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Old 05-06-2009, 09:18 AM   #26 (permalink)
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Why do you guys even see facelights now that we can turn them off? That's just one setting.
Because the setting is implemented so poorly.

When you disable light attachments, you disable all light attachments. Not all light attachments are a bad thing.

Also, by my understanding the Lindens have yet to correct the issue that when you disable attached lights, they still count towards the lights SL is rendering, and so continue to cause issues with local lighting.

I am rather fond of this idea of suggesting windlight settings over face lights. It seems a much better solution for everyone.
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Old 05-06-2009, 09:24 AM   #27 (permalink)
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What Winter said, rez a prim, wear it on your person, and edit it for the effect you want anytime anywhere without suffering the limitations and lag of yet another scripted HUD.
On Carter I just made a little alpha-textured sphere that attaches somewhere on my face. It sits about a quarter meter in front of my nose with a very soft, low-radius glow that doesn't light up anything else. I edit it to change the brightness or color if I need to for photographs and whatnot. I've given out a few copies of it and will happy to give out more to anyone who wants.
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Old 05-06-2009, 09:30 AM   #28 (permalink)
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Trouble is 75% of people using SL dont know how to ress a prim. (and cant be bothered to learn)

90% would go huh? if you mention windlight...

and 99% havn't got a clue how to adjust avanced lighting settings.

Thats why so many use facelights.
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Old 05-06-2009, 09:34 AM   #29 (permalink)
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Trouble is 75% of people using SL dont know how to ress a prim. (and cant be bothered to learn)

90% would go huh? if you mention windlight...

and 99% havn't got a clue how to adjust avanced lighting settings.

Thats why so many use facelights.
I don't think that's why so many people use them. I think they're told to use them because it makes you look good and they jump at the opportunity.

I don't think I've ever seen a random facelight that didn't look like a nuclear corona. So 99% don't even know how to adjust their personal radiation devices either.
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Old 05-06-2009, 09:35 AM   #30 (permalink)
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Old 05-06-2009, 09:39 AM   #31 (permalink)
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I'm all for Windlight settings over facelights.
Not only make your avatar and the other avatars look good, but is good for your clothes and your shoes and accessories.
While a facelight, if it is only one pointed on the face, drop ugly shadows on the rest of the body.
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Old 05-06-2009, 09:40 AM   #32 (permalink)
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Originally Posted by Joshua Nightshade View Post
I don't think I've ever seen a random facelight that didn't look like a nuclear corona. So 99% don't even know how to adjust their personal radiation devices either.
With a well-done facelight, you don't notice that the person is wearing a light. I mean, there is an effect - you'd notice if they turned it off and on again in front of you - but it's a subtle effect that just makes them look smoother and better without obviously looking like a giant glowing light.

The nuclear corona is not every facelight - it's every bad facelight.
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Old 05-06-2009, 09:44 AM   #33 (permalink)
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Originally Posted by Morrigan Coage View Post
I'm all for Windlight settings over facelights.
Not only make your avatar and the other avatars look good, but is good for your clothes and your shoes and accessories.
While a facelight, if it is only one pointed on the face, drop ugly shadows on the rest of the body.
Again, this is only true of a badly-designed facelight. My facelight has a small enough radius that it lights only my face. It doesn't drop shadows on the rest of my body because the rest of my body is outside its effective radius.

I'd be in favor of windlight settings too if the settings were easier to get to or if I had a small set I could choose from in different environments whose effects I understood. Every time I try to play with windlight I am totally overwhelmed by the infinite variety of settings. I installed Torley's presets and even those - too many, too many, with very unhelpful names. How am I supposed to find the settings that make everyone look good and make everyone's clothes look good?
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Old 05-06-2009, 09:44 AM   #34 (permalink)
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Originally Posted by Madhu Maruti View Post
With a well-done facelight, you don't notice that the person is wearing a light. I mean, there is an effect - you'd notice if they turned it off and on again in front of you - but it's a subtle effect that just makes them look smoother and better without obviously looking like a giant glowing light.

