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Old 05-08-2008, 05:26 PM   #201 (permalink)
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But I still have my Evil8 pin in my inventory.
Man, you just pwned me.

I hate you.
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Old 05-08-2008, 05:27 PM   #202 (permalink)
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Quote:
Originally Posted by Ran Garrigus View Post
Io,

They're not actually her copyright limitations. They are Renderosity's marketplace license, which I guess all sellers agree to sell their content under. I'm sure Danae has a specific understanding of what that license entails. It doesn't mean she must be right, though, does it? A court isn't going to care very much about her opinion concerning what the license means -- it can read and decide that for itself, with far more legal background and precedent to measure it against.

It seems to me that it turns entirely on whether "original materials" can be extracted from Minnu's skin.
Even if that is the case, from what I understand, reselling what is essentially just the resized texture is still verboten, from Renderosity.

A skin is nothing but a texture.
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Old 05-08-2008, 05:29 PM   #203 (permalink)
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Renderosity folks don't like people who export their materials from Poser into SL and then resell it.

Obviously, this violates the Renderosity TOS and creator TOS'.
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Old 05-08-2008, 05:29 PM   #204 (permalink)
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I also wanted to note that the graphics I've seen on Renderosity make SL look like fucking Habbo Hotel.



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Old 05-08-2008, 05:31 PM   #205 (permalink)
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Well they also aren't stuck with the lack of custom meshes that people are in SL.
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Old 05-08-2008, 05:33 PM   #206 (permalink)
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This is where I dream outloud, again, of a better AV mesh.

/cry
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Old 05-08-2008, 05:34 PM   #207 (permalink)
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Renderosity folks don't like people who export their materials from Poser into SL and then resell it.

Obviously, this violates the Renderosity TOS and creator TOS'.
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Old 05-08-2008, 05:34 PM   #208 (permalink)
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So everyone that makes a bionic looking ice queen blond skin/avatar is I guess out of business now...

honestly even after the second set, I do not see how one can be absolutely sure beyond a shadow of doubt that these skins were ripped off from this particular vendor....

I think you all like dramaz... look how you pounced on this with such little proof.
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Old 05-08-2008, 05:36 PM   #209 (permalink)
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Originally Posted by CoyoteMomiji View Post
BTW, most people will understand that I am the last person to suck up to Tenshi - if I agree with her, I'll agree with her.

But I still have my Evil8 pin in my inventory.

Wowzie...I forgot all about the Evil8 pin...

Have to look and see if I still have it....



Never did get an fic cheerleader outfit though
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Old 05-08-2008, 05:36 PM   #210 (permalink)
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Quote:
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I also wanted to note that the graphics I've seen on Renderosity make SL look like fucking Habbo Hotel.
Victoria 4.2 has been out for quite some time now, and blows away the Second Life avatar in both polygon count and joint parameters, among other things.

Poser's up to version 7, I think? (I still only own v5).

The standard avatar model for SL animations/poses is Poser 2.

Vicky 4:

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Old 05-08-2008, 05:36 PM   #211 (permalink)
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Troy, I think you need to look with a more open mind instead of dismissing it.
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Old 05-08-2008, 05:37 PM   #212 (permalink)
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Quote:
Originally Posted by Troy Vogel View Post
So everyone that makes a bionic looking ice queen blond skin/avatar is I guess out of business now...

honestly even after the second set, I do not see how one can be absolutely sure beyond a shadow of doubt that these skins were ripped off from this particular vendor....

I think you all like dramaz... look how you pounced on this with such little proof.
Troy, the artist was the one who contacted Tenshi, she didn't start this.

And really, hon, look at the eyebrows. Things like that just don't happen "by accident".
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Old 05-08-2008, 05:38 PM   #213 (permalink)
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Io,

It's a derivative texture, even so, modified in several ways -- not just to fit SL, to add make up and other skin tones, but I could spot at least small differences (the birthmark near the belly button seems gone, for example).

And I'm not sure I buy the idea that the texture is being sold. A specific compilation of the texture, with a very narrow and specific usage, is being sold. The actual texture from Danae has far more application than dingy 512 x 512, screwed-up-SL-avatar-mesh textures.

Tenshi,

What court of law would care if someone doesn't _like_ the fact that someone's doing something with their product that they may well be legally allowed to do according to the license they sell it under?

Maybe they should get Renderosity to update the license so as to actually forbid it, rather than maybe-possibly-no-one-can-really-say-it-does forbid it?
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Old 05-08-2008, 05:39 PM   #214 (permalink)
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Not even if you use the same website for "sources" will the skins come out the same like that.

Thinking that way seems a bit foolish. It's not impossible, of course, but it's TOO coincidental.
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Old 05-08-2008, 05:40 PM   #215 (permalink)
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Quote:
Originally Posted by sezmra View Post
This is where I dream outloud, again, of a better AV mesh.

/cry
Lol that's funny you said that, about 15 minutes earlier I was talking to Launa and she said the same thing
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Old 05-08-2008, 05:40 PM   #216 (permalink)
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Quote:
Originally Posted by Ran Garrigus View Post
Io,

It's a derivative texture, even so, modified in several ways -- not just to fit SL, to add make up and other skin tones, but I could spot at least small differences (the birthmark near the belly button seems gone, for example).

And I'm not sure I buy the idea that the texture is being sold. A specific compilation of the texture, with a very narrow and specific usage, is being sold. The actual texture from Danae has far more application than dingy 512 x 512, screwed-up-SL-avatar-mesh textures.
Yes, because if you take the giant textures used by Poser and tweak them down to SL size, you lose quality but not necessarily the look of the skins. Minnu's skins are very... blurred... compared to Danae's thanks to Second Life texture loss and the inability to handle anything more than a 1024 mesh.

