Why do you guys think there are little to no furries in SL promotional materials? - Page 4 - SLUniverse Forums
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Old 03-20-2017, 09:08 AM   #76 (permalink)
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I still make things mod - one, unrigged mesh needs to be able to be resized for different avatars, and even rigged, if someone wants to make it full bright and glow, go for it. Besides, if someone who meshes examines how I make gems, maybe they'll pick up a technique they can use, so I'm paying forward a bit.

And to my experience, its mostly in the human centric stuff where everything is no-mod. Meanwhile, people in the kemono and furry communities are apparently 'entitled' expecting mod [yes, someone actually said that this week - I went off like an a-bomb].
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Old 03-20-2017, 05:03 PM   #77 (permalink)
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IMVU advertized on FA all the time... until IMVU just went ahead and bought FA entirely, now IMVU can put all their ads on FA for free.

Though the situation means if LL wanted to put ads on FA, they'd be paying IMVU for it.
Didn't know FA is owned by IMVU lol, that's kind of a weird association with marketing aside.
I think most of us expected Varka to end up buying FA. IMVU was out of nowhere. So far nothing has changed, so their promises of being hands off have so far been true and they're just paying the bills in exchange for advertising it seems. I guess that works.
SL and VR content in general has become more tolerated, but that was some years before IMVU bought it.
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Old 03-20-2017, 07:58 PM   #78 (permalink)
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Meanwhile, people in the kemono and furry communities are apparently 'entitled' expecting mod [yes, someone actually said that this week - I went off like an a-bomb].
I've been seeing comments like that more and more and I honestly can't tell if the people spouting that nonsense are trolling or really believe it.

I think it's just a fallback for people who would rather double down on being wrong and restort to name calling than to admit that they really can't think of any reason to justify making the item in question no-mod.
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Old 03-20-2017, 08:23 PM   #79 (permalink)
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And to my experience, its mostly in the human centric stuff where everything is no-mod.
It really is, and the typical buy and wear fashionistas eat it all up, despite the creator's complete disregard for the platform they're creating for.

No mod in the furry or anime community on the other hand is essentially begging people not to buy your stuff.
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Old 03-20-2017, 08:28 PM   #80 (permalink)
But it refused. <3

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Originally Posted by Penny Patton View Post
I've been seeing comments like that more and more and I honestly can't tell if the people spouting that nonsense are trolling or really believe it.

I think it's just a fallback for people who would rather double down on being wrong and restort to name calling than to admit that they really can't think of any reason to justify making the item in question no-mod.
Next time I get one of those I'm tempted to say 'well these people are saying you're wrong.' (link) Then go make a big batch of popcorn.
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Old 03-21-2017, 03:01 PM   #81 (permalink)
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Almost all of the furry clothing that I've made are mod so people can do whatever they want with it, I even provide the AO & UV maps for those who likes to mod their stuff even more, or even sell their texture mod for my clothing items (which requires people to buy my clothing first, of course). I've seen a lot of other furry clothing creators doing this as well, which probably help promote their products to some degree. I really don't get people who makes their clothing items no-mod.
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Old 03-21-2017, 10:44 PM   #82 (permalink)
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I even provide the AO & UV maps for those who likes to mod their stuff even more, or even sell their texture mod for my clothing items
But if you do that, that could potentially increase the demand for your clothing items, as people see a mod for them they really like so they end up throwing more money at you because they need the mesh clothing you made in order to get that mod for them they really like! You don't want that, do you? More sales, more money, and more demand for the products you make by creating a growing secondary market for them? Not to mention that every single person creating mods for your clothing is also essentially another advertisement for you!

It's like you haven't even considered the downside to all of this! And that downside is...umm...hold on a minute, I know I got something for this....uhh....
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Old 03-22-2017, 01:39 PM   #83 (permalink)
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I just noticed something new that demonstrates how SL is aimed at women.

This is the new forum banner. Notice how not only are there more women then men but also only the men's faces are obscured.

Coincidence? I think not!
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Old 03-22-2017, 01:53 PM   #84 (permalink)
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There is a segment of people, who buy into fashion and have no content-edited interest themselves, who prefer that fashion items are primarily no-mod.

Why would they care? Because they are more comfortable with glitches and imperfections being someone else's responsibility, and completely out of their hands. With the option of fixing things themselves, they might feel bad about themselves for not having the skill or time to fix them.

It's like school uniforms. Ideally, it's great for kids to be making their own choices about their appearance. That is, except for the kids who can't afford nice clothes, whose poverty is on display next to their peers who can afford nice wardrobes.

No one should be ashamed of their inability to translate an attachment or change alpha blending- but I guess I understand where that comes from in the range of standard human emotions.

(Then at the extreme end of fashionistas, there are those who want to display their purchases as a method of showing their superiority over everyone else. They are hostile to the idea of peers who can display creativity and content skill as a challenge to the superiority of sheer purchasing power.)

While many of us started out being socialized to dress to fit in as soon as we were allowed to choose our own clothes, there are always people who somehow want to go against the grain and stand apart from the crowd. It seems to me that people who are into being furries tend to be those kinds of people who value displaying how they are different from the crowd. Instead of starting with a default position that it is natural to fit in, they start with a default position that it is natural to stand out. That's probably why modify permissions as as obvious to furries as no-modify is just obvious to fashionistas.

Let's face it, the red carpet question is, "Who are you wearing?," not, "Who did you modify?"
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Old 03-22-2017, 01:57 PM   #85 (permalink)
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Notice how not only are there more women then men but also only the men's faces are obscured.
Well a lot of porn is like that too, and that's not necessarily for the benefit of the women.

What I notice in that banner is that each woman is paired with a man.
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Old 03-22-2017, 03:01 PM   #86 (permalink)
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There is a segment of people, who buy into fashion and have no content-edited interest themselves, who prefer that fashion items are primarily no-mod.
Huh? I sincerely doubt they prefer content being no mod, it just doesn't come to their minds. Not once in the history of Second Life have I ever heard this. If they don't have an interest in modding anything, don't click edit!

No mod is entirely irrelevant when it comes to glitching with the wrong alpha layers or body slices.

Last edited by Vaelissa Cortes; 03-22-2017 at 03:16 PM. Reason: Typo!
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Old 03-22-2017, 08:00 PM   #87 (permalink)
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Some of the no-mod hate steams back some years when a lot of creators started lying about their stuff being mod. Their they would consider something mod if it has shitty resize scripts, or just color/texture a change hud, or comes in a few no-mod sizes, or just cause it drives more sales.

It felt like this creator habit was coming from the human sector's reoccurring mythical belief that it stopped copy-botting.
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