The nuclear corona is not every facelight - it's every bad facelight.
Honestly, as was said earlier, I think the only purpose they serve is atmosphere for photos. Not for walking around constantly.

I run the viewer at midday almost without exception, everyone is going to look irradiated to me and worse than they would without one.

Considering the limit of the viewer that only allows six local lights period, it really seems nothing more to me but selfishness to use one when there are other options.

I will never change my mind. Not even for naked David Beckham.
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Old 05-06-2009, 09:45 AM   #35 (permalink)
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Originally Posted by Mourna Biziou View Post
Download this Windlight setting: Optimising Windlight for Avatars 2.0 « SoignĂ©: Style in Second Life

Not only will you look perfect and well lit, but so will all the other avatars.
The down side is, all the other avatars will still see you with a darkened face. And Slowdance v4 on the balcony by moonlight is no longer an option
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Old 05-06-2009, 09:50 AM   #36 (permalink)
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Originally Posted by Madhu Maruti View Post
Again, this is only true of a badly-designed facelight. My facelight has a small enough radius that it lights only my face. It doesn't drop shadows on the rest of my body because the rest of my body is outside its effective radius.

I'd be in favor of windlight settings too if the settings were easier to get to or if I had a small set I could choose from in different environments whose effects I understood. Every time I try to play with windlight I am totally overwhelmed by the infinite variety of settings. I installed Torley's presets and even those - too many, too many, with very unhelpful names. How am I supposed to find the settings that make everyone look good and make everyone's clothes look good?
Oh, i would never be able to set a good Windlilght sky all by myself
I just saved a preset and dropped inside the sky folder of my Second Life directory, the DO neutrality if i remember correctly.
Another way to do it is just copying the sliders presets from others, i saw a lot of blogger showed theirs in fashion blogs (Ana Lutetia did something like that once? i saw at least one more but can't remember the name...)
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Old 05-06-2009, 09:50 AM   #37 (permalink)
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Let's get realistic about this.

Facelights are a kloodge and locking in windlight setting is no better. The problem is with mesh lighting. Once it is fixed, there will be no need for forced lighting of any kind and it will fix the prim/clothing shading bugs as well.
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Old 05-06-2009, 09:55 AM   #38 (permalink)
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Originally Posted by Madhu Maruti View Post
How am I supposed to find the settings that make everyone look good and make everyone's clothes look good?
Rename it to something obvious and alphabetically close to 'Default,' so you don't have to scroll through the whole list to find it.

Torley also just did a tutorial on the day cycle editor which would allow you to set your preferred setting(s) in the current default slots, but I don't know if that would be helpful to you or just more overwhelming.
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Old 05-06-2009, 09:57 AM   #39 (permalink)
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Let's get realistic about this.

Facelights are a kloodge and locking in windlight setting is no better. The problem is with mesh lighting. Once it is fixed, there will be no need for forced lighting of any kind and it will fix the prim/clothing shading bugs as well.
No offense, but I don't even know what this is supposed to mean. What is "mesh lighting?" Prim/clothing shading bugs?

You mean the lighting system?

I don't think these things are bugs. They're how it works. Facelights are a hack, a windlight setting is exactly the sort of fix that should be used instead so you have control over it.

ZOMG other people won't see me the way I see me! Most other people run SL on the lowest settings with 64m draw distance and effects shut off. Changes are there's already a discrepancy between you two.
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Old 05-06-2009, 09:59 AM   #40 (permalink)
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Not to mention any changes to the lighting system won't be constant across settings to begin with. And already if you use the midnight setting and think you look decent, myself with the midday think you look like an atom bomb explosion.

There's already discrepancies.
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Old 05-06-2009, 09:59 AM   #41 (permalink)
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Originally Posted by Madhu Maruti View Post
Again, this is only true of a badly-designed facelight. My facelight has a small enough radius that it lights only my face. It doesn't drop shadows on the rest of my body because the rest of my body is outside its effective radius.
Same with me. The radius covers from the divot in the chest to the top of my head. No more than that. The light is a soft brown to highlight my skin, nothing else.