This is the third time I've said this to you. Should we try for a fourth?
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Old 05-08-2008, 05:41 PM   #217 (permalink)
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Quote:
Originally Posted by Wildefire Walcott View Post
I also wanted to note that the graphics I've seen on Renderosity make SL look like fucking Habbo Hotel.
Well, as nice as those images are - those are renders, they are not real time images. That makes a huge difference. I am no apologist for SL by any means, but the comparisons of the images to SL, or even the avatar meshes versus Victoria 4 (with a gazillion polygons) isn't a fair comparison.
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Old 05-08-2008, 05:41 PM   #218 (permalink)
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Quote:
Originally Posted by Ran Garrigus View Post
Io,

It's a derivative texture, even so, modified in several ways -- not just to fit SL, to add make up and other skin tones, but I could spot at least small differences (the birthmark near the belly button seems gone, for example).

And I'm not sure I buy the idea that the texture is being sold. A specific compilation of the texture, with a very narrow and specific usage, is being sold. The actual texture from Danae has far more application than dingy 512 x 512, screwed-up-SL-avatar-mesh textures.

Tenshi,

What court of law would care if someone doesn't _like_ the fact that someone's doing something with their product that they may well be legally allowed to do according to the license they sell it under?

Maybe they should get Renderosity to update the license so as to actually forbid it, rather than maybe-possibly-no-one-can-really-say-it-does forbid it?
It's specific use was for "renders". Meaning a still 3d frame, not for use in a game.

Honestly, I don't think that all the artists on Renderosity are this mistaken about the terms of the copyright after all this time.
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Old 05-08-2008, 05:45 PM   #219 (permalink)
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Quote:
Originally Posted by Io Zeno View Post
It's specific use was for "renders". Meaning a still 3d frame, not for use in a game.

Honestly, I don't think that all the artists on Renderosity are this mistaken about the terms of the copyright after all this time.
One particular grey area in this case may be defining what a render is - as SL has a real time rendering engine. Renders are not specifically just still images - the same textures could be used in machinima as well. However, I do think what differentiates it is not just the use individually, which may potentially be covered as a render - but the sale and redistribution of it to others.
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Old 05-08-2008, 05:49 PM   #220 (permalink)
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Quote:
Originally Posted by Cristiano View Post
One particular grey area in this case may be defining what a render is - as SL has a real time rendering engine. Renders are not specifically just still images - the same textures could be used in machinima as well. However, I do think what differentiates it is not just the use individually, which may potentially be covered as a render - but the sale and redistribution of it to others.
Exactly.

Reselling what is nothing more than the texture itself, resized.... that seems like a clear violation to me whatever it is used for.
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Old 05-08-2008, 05:52 PM   #221 (permalink)
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And redistribution is not nullified if you mess with it, fyi. I can't take a copyright protected photograph into photoshop and change it a little and then it's mine to resell. No resell means no resell.
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Old 05-08-2008, 05:54 PM   #222 (permalink)
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Troy, I think you need to look with a more open mind instead of dismissing it.
I swear I am not dismissing it. I have been looking at the pictures in photoshop for the last 30 mins. I even called down our resident photographer in our media department, he also says no way... even if the mesh is changed, those two are not the same texture.

What I am saying is, how is this person going to prove their point? And why are all of you going crazy while we wait for solid concrete proof.

You know I love you all to death but this villagers coming over to set the witches on fire mentality scares me from time to time.

That's all.. :-)
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Old 05-08-2008, 05:56 PM   #223 (permalink)
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Hello,

My name is James Gumb and I am a professional moth breeder at putsthelotiononitsskin.com for many years. I take photorealistic skin samples and I have been a Ten Most wanted suspect in the law enforcement community for many years.

As a professional my main income comes from skinning and selling works such as the one stolen from me. It takes lots of research, money, lotion, makeup, moths, poodles and many months of hard work to stalk just one victim and having this hide stolen by someone and claiming it as their own is very infuriating and insulting.

I wanted people to know that what is being sold is NOT original work and that ultimately it’s your community and the honest pychopaths that have been cheated and stolen from and not just me.

To the thief: You don't know what pain is!

Thank you for taking the time and reading this long mail. Please see the attached images.

Kind Regards,

James Gumb aka Buffalo Bill


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Old 05-08-2008, 05:58 PM   #224 (permalink)
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Quote:
Originally Posted by Troy Vogel View Post
I swear I am not dismissing it. I have been looking at the pictures in photoshop for the last 30 mins. I even called down our resident photographer in our media department, he also says no way... even if the mesh is changed, those two are not the same texture.

What I am saying is, how is this person going to prove their point? And why are all of you going crazy while we wait for solid concrete proof.

You know I love you all to death but this villagers coming over to set the witches on fire mentality scares me from time to time.

That's all.. :-)
Well since she said she is speaking to her lawyers and talking about compensation, it seems the artist herself is pretty damn sure that is her work. And although you and your photographer, who is not an illustrator or 3d artist, ahem, may not see the details that to us are rather damning, it looks that way to me.

And honestly, no, none of us can tell just by staring at it beyond any reasonable doubt that this is theft. However, this may indeed wind up in a a court of law.
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Old 05-08-2008, 06:01 PM   #225 (permalink)
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Io,

Say it a fourth, if needs be, because I don't think we're talking about the same things.

Who says it's "nothing more" than the texture itself? Makeups, skin tones, slicing it up to fit the mesh right, dealing with seams, other aesthetic changes -- these may be nothing but minor tweaks, but they are tweaks, and they seem to me to at least suggest some movement away from "original materials".

So again, what are "original materials"? How much modification to the original textures are needed before it's no longer "original material" that can be extracted?
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