Lowest acceptable height for ceiling? - SLUniverse Forums
sluniverse logo SLUNIVERSE


Go Back   SLUniverse Forums > Community Discussion > General SL Discussion

General SL Discussion Discuss topics related to Second Life

Reply
Old 08-21-2008, 04:15 AM   #1 (permalink)
Invisible Man
 
Walker Moore's Avatar
Alpha Inside (tm)
 
Join Date: Jul 2007
Posts: 8,053

Lowest acceptable height for ceiling?

I'm trying to sneak a concealed apartment into the top of a build, but the distance between floor and ceiling is around 3.7m. Is that too low based on the average height of an avatar?

How low would you go?
Walker Moore is offline   Reply With Quote
Old 08-21-2008, 04:24 AM   #2 (permalink)
likes you better naked
 
Cailyn Miller's Avatar
likes shiny stuffs
 
Join Date: Aug 2007
Location: UK
Posts: 176
SL Join Date: 2003/03/10
Business: *Cailyn's*
SLShopper Ads: 6

My Mood:

I usually make ceilings at least 5m up.. any lower and I just get frustrated losing my cam into the upper floor/roof/hidden dungeon or whatever.

Mind you, I suck at making buildings.
__________________
My blog - for new releases, previews and stuff - A small slice of Cailyn!


~ OnRez ~ Gisborne ~ Fuzzy ~ SLX ~
Cailyn Miller is offline   Reply With Quote
1 User Said Thanks:
2 Users Agreed:
Old 08-21-2008, 04:29 AM   #3 (permalink)
Fortuna vitrea est
 
Tyche Shepherd's Avatar
Goats ?.. fuck'em .. Let them milk themselves
 
Join Date: Aug 2007
Location: UK
Posts: 3,978
SL Join Date: 26th April 2007

My Mood:

I have a lot of hidden caves and cellars on my build which do tend to be height restricted and I have relatively short avi height (c.5'8" for me - smaller for my survey Alt) . One of my hidden places just works with camera positions - though sometimes it ends up in the ceiling - The Height from ground to ceiling is 3.44 metres - I designed it to be the lowest height which worked - (it is a Cell so needed to be claustrophobic)

I think your 3.7m would be OK for me but that's less than a foot difference so many bigger Avi's will find it unworkable.
__________________

Vanguard of the LolCatz Revolution
This Post was financed by The National LolCatz Archives

Clancy Sullivan :Yeah. YEAH! The sultry seamstress of mirth is definitely in charge now.
Certified 7.8 on the Official Non-Arbitrary Trout Algorithmic Slut scale
Tyche Shepherd is online now   Reply With Quote
1 User Said Thanks:
Old 08-21-2008, 04:38 AM   #4 (permalink)
Invisible Man
 
Walker Moore's Avatar
Alpha Inside (tm)
 
Join Date: Jul 2007
Posts: 8,053

Drat. It looks like I'll have to abandon the apartment idea. I just can't put the ceiling any higher because it would ruin the proportions of the building. Never mind.
Walker Moore is offline   Reply With Quote
Old 08-21-2008, 04:43 AM   #5 (permalink)
Invisible Man
 
Walker Moore's Avatar
Alpha Inside (tm)
 
Join Date: Jul 2007
Posts: 8,053

Hmm, I just did a search at the official forum and noticed Chosen Few saying 4m high ceilings are standard in his/her builds.

SL Forums

I was getting a little worried because the lowest ceiling height elsewhere in my build is 4m (although most are higher).
Walker Moore is offline   Reply With Quote
Old 08-21-2008, 05:13 AM   #6 (permalink)
Sculpt sculpt!
 
Vaelissa Cortes's Avatar
Stuff to do!
 
Join Date: Jan 2008
Location: Beatrice
Posts: 623
SL Join Date: 4/24/2007
Business: Ruined
SLShopper Ads: 23

My Mood:

5m is a generous ceiling height I think, works for me anyway!
Vaelissa Cortes is offline   Reply With Quote
1 User Said Thanks:
2 Users Agreed:
Old 08-21-2008, 05:16 AM   #7 (permalink)
Member
 
Similar McMillan's Avatar
Eels?
 
