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| | #29 (permalink) | |
| Senior Member ![]() ![]() Join Date: Sep 2007
Posts: 581
| Quote:
Newsflash: people did shadows and/or per-pixel lighting long before 8-series nvidia cards* It's not hard, and it'd roughly what, triple amount of people who can enjoy the gfx improvements? And that generation he's "generously" supporting? It' has yet to make it to more than 20% of the gaming systems out there ( Valve - Survey Summary Data ) *) heck, doesn't even the open source viewer do them for that matter, since Ogre supports these things and they use it as renderer? | |
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| | #31 (permalink) | |
| Member ![]()
Moopfmerising
Join Date: May 2008
Posts: 67
My Mood: SL Join Date: January 2004 | Quote:
I still use 7 series on my PC and laptop so unless I upgrade I won't get these new features either. I haven't upgraded because I've got no need to and what I have works perfectly well for my needs. I might be tempted to upgrade just for Spore though, simply because. Not that I suspect I'll actually need to. | |
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| | #33 (permalink) | |
| Senior Member Join Date: Apr 2008
Posts: 1,405
| I like this guy. I mean, he knows Vista: Quote:
![]() I think adding advanced features based on a current video card is perfectly acceptable. You don't need them to run SL. Sure, it would be nice, but not necessary. It's the ATI people who should be pissed off. | |
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| | #34 (permalink) | |
| Member ![]()
Moopfmerising
Join Date: May 2008
Posts: 67
My Mood: SL Join Date: January 2004 | Quote:
![]() I'm a techie, but I try not to talk like that, mainly because I have to wear many different hats and so that techie edge gets softened by dealing with end users etc. At least I think it does! | |
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| | #35 (permalink) |
| ~VRML Aficionado~ ![]() ![]() ![]() Join Date: Nov 2007 Location: Riverside, Rhode Island
Posts: 1,873
SLShopper Ads: 2 SL Join Date: 12/02/05
Business: Glowbox Designs Blog Entries: 1 | Shadow casting and self-shadowing will be super cool, when the times comes the majority of us can run the code without screeching to a dismal FPS count. Personally, I already either fake'n'bake my shadows, or bake them via sculptie. It takes a little extra work, but makes all the difference in a build, or product. Examples of self-shadowing and baking below (pretty easy techniques if you take the time to learn them):
__________________ ~Michael Bigwig ___________________Lead Designer, Glowbox Designs |
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| | #36 (permalink) | ||
| Senior Member ![]() ![]() Join Date: Sep 2007
Posts: 581
| Quote:
Quote:
By solid renderer i mean here the basics -- normal maps, glow maps, reflection maps. Dynamic shadows. Higher quality terrain, maybe even with improved texturing ability. Freaking light types other than spherical, even. Things that have quite more visual impact than ability to render whole million of face lights at once. | ||
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| 3 Users Agreed: |
| | #37 (permalink) |
| vs. Godzilla ![]() ![]() ![]()
:D
| This is going to save me about several months of brute force manual hard sun shadow landscape baking work. And yes, I was really willing to go through with that, because missing shadows SEVERELY detract from the authenticity of a scene. |
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| 2 Users Agreed: |
| | #40 (permalink) |
| Hive Mind Director ![]() forum overlord Join Date: Jun 2007 Location: Miami, FL
Posts: 10,788
My Mood: SLShopper Ads: 4 SL Join Date: Dec 2002
Business: ANOmations Blog Entries: 16 XBOX Leaderboard: 22nd | The downside is that if you were to use texture baking, everyone could see your work as intended. With a feature like this, a much smaller group will see it with the lighting/shadow effects. |
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| | #41 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]()
I am THAT crazy
| He came off like a smart assed techno jerk as far as I'm concerned, but showing smarmy condescion towards one portion of the customer base or another is not new for LL so it's no big deal. As for the pictures, they look very pretty, just like the Windlights. But neither is going to make me run out and by a new Video Card. Harrumph. *takes her X300 and goes home.
__________________ http://brenda-connolly.blogspot.com |
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| | #43 (permalink) |
| vs. Godzilla ![]() ![]() ![]()
:D
| I fail to see how the 8x series is weak, especially the cards with the G92 chipset. Is LL going to pretend SL looks better than Crysis? *snork*-BAHAHAHAHA!!! Also, I understand that a good portion of folks can't see the new tech, which makes presenting a scene as intended a pain in the ass. If I baked shadows that looked just as good, but people had shadows turned on, you would get two shadows for one light source. I guess this would "work" if the baked shadows were created accurately against a locked estate sun, but with the normal shadows turned on, it would be twice as da- Wait a minute, you could use the hardware shadows to help create baked shadows! |
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| | #46 (permalink) | |
| Account Closed ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Unedited
Join Date: Jun 2007
Posts: 33,567
My Mood: | Quote:
Not to mention the glow and post processing effects that the sim relies heavily on. In the end, after initially grappling on whether or not I wanted to cut the sim in half into a 128*m box to make sure it draws or not, I decided to say fuck it, I'll make the sim look awesome for those who can see it, and those who can't won't be unable to shop or anything anyway. | |
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| | #47 (permalink) |
| vs. Godzilla ![]() ![]() ![]()
:D
| The higher end 9X are faster, but as far as I've been able to read it uses the G92 chipset and doesn't have any new rendering tech, just more balls. A G92 8800GTS 512 is extremely potent now. Not THE best against the better 9X, but it shouldn't be unreasonable to expect it as a high end card. I bought one a few weeks ago, it chews up everything unless games have some insane graphics settings (like FSX on super dense scenery which would require a computer not yet built to render at max because of the nine zillion trees.) |
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| 2 Users Said Thanks : |
| | #48 (permalink) | |
| InfoAddict ![]() ![]()
:V
Join Date: Nov 2007 Location: Michigan, USA
Posts: 114
My Mood: SLShopper Ads: 8 SL Join Date: 9/28/2005 | Quote:
SL can't forever run on the same spec computers. Having "high-end" graphics options is no different than most video game engines. I don't imagine there being a LL released binary (ready-to install *.exe) for quite awhile. If people are going to try and argue that SL needs to have glorious shadows with bumpmapping and HDR lighting with motion blur for all users then they're out of touch with how computer graphics go, especially with the nature of SL content. Last edited by Gonta Maltz; 05-30-2008 at 01:31 PM. | |
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| | #49 (permalink) |
| Weirdo in a Weird Land ![]() ![]() | Nvidia just recently got to the 9 series, relatively speaking, and reviews suggest that for the most part they aren't _that_ much hotter than the 8800GT in terms of performance. The very best card out right now is essentially SLI-on-a-single-card, and even that's not really tremendously better. So to call supporting the 8 series "generous" ... he must mean the entry-level cards in the series. At least, I hope that's what he meant. Because if he thinks the 8800GT is going to be at best mediocre at handling per pixel lighting and so on by the time it's ready for the main client, there must be something wrong with the implementation.
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| 1 User Agreed: |
| | #50 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]()
I am THAT crazy
| But his remarks DID reach the end users. Part of my complaints with SL and LL as a whole is they won't decide, and announce what they want SL to be. Do they want it to be the Cutting Edge Semi Niche world that is primarily inhabited by the techno elite and serious computer hobbyist? Or do they want it to be the next internet, accessible to the broad range of users, where the silicon heads can tune it up to their hearts desire, but the average person, like me, who wants to just play for an hour or two a day, without getting a computer science degree? Just let me know, I'll take my business elsewhere for my entertainment. |
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| 5 Users Agreed: |
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| development, graphics, open source |
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