the item yourself in your own store. The creator kept all the rights to anything made in these cases. Again, it worked for me at the time.
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Old 07-21-2009, 10:23 AM   #74 (permalink)
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Old 07-21-2009, 10:27 AM   #75 (permalink)
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Kyrah Abbatoir and Gigs are in favor of this thing. That's a good enough reason to ban it right there.
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