Join Date: Aug 2007
Posts: 45
SL Join Date: 2007-02-06
Business: SI

Quote:
Originally Posted by Walker Moore View Post
I'm trying to sneak a concealed apartment into the top of a build, but the distance between floor and ceiling is around 3.7m. Is that too low based on the average height of an avatar?

How low would you go?
3-3.5m, but only if the build doesn't have walls (or at least is open on several sides). I usually use ~4m even in such cases, though, as that still feels low for most avatars (i.e. if I want to create some sort of 'intimate' atmosphere or such) and causes fewer problems.

I would say that it depends much on the rooms you have; if they are large and simple, you should be able to get away with a lower ceiling, but if fancy navigation is required, you really need height.

The lovely cam glitches will probably flip the cam into the next sim no matter what you do, though...
__________________
"Madcow Cosmos: I have learned many things from sl, but I think the most important one is that women are natural light sources"
Similar McMillan is offline   Reply With Quote
1 User Said Thanks:
Old 08-21-2008, 05:25 AM   #8 (permalink)
Member
 
Jo Sapeur's Avatar
 
Join Date: Mar 2008
Posts: 80

Well, the minimum ceiling height I'm using for my builds is between 3.5 and 4 meters, but I tend to make the rooms a bit higher (up to five meters), especially living rooms and other locations where people are likely to spend a lot of time, sending teleports to friends.
Since teleporting avatars appear one or two meters above the floor, they can easily end up one level higher when the ceiling is too low.
Jo Sapeur is offline   Reply With Quote
1 User Said Thanks:
Old 08-21-2008, 05:44 AM   #9 (permalink)
Never trust a hippy
 
caroline ra's Avatar
MYOB
 
Join Date: Dec 2007
Location: Zummerzet
Posts: 1,294
SL Join Date: Dec 2006

Quote:
Originally Posted by Vaelissa Cortes View Post
5m is a generous ceiling height I think, works for me anyway!
Yep 5 is about the standard I use....also a lot depends on the style...if its a georgian/regency style I tend to make the ceiling high on the ground floor at say 6 and get progressively lower on each floor. Same with modern builds, higher ceilings just make the proportions look better. Likewise with smaller tudor style cottages, lower ceilings .... I try not to drop below 4.5 tho if ppl have to live in them and place furniture.
Thats another thing that its almost impossible to take into account....the scale of different creators furniture...some Ive seen swamped by builds looking more like dolls furniture where the avi only just fits in the seat and others where the seats come 1/2 way up the wall.
caroline ra is offline   Reply With Quote
1 User Said Thanks:
Old 08-21-2008, 06:39 AM   #10 (permalink)
Invisible Man
 
Walker Moore's Avatar
Alpha Inside (tm)
 
Join Date: Jul 2007
Posts: 8,053

Well, it looks like I'll have to rebuild. I lost all sense of proportion while building on OpenSim I'm afraid. I just looked around on the main grid and have come to the conclusion that 4.5m is the best minimum.

I can't just enlarge my existing build because it's in multiple linked sections and there are too many 10m prims. I don't want to touch mega prims either because transferring between OpenSim and the main grid will become a nightmare.

Ah well. Back to the drawing board. I was just about to start texturing too (my favourite bit).
Walker Moore is offline   Reply With Quote
Old 08-21-2008, 10:14 AM   #11 (permalink)
starring as herself
 
Parker McTeague's Avatar
 
Join Date: Aug 2007
Posts: 865
SL Join Date: September 28, 2004
SLShopper Ads: 8

My Mood:

4.5 is a good height. i won't go below 4.25 because of problems i've had in the past of people getting off furniture or teleporting in and ending up on the second floor. 4m is the minimum for just walking around though. any lower and the chase cam view gets cramped.

Quote:
Originally Posted by Walker Moore View Post
Drat. It looks like I'll have to abandon the apartment idea. I just can't put the ceiling any higher because it would ruin the proportions of the building. Never mind.
yeah, that's the problem. to get 4-5m ceilings and maintain normal proportions, you need to have oversized doors and windows, which can end up with door handles and window sills at silly heights. also, the rooms need to be wider to balance the high ceilings.

good luck with the concealed apartment sounds like a fun project. will you have a hidden entrance behind a bookshelf?
__________________

also you can read my blog!
Parker McTeague is offline   Reply With Quote
1 User Said Thanks:
Old 08-21-2008, 10:28 AM   #12 (permalink)
Well SHIT on your shoes!
 
