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Old 05-11-2008, 10:46 AM   #526 (permalink)
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I would also like to add..omg that stuff on Renderosity looks fantastic..I want that in Second Life! How come we don't have stuff like that in Second life?
SL is a low-res world. If you think lag and rez times and the asset server are a problem now, just imagine ...
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Old 05-11-2008, 10:59 AM   #527 (permalink)
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how sweet, Ari Blackthorne has held my comments in moderation and didn't release them
Don't be surprised if they don't make it.

I read that piece, and I can't say I feel it's "Devil's Advocate" or anything but riding the fence on the whole issue. He brought up a lot of "questions" that have been answered (many times over, even) and seems to simply be riding the coattails of SCD with pingbacks and links and such.

It happens often at SCD, and it's a little irritating. A well rounded rebuttle I would have welcomed, but whatever he wrote... is not something I consider as such.
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Old 05-11-2008, 11:43 AM   #528 (permalink)
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Originally Posted by Hypatia Callisto View Post
The irony is, if Minnu had freaking used a merchant resource and NOT a poser texture which is expressly licensed only for use in renders, she’d have had no problems at all.
This is what I've been trying to explain to the SCD comment crowd but I don't think any of them will have it. It's just not DRAMATIC enough!

It makes no freakin' sense to rip someone's work that is clearly not categorized as a merchant resource. There's just so many leetle "WTF" questions around this whole mess.

Eh well.

Chip is right about the PS thing. I don't use 3d programs for any of my skins. I'll never admit to being anything but "passable" in the skin market - but if you learn to wrangle the templates around, you can definitely get what you need/want. Seams are indeed a bitch, but there are techniques you can use to overcome them.

I'd love to try my hand at the 3D aspect of skin creation, if anything, to experiment and see what I can do with it. I just may be too used to the old fashioned method of painting first, troubleshooting later. PS CS3 has definitely made that easier with mesh support, at least.

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Old 05-11-2008, 11:45 AM   #529 (permalink)
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Some of the SCD crowd have problems with comprehension.
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Old 05-11-2008, 12:10 PM   #530 (permalink)
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It makes no freakin' sense to rip someone's work that is clearly not categorized as a merchant resource. There's just so many leetle "WTF" questions around this whole mess.
I can see someone thinking the license allowed for making an SL skin and it not being intentional infringement, but as I mentioned before, I'm too nice. The important thing at this point is the response, and that hasn't helped the matter at all.

It's very common for two different skin makers to produce something that looks so close that it raises suspicions, especially among those doing photorealism. The reasons for that are pretty obvious. There's only one good source for licensed photos and everyone uses it. Two skinners using the same source and very similar techniques will naturally produce skins that look very similar. Lost, Namssor, and I all have skins that people might think were one of us ripping the other and then modifying it. The evidence in this case looks pretty damning, but to me it's not totally beyond the realm of possibility that it could still be coincidental. That's why I'm always very hesitant to declare anyone guilty.
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Old 05-11-2008, 12:31 PM   #531 (permalink)
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Yes, you're too nice Chip - but that's okay, niceness is kind of rare anyway.

I can agree that some people who may not necessarily be as obsessive as I about this kind of thing, would consider a particular license as "okay". I guess I'm just jaded - by people who have stolen MY skins in the past and taken credit for them... and now a hugely popular skin maker could be guilty of the same thing, just from a different angle.

I should step up my own business and quit worrying about it, though. Heh!
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Old 05-11-2008, 12:49 PM   #532 (permalink)
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Old 05-11-2008, 01:01 PM   #533 (permalink)
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Minnu's new website is up. -=Glam World Magazine=-

Around how much does it cost to develop such a site?
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Old 05-11-2008, 01:04 PM   #534 (permalink)
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I don't know how much something like this costs to have made but it doesn't appear to be fully functional when you try to link off the top layers and or it just doesn't work right for me.
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Old 05-11-2008, 01:04 PM   #535 (permalink)
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Old 05-11-2008, 01:05 PM   #536 (permalink)
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"Merchant resource" is just this thing Renderosity merchants tag certain items as with the idea that savvy Renderosity users will realize that they're in the free-and-clear to use it whichever which way without having to worry about testing the terms of the Renderosity license. I don't know that a court would consider it highly relevant whether it is one or not, when ultimately what might matter is the license under which the Manhattan texture package was sold (if it was indeed sold to Minnu, and if she used it according to her understanding of the licensing terms).

