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Old 07-28-2008, 05:44 PM   #51 (permalink)
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Originally Posted by Derrits Mapp View Post
Problem with having it on the official boards is that all the kids will start looking for the tools they need. Which is why I chose this place instead of anything else. But well, can't stop ya.

I thought of that, but this is what I decided:

Would it be better to warn people to take the no copy stuff and keep it safe against the few that have it or leave it unknown and risk the chance they may lose something very valuable (like a Starax statue) and maybe never get it back. In this case prevention won out.

Colette over there already posed a great question that needs to be thought about:

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what about things like vendors? Many of us here on the forums have stores.
So, if you are not on a networked vendor and just have stuff in a standalone vendor (like my stuff is) it may be smart to pull them until this is plugged depending on the permissions on your items in them)
In other words does the vendor hold the same permissions as the owner had once it is copied?

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Old 07-28-2008, 05:56 PM   #52 (permalink)
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Originally Posted by Macphisto Angelus View Post
So, if you are not on a networked vendor and just have stuff in a standalone vendor (like my stuff is) it may be smart to pull them until this is plugged depending on the permissions on your items in them)

Or would they revert to no mod and a thief cannot take what is inside if they snagged a copy? In other words does the vendor hold the same permissions as the owner?
if you're selling from a box (no actual vendor), its probably going to have the next owner perms default - no copy no mod and transfer.

Which means they can remove the items from it, but they will have it as next owner perms.

However they will be able to make copies ad infinitum, probably - till there is a fix. And no way to tell the difference, as it won't be a copybotted item. It's the actual item you sell, gotten for free.
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Old 07-28-2008, 06:09 PM   #53 (permalink)
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Originally Posted by Beezle Warburton View Post
I now used a Freebie Solop that I modded to work when worn.

Oooooo, I just had a thought . . . I wonder if the permissions system is responsible for corrupting some things. Like when you rez an object that should be moddable, but it goes no-mod because the script in it is no-mod.

Maybe it periodically gets confused when you put a mix of animations permissions in an object and then re-rez it, similar to the "you can't link no-copy to no-transfer" error.

I've had two hours of sleep, so I'm not sure if that was coherent.
That has happened to me with an AO HUD... the prims went no mod because it had no mod scripts. But only if I took it back into inventory... the original copy (prims were mod copy no trans - scripts were no mod, copy, no trans) - if I rezzed that original one, the prims were mod. But only that one time I rezzed it... so it was useless for when I went to put new items in it. I would have to rez a fresh one, then put all the stuff in it from the old one.

Finally I just started using a ZHAO and I modded a smiler script to give me the randomised smiling funtionality I had with the old one. I'll probably put some emotes into it, but I currently enjoy emotes as well with my mystitool.
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Old 07-28-2008, 06:14 PM   #54 (permalink)
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if you're selling from a box (no actual vendor), its probably going to have the next owner perms default - no copy no mod and transfer.
Thanks. I think the worry was over a vendor like the freebie full perms type for example. If it is loaded down with products inside the vendor that should act like a box.. and they could get your whole line in one shot.. then couple that with the infinite ability to make copies.. yikes.

I use Moopf's vendors so they are no transfer, would that make a difference in this?
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Old 07-28-2008, 06:23 PM   #55 (permalink)
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Thanks. I think the worry was over a vendor like the freebie full perms type for example. If it is loaded down with products inside the vendor that should act like a box.. and they could get your whole line in one shot.. then couple that with the infinite ability to make copies.. yikes.

I use Moopf's vendors so they are no transfer, would that make a difference in this?
I have no idea.

I'm not sure yet if this extends to items on the sim. It may only work with attachments. I really don't know enough to say for sure.

My first guess though if they are faking an inventory transfer, that it may not work with no trans items.
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Old 07-28-2008, 06:23 PM   #56 (permalink)
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So, to figure one last thing out: If you can't find somebody on People Search, but on the "All" tab, does that mean the account is gone?
yep yep.
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Old 07-28-2008, 06:24 PM   #57 (permalink)
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Does work with No Transfer items.
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Old 07-28-2008, 06:28 PM   #58 (permalink)
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yep yep.
They actually responded pretty quickly to the ARs, then. Not bad at all.
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Old 07-29-2008, 01:13 AM   #59 (permalink)
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Does work with No Transfer items.
So basically it is as if they force you to give them a copy?

And if the item is not copy / or contents aren't .. you are left robbed?
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Old 07-29-2008, 01:15 AM   #60 (permalink)
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Originally Posted by Colette Meiji View Post
So basically it is as if they force you to give them a copy?

And if the item is not copy / or contents aren't .. you are left robbed?
Pretty much. You're left with a "Ghost" copy that will never rez again.
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Old 07-29-2008, 01:34 AM   #61 (permalink)
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Pretty much. You're left with a "Ghost" copy that will never rez again.
I guess my main concern after reading this is a couple spots I have items in world with a lot of animations in them.

Would be expensive and time consuming to replace.
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Old 07-29-2008, 02:29 AM   #62 (permalink)
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Nice to know what LL is getting paid for!