But if you look at it this way, if someone has a badly made facelight, it affects everyone around them. If someone has a badly made windlight setting, no one else can see it and it has the added bonus of not taking up a light source.

So I guess the logical choice it that everyone else should use windlight settings Once someone can prove they are competent and considerate, they can have a facelight license.
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Old 05-06-2009, 10:02 AM   #42 (permalink)
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Rename it to something obvious and alphabetically close to 'Default,' so you don't have to scroll through the whole list to find it.
Thanks, but this assumes that I've found settings I like and want to give them a name so I can use them again. That wasn't really my point. My point was, how does one know what windlight settings will preserve the atmosphere of the scene they are looking out while allowing them to turn off everyone's facelights and still get good results? You can tell me "so-and-so's preset makes avatars look good without facelights" but then does that mean you have to have the same time of day, same amount of fog, same atmosphere all the time just to make avatars look good? that's not a better solution than facelights. Asking people to use decent facelights isn't any harder (or any more or less realistic a dream) than asking people to fuck with windlight settings constantly.
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Old 05-06-2009, 10:04 AM   #43 (permalink)
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Since I stared using a shadow viewer I hate face lights with a passions.
I love the moon light and shadows, then some idiot with face lights ruins the scene.

Yesterday I was walking with the settings set to night. I see this pure white light.
Closer inspection was a person with 12 face lights. She was a white splotch on the screen
with about a 10 meter radius. What the hell do you need with 12 face lights?
You can disable attached lights under the debug settings. No more facelights messing up your shadows.
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Old 05-06-2009, 10:05 AM   #44 (permalink)
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Thanks, but this assumes that I've found settings I like and want to give them a name so I can use them again. That wasn't really my point. My point was, how does one know what windlight settings will preserve the atmosphere of the scene they are looking out while allowing them to turn off everyone's facelights and still get good results? You can tell me "so-and-so's preset makes avatars look good without facelights" but then does that mean you have to have the same time of day, same amount of fog, same atmosphere all the time just to make avatars look good? that's not a better solution than facelights. Asking people to use decent facelights isn't any harder (or any more or less realistic a dream) than asking people to fuck with windlight settings constantly.
I think you're making this too complicated. If you were to download and install Caliah's settings (the ones Mourna recommended), all you'd have to do is open the environmental editor for skies and select it from the list. The end.

And, yes, those particular settings are perfectly nice for wandering SL in. You still get blue skies and some clouds, making it look like a nice clear day. If you want something more moody (or whatever) for a given environment, that's up to you. I'm in no way anti-facelight when used with discretion, especially if someone's computer can't handle WL, but I think it's odd to complain that LL gave us more options to customize our personal SL experience.

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Old 05-06-2009, 10:08 AM   #45 (permalink)
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You can tell me "so-and-so's preset makes avatars look good without facelights" but then does that mean you have to have the same time of day, same amount of fog, same atmosphere all the time just to make avatars look good?
That's the short of it, yes.
No more morning coffee.
No more sunset walks.
No more dancing under the stars.
It's all mid day with windlight.
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Old 05-06-2009, 10:09 AM   #46 (permalink)
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That was Caliah!!!! The setting i couldn't remember the name of!
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Old 05-06-2009, 10:10 AM   #47 (permalink)
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You forgot with 12 facelights!
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Old 05-06-2009, 10:12 AM   #48 (permalink)
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That's the short of it, yes.
No more morning coffee.
No more sunset walks.
No more dancing under the stars.
It's all mid day with windlight.
Well, if you want to walk in susnset, select sunset, if you want to dance under the stars select midnight and so on...
And if you want to look at your own face and see it pretty select the right preset.
Everything is just a click away, i don't see it so bad...
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Old 05-06-2009, 10:12 AM   #49 (permalink)
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That's the short of it, yes.
No more morning coffee.
No more sunset walks.
No more dancing under the stars.
It's all mid day with windlight.
Well screw that noise then, back to facelights!
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Old 05-06-2009, 10:13 AM   #50 (permalink)
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Who has a flashlight pointed at their face under "the stars" to begin with?
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