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Old 08-26-2008, 04:31 PM   #1 (permalink)
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How can I find an invisible object?

two days ago, while trying some of the hair from hair fair, I rezzed one in order to edit (actually its a scriped hair that changes colors, and thats a great idea ), well it fail to rez and i rezzed another one andd move on.

Later checking my prims i noticed I had 33 less, exactly the amount of that hair, so I started searching everywhere and nothing. I even bought a little device that finds stuff and used it to search. It is there, I get coordinates but when I get to that precise spot nothing, even with ctrl+alt+t.

there is any way to see that stupid little shitty hair that is driving me nuts for a couple of days now????
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Old 08-26-2008, 04:33 PM   #2 (permalink)
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View > Highlight Transparent
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Old 08-26-2008, 04:33 PM   #3 (permalink)
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Control + Alt + T toggles the same feature.
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Old 08-26-2008, 04:33 PM   #4 (permalink)
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It could also be a ghost prim from the failed rez. Reboots generally fix that.
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Old 08-26-2008, 04:36 PM   #5 (permalink)
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ty Kristian and Flipper, but i tried that already, it just doesn't show



reboot, humm, I'm not the sim owner, and I don't know how will they react to a reboot because of lost hair, lol
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Old 08-26-2008, 04:39 PM   #6 (permalink)
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Uhm. With the edit window open, select tools from the menubar, enable 'select only my objects' or something like that and drag-select a fair portion of the land around you. Usually works for me... But yeah, ctrl alt t should have worked unless the prims are obscured under/behind other prims, or were invisprims -- which they shouldn't have been for hair.


I haven't seen ghost prims in a long while, myself... but yeah, I guess that's possible too. ^
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Old 08-26-2008, 04:42 PM   #7 (permalink)
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Quote:
Originally Posted by Shyotl View Post
Uhm. With the edit window open, select tools from the menubar, enable 'select only my objects' or something like that and drag-select a fair portion of the land around you. Usually works for me...


humm, not there, just tried it, and It looks I'm sitting in 33 prims, witch I'm not, because I'm standing and only have the house floor beneth my feet
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Old 08-26-2008, 04:55 PM   #8 (permalink)
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If it is the phantom prim problem, yes, a scheduled server reboot does the trick. If it is on an estate, the owner can set it to reboot (maybe at some time when people aren't around).

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Old 08-27-2008, 06:50 AM   #9 (permalink)
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Originally Posted by Tary Allen View Post
humm, not there, just tried it, and It looks I'm sitting in 33 prims, witch I'm not, because I'm standing and only have the house floor beneth my feet
That is ghost prims.
Only solution is a restart of the region (which doesn't take long). I guess on mainland you'd have to file a ticket to get a restart, else have your estate owner come over and look at Objects on your land to see the problem.

Those prims will count against your limit, even though they're not there, so if you're tight on prims you definitely want this fixed.

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Old 09-02-2008, 01:45 AM   #10 (permalink)
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Sometimes it can be ages before a sim restart, I tend to try rezzing only at a home sim if possible.

A month ago I found a stray collar just sitting on the ground. I used the properties to find the owner and imm'ed them asking if he'd lost a collar.

Turned out he had months before, tried to rez it and had lost hope of ever finding it again. He was thrilled when I tp'd him to where it was to pick it up. If only real life could work like that with lost objects.
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Old 09-02-2008, 09:31 AM   #11 (permalink)
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Quote:
Originally Posted by FlipperPA Peregrine View Post
If it is the phantom prim problem, yes, a scheduled server reboot does the trick. If it is on an estate, the owner can set it to reboot (maybe at some time when people aren't around).

Regards,

-Flip
I have the same issue with some grouped objects that failed to rez (what she means by transparent isn't that it has an alpha texture, but that it's eating up prim count and is no where to be seen).

I tried some gadgets like Solvag's locator, CTRL +ALt T (my missing objects did have some alpha) as well as camera scanning all areas it could be, and using "show objects" under "About Land"

My final idea *if a reboots doesnt do it) is to move all objects off my 1/4 sim to adjacent one then hit "return all" in the about land box so objects are back to default , then move it all back

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Old 09-02-2008, 10:51 AM   #12 (permalink)
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Quote:
Originally Posted by Brave Republic View Post
I have the same issue with some grouped objects that failed to rez (what she means by transparent isn't that it has an alpha texture, but that it's eating up prim count and is no where to be seen).