Humps's Avatar
I refuse to edit my status
 
Join Date: Aug 2007
Location: UK
Posts: 1,063
SL Join Date: 19th May 2006

My Mood:

Quote:
Originally Posted by Parker McTeague View Post
4.5 is a good height. i won't go below 4.25 because of problems i've had in the past of people getting off furniture or teleporting in and ending up on the second floor. 4m is the minimum for just walking around though. any lower and the chase cam view gets cramped.
Likewise ...I have always found that go too low and it's a bugger getting off furniture, tp'ing in etc. I tend to work at 5 - 6 depending on the style of what it is I am building.

It's a swine really because I hate things to look too bulky/top heavy but there is always a compromise to be made between that and useability.
__________________
Humps is offline   Reply With Quote
1 User Said Thanks:
1 User Agreed:
Old 08-21-2008, 11:20 AM   #13 (permalink)
Yoroshiku Onegaishimasu!
 
Aisuru Rieko's Avatar
Plurking
 
Join Date: Apr 2008
Location: US
Posts: 397
SL Join Date: 1/18/08
Business: Beloved

My Mood:

well bugger. I'm starting to think I built my house way too tall. I think the walls are 7 or 8 meters. I guess I need to lower everything down, might look a bit less imposing and it'll make the estate happy too
Aisuru Rieko is offline   Reply With Quote
Old 08-21-2008, 12:00 PM   #14 (permalink)
Member
 
Jo Sapeur's Avatar
 
Join Date: Mar 2008
Posts: 80

Quote:
Originally Posted by Parker McTeague View Post
4.5 is a good height. i won't go below 4.25 because of problems i've had in the past of people getting off furniture or teleporting in and ending up on the second floor. 4m is the minimum for just walking around though. any lower and the chase cam view gets cramped.



yeah, that's the problem. to get 4-5m ceilings and maintain normal proportions, you need to have oversized doors and windows, which can end up with door handles and window sills at silly heights. also, the rooms need to be wider to balance the high ceilings.

good luck with the concealed apartment sounds like a fun project. will you have a hidden entrance behind a bookshelf?
I'm pretty sure that if we would view the real world from a point several meters behind and above our heads, our sense for architectural beauty would be radically different.
Jo Sapeur is offline   Reply With Quote
1 User Laughed:
Old 08-21-2008, 12:36 PM   #15 (permalink)
Hippie Chick
 
Isablan Neva's Avatar
Making SL less marginal
 
Join Date: Jun 2007
Location: California: we do disasters right!
Posts: 1,007
SL Join Date: November, 2004
Business: Sky Dreams, Tenth Muse Furniture
SLShopper Ads: 2

My Mood:

I tend to go with 6 or 7 m ceilings to accommodate camera. It's one thing to pass through a room with a low ceiling but I get really cranky when continually ending up caming into the floor above because I'm trying to get in close to look at something. Plus the average avatar height is around 7' and then add in shoes.... But that's just me and I dislike claustrophobic spaces.
Isablan Neva is offline   Reply With Quote
1 User Said Thanks:
Old 08-21-2008, 12:38 PM   #16 (permalink)
Senior Member
 
Jessyanne's Avatar
Likes the smell of green
 
Join Date: Sep 2007
Location: Pa
Posts: 4,645
Business: Lakeside Homes

Send a message via MSN to Jessyanne Send a message via Yahoo to Jessyanne
Quote:
Originally Posted by Vaelissa Cortes View Post
5m is a generous ceiling height I think, works for me anyway!
I usually use 5.5. I hate getting cam stuck. The lowest ill do is 4.2
__________________
Me

Picasa Albums

Jessyanne is offline   Reply With Quote
1 User Said Thanks:
Old 08-21-2008, 12:58 PM   #17 (permalink)
Invisible Man
 
Walker Moore's Avatar
Alpha Inside (tm)
 
Join Date: Jul 2007
Posts: 8,053

Quote:
Originally Posted by Parker McTeague View Post
good luck with the concealed apartment sounds like a fun project. will you have a hidden entrance behind a bookshelf?
Hehe. Not quite. I suppose concealed is the wrong word really. It just wouldn't be (shouldn't be!) obvious to anybody viewing the building.