O HAI LINDENZ! GET BACK TO WORK!
They probably chalk it up to "market research" or something similarly silly. BROWSING FORUMS= IMPORTANT JOB.

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Originally Posted by Chalice Yao View Post
And the shit hits the fan.

I was wondering how long it'd take for this to surface in forums.

:words:
The plot thickens *scratches her beard*

Color me unsurprised. I've heard of numerous verified tales of all sorts of security woes in my time in SL, and I'm not even that old (a year and a half old.) LL should give bounties to people who found exploits; in the past I know they have given such bounties, and one of my friends who is a "white" SL hacker has helped find and report some exploits.
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Old 07-30-2008, 05:32 AM   #63 (permalink)
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Maybe ask the maker of the items to check their transaction history to see if she bought them.
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Old 07-30-2008, 07:37 AM   #64 (permalink)
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Originally Posted by Aminom Marvin View Post
LL should give bounties to people who found exploits; in the past I know they have given such bounties, and one of my friends who is a "white" SL hacker has helped find and report some exploits.
I'm not sure about LL's corporate policies on this, but I know the history of bounties on exploits by companies on product lines is patchy at best. Not because it has no real effective use, but because some companies often don't put in a system to filter the bullshit claims for exploits (dumb asses that think they're smarter than the average lichen) from the legitimate reports. So some companies often just treat anyone that offers any substantial evidence of an exploit as a hostile agent.

I wouldn't be surprised LL has a similar unspoken hostile agent policy, but I can't be sure.
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Old 07-30-2008, 06:17 PM   #65 (permalink)
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They have offered 10K bounties in the past for reporting exploits, not sure if that is still the case.

What I don't get about this current issue is that I've seen reports of SLProxy being used to steal objects via packet injection dating back to 2006. It makes me wonder if this current exploit is actually something new, or if it's an old exploit that has just become more of an issue because instructions are now being distributed to allow anyone to use it. If it's an issue that's been around a couple of years, should we feel confident about it being fixed now?
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Old 07-30-2008, 09:27 PM   #66 (permalink)
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Other consequences of the same: Topic Digest: VSTEX/ISE halt trading, ATM withdrawls.

I don't quite understand how their ATM worked if they could be robbed this way... Ours (and SLXs) work fine, you can't steal money by stealing the ATM itself. Maybe some kinda' 'overly simplified' security scheme with a password stored inside the ATM or something.
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Old 07-30-2008, 10:00 PM   #67 (permalink)
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I wouldn't be surprised LL has a similar unspoken hostile agent policy, but I can't be sure.
I've got my share of bugs filed in the SEC project on Jira and before that even. Most Lindens will even play with the exploit with me so that we can see what log messages it generates.

They haven't ever seemed hostile over people reporting exploits, especially if you report it to them before making it public.
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Old 11-15-2008, 10:27 PM   #68 (permalink)
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Originally Posted by Derrits Mapp View Post
So, there's my question: Is this just a very, very strange thing happening to the two of us, is this a known issue, does anybody know how this works or why in god's name I never heard of it before? It's not like it's just a copybot, it fucking STOLE the items, which I deemed impossible up till today.
This is an issue we are going to see more of in the future.
I know of two SL clients that can do this. One is used by bug testers for LL. Same guys who made copybot.
It seems once again this has become freely available to every joe hacker out there.

Sorry to say it, but SL just isn't safe for content creators or shoppers or anyone. LL don't give a rat's ass about security, because doing something serious about it would mean re-building SL from scratch.

SL was never designed with security.. the foundation of all SL code is based on a 1970s model of security, which is pretty much equal to no security.

Content theft has always been possible on SL. From day one. It's part of the code.
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Old 11-15-2008, 10:32 PM   #69 (permalink)
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This is an issue we are going to see more of in the future.
I know of two SL clients that can do this. One is used by bug testers for LL. Same guys who made copybot.
It seems once again this has become freely available to every joe hacker out there.

Sorry to say it, but SL just isn't safe for content creators or shoppers or anyone. LL don't give a rat's ass about security, because doing something serious about it would mean re-building SL from scratch.

SL was never designed with security.. the foundation of all SL code is based on a 1970s model of security, which is pretty much equal to no security.

Content theft has always been possible on SL. From day one. It's part of the code.

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Old 11-15-2008, 10:34 PM   #70 (permalink)
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Content theft has always been possible on SL. From day one. It's part of the code.
Yet we are still here.
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Old 11-15-2008, 11:10 PM   #71 (permalink)
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Old 11-16-2008, 12:29 AM   #72 (permalink)
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SL was never designed with security.. the foundation of all SL code is based on a 1970s model of security, which is pretty much equal to no security.

SL was coded on a punch-card IBM system? That sounds not entirely unsurprising.

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Old 11-16-2008, 01:27 AM   #73 (permalink)
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Don't be silly; C64s never used punched cards.

I do have some left over 8.5" floppies though if you want to back up any of your inventory.
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Old 11-16-2008, 01:38 AM   #74 (permalink)
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How much paper tape do I need to backup my inventory?
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Old 11-16-2008, 01:50 AM   #75 (permalink)
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The bounty is still in place, and has continued to be paid out for any reproduce-able exploits. Security issues - Second Life Wiki

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