I tried some gadgets like Solvag's locator, CTRL +ALt T (my missing objects did have some alpha) as well as camera scanning all areas it could be, and using "show objects" under "About Land"
Some scanners will show "object not in sim" for ghostprims (which also means they can't point them out to you), but usually the only way is to walk around until you bump into them (and that only works if they are large, of course).

It's very primitive and since it only handles 16 objects at a time, you have to move it around a good bit, but I wrote this a while ago because we had a lot of problems with ghostprims in my sandbox.
Problem with it is that if it doesn't find any ghostprims, it doesn't necessarily mean there aren't any (if it finds 16 normal objects first, for example). And, of course, it can't point them out either, only count them.
It can certainly be improved (a lot), but it does work for me and perhaps someone will find it useful.

Code:
// SMM-Ghost Prim Detector 0.1

integer gScanType = PASSIVE;
float gScanRange = 50.0;
float gScanRate = 10.0;
float gScanArc = PI;

vector gTextColour = <1,1,1>;
key gOwner;
integer gScanOn;



default
{
    on_rez(integer start_param)
    {
        llResetScript();
    }
    
    state_entry()
    {
        gScanOn = FALSE;
        llSetObjectName(llGetScriptName());
        gOwner = llGetOwner();
        llSetText("Inactive", gTextColour, 1.0);
    }

    touch_start(integer total_number)
    {
        if (gScanOn == FALSE)
        {
            llSetTimerEvent(gScanRate);
            gScanOn = TRUE;
            llOwnerSay("nType: " + (string)gScanType
                        + "nRange: " + (string)gScanRange
                        + "nRate: " + (string)gScanRate);
                        
        }
        else if (gScanOn == TRUE)
        {
            llSetTimerEvent(0);
            gScanOn = FALSE;
            llSetText("Inactive", gTextColour, 1.0);
        }
    }
    
    timer()
    {
        llSensor("", NULL_KEY, gScanType, gScanRange, gScanArc);
    }
    sensor(integer num_detected)
    {
        integer ghostcount = 0;
        integer normalcount = 0;
        string output = "";
        integer x;
        for(x = 0 ; x < num_detected ; x++)
        {
            list a = llGetObjectDetails(llDetectedKey(x), ([OBJECT_NAME, 
                    OBJECT_DESC, OBJECT_POS, OBJECT_ROT, OBJECT_VELOCITY,
                    OBJECT_OWNER, OBJECT_GROUP, OBJECT_CREATOR]));
            if ((llList2String(a,3) == "") && (llList2String(a,2) == "") && (llList2String(a,5) == "") && (llList2String(a,7) == ""))
            {
                ghostcount = ghostcount + 1;
            }
            else if ((llList2String(a,3) != "") && (llList2String(a,2) != "") && (llList2String(a,5) != "") && (llList2String(a,7) != ""))
            {
                normalcount = normalcount + 1;
        }
        
        llSetText("Objects within " + llGetSubString((string)gScanRange, 0,4) +  "m:"
            + "nGhost objects: " + (string)ghostcount
            + "nNormal objects: " + (string)normalcount , gTextColour, TRUE);
        }
    }

    no_sensor()
    {
        llSetText("No ghost objects detected", <1.0,0.5,0.5>,1.0);
    }
}

Quote:
My final idea *if a reboots doesnt do it) is to move all objects off my 1/4 sim to adjacent one then hit "return all" in the about land box so objects are back to default , then move it all back
If they are ghost prims, you can't return them, but the reboot really should fix it. Always has for me, at least.
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Old 09-03-2008, 08:50 AM   #13 (permalink)
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Thanks all

The restart fixed it


What I found really strange is that with one of those object locators (as sometimes I lose stuff around that little thing is really great, I should had bought one ages ago!!) the precise location was in the bedroom next to the pose stand (where of course it wasn´t) and when the restart happened it said 0,0,0 in coordinates.

The 0,0,0 is in my plot so I already I had checked there and it was empty.

Sl still susprises me
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