I'm trying to build a small, back-street cinema in the art-deco style. I had built the entire structure except for the rear wall, and was happy with everything except the back of the building. It just looked too square. I figured if I could fit an apartment into the roof cavity above the auditorium (for my own use, instead of a skybox), this would allow me to add certain details (windows & a balcony at the top/rear), and lend some curvature to the rear that would make it look more attractive to anybody viewing the building from that side. (Like other residents in the sim.)

Hmm, I'm finding it difficult to convey my idea without giving the impression I'm trying to tack a completely alien build onto another build, but that's not the case at all. The windows (in theory) should just look like a light source for the auditorium, as opposed to the windows of an apartment.

I'm rebuilding anyway, and I'll just scrap the apartment idea if it doesn't work out.
Walker Moore is offline   Reply With Quote
Old 08-21-2008, 02:46 PM   #18 (permalink)
starring as herself
 
Parker McTeague's Avatar
 
Join Date: Aug 2007
Posts: 865
SL Join Date: September 28, 2004
SLShopper Ads: 8

My Mood:

Quote:
Originally Posted by Walker Moore View Post
...Hmm, I'm finding it difficult to convey my idea without giving the impression I'm trying to tack a completely alien build onto another build, but that's not the case at all. The windows (in theory) should just look like a light source for the auditorium, as opposed to the windows of an apartment...
doesn't sound like it. i like seeing when functional requirements make something look better/more interesting. good approach to it, i think.

if it's just for yourself, don't worry too much about ceiling heights. you can probably go lower than 4m until you bump into some annoyance.
Parker McTeague is offline   Reply With Quote
Old 08-21-2008, 02:48 PM   #19 (permalink)
archived
 
Ingrid's Avatar
 
Join Date: Sep 2007
Posts: 2,420
SLShopper Ads: 2

Awards: 1
Posting While Intoxicated 

6m is what Iv'e found to be comfortable. Otherwise you'll see the ceiling when you're in it and that gives you that awful cramped feeling when you walk around.
Ingrid is offline   Reply With Quote
Old 08-21-2008, 08:18 PM   #20 (permalink)
The Corruption
 
Sveid Heidenstam's Avatar
 
Join Date: Feb 2008
Posts: 160
SL Join Date: 20/06/2006
Business: Doomed Ship
SLShopper Ads: 5

My Mood:

For my own build, most areas have a 4 meter ceiling. Two decks have a 4.5 meter ceiling, which in retrospect I feel is excessive, and the lowest ceiling is probably 3.6 meters.

The build has a respectable amount of traffic, caters to a number of larger avatars, and I have never had anyone suggest these ceilings were too low.

I imagine that 3.7 would work fine if camera issues are all that you are worried about. However, standing up from furniture can create additional issues. Though, you may be able to solve that with a simple unsit script which drops the avatar in front of the furniture, rather than SL's default of tossing an avatar upwards.
__________________
Sic Gorgiamus Allos Subjectatos Nunc

Doomed Ship
Sveid Heidenstam is online now   Reply With Quote
Old 08-22-2008, 03:33 PM   #21 (permalink)
InfoAddict
 
Gonta Maltz's Avatar
:V
 
Join Date: Nov 2007
Location: Michigan, USA
Posts: 108
SL Join Date: 9/28/2005
SLShopper Ads: 8

My Mood:

I script my ceiling to move down 0.25m for every avatar in the building, to keep a close and compact social atmosphere.
Gonta Maltz is offline   Reply With Quote
1 User Said Thanks:
Reply

Tags
build, building, ceiling, floor, height

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


All times are GMT -5. The time now is 08:50 AM.
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0 RC7
vB.Sponsors Copyright 2008 SLUniverse.com / Hurricane Interactive.
All rights reserved.

Second Life(TM) and Linden Lab(TM) are trademarks or registered trademarks of Linden Research, Inc.
No infringement is intended.