We keep coming back to the idea that what should matter legally is not what the license says, but what the Renderosity merchants believe it to mean. That's not how contract issues are hashed out in court, however. If Minnu were to rest her case on being legally allowed to do as she did based on a legal, licensed purchase, the court would definitely be focusing on whether it's a derivative work, whether original materials can be extracted, and perhaps on whether it's being used for rendering.

Personally, if I had bought it and used it that way because I thought the license allowed for it, and then the seller came at me claiming that no, that's no the case, well ... avoiding going to court is, all around, a good idea. I'd probably try for an amicable settlement -- an additional license, say, with royalties attached, to last a period of time at the end of which the skin would be retired from sale and hopefully I'd have a Gen 5 ready by then to take its place.

But that's me. I wouldn't even have gotten into the situation in the first place, of course, as I would mail the seller and ask them to clarify what they intend when they say "renders" (like, would rendering low-res models in real time be allowed) and "derivative works". I'd just prefer to clear up any vagueness so that a purchase doesn't come back to bite me on the ass.
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Old 05-11-2008, 01:40 PM   #537 (permalink)
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The sale shouldn't come back and bite Danae in the ass. Her TOS states it's for renders - user-created images - and not resale.

Last edited by Ten; 05-11-2008 at 01:45 PM.
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Old 05-11-2008, 02:32 PM   #538 (permalink)
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Originally Posted by Ten View Post
Don't be surprised if they don't make it.

I read that piece, and I can't say I feel it's "Devil's Advocate" or anything but riding the fence on the whole issue. He brought up a lot of "questions" that have been answered (many times over, even) and seems to simply be riding the coattails of SCD with pingbacks and links and such.

It happens often at SCD, and it's a little irritating. A well rounded rebuttle I would have welcomed, but whatever he wrote... is not something I consider as such.
yeah, I noticed.

Well, I've seen skins that "look similar" before, but they're never EXACTLY the same in small details, because really you have to shade and remove highlights to make things look even. I remember a case in point with Lost and Funk Schnook (FNKY) but I could see immediately they were not the same skin, and said so.

I can't say so in the case of Minnu and Danae. I've looked at skins for a LONG long time... you don't produce a virtually identical skin, aside from makeup diffs by accident when you are using multiple photosources. Yes they differ slightly, in the makeup department. How many times have I seen the "rip n add gaudy makeup" problem before? Someone please give me money every time it happens, I'd have enough to retire on in short order.

If Minnu said

"Look, I bought it, used it and I think I have a right to use it"

I'd actually think she had a defensible position to work from, because so many people actually have used Poser rendered work in this way a long long time - and technically baking to a low res mesh is a render, you are just rendering to different uvmaps. Still, though I do consider it really morally ambiguous to use someone elses texture unless its licensed for use in texture creation (I believe the Renderosity license needs to be far more clear to cover this situation and not just rely on artist readmes). Someone could really believe this, and it's not a far fetched position.

The excuses and attacks I see on Danae by people who speak for Minnu and support her are what really make me wonder. Attacking the victim has always made me feel sick to my stomach. I've been in Danae's position in the past, so my support is for her.
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Old 05-11-2008, 03:05 PM   #539 (permalink)
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Originally Posted by Ran Garrigus View Post
"Merchant resource" is just this thing Renderosity merchants tag certain items as with the idea that savvy Renderosity users will realize that they're in the free-and-clear to use it whichever which way without having to worry about testing the terms of the Renderosity license. I don't know that a court would consider it highly relevant whether it is one or not, when ultimately what might matter is the license under which the Manhattan texture package was sold (if it was indeed sold to Minnu, and if she used it according to her understanding of the licensing terms).
Merchant resources for skins exist on DAZ and other Poser sites as well, and it was done so people could do work without worrying about seam issues which is a huge annoyance and time consumer when making skin in pure Photoshop. (yes, some of us have been around a long time here... don't spread FUD )

It was meant to speed up the development process to create new characters, especially useful for people who's main talent is in morph creation and not texture creation, but know a morph set would sell better with a character texture. It is also used by people who want easily modifiable bits of textures to mod other Poser skin textures for use in character renderings. (these cant be sold, but that's not an issue for people doing graphic novels, who are selling the renderings and not the textures)

Nowadays seam issues are less of a problem with the abundance of 3d painting software at a price people can afford, but the merchant resources are still very useful to use as a jumping off point when building a new character skin.
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Old 05-11-2008, 03:12 PM   #540 (permalink)
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Quote:
Originally Posted by Hypatia Callisto View Post
Merchant resources for skins exist on DAZ and other Poser sites as well, and it was done so people could do work without worrying about seam issues which is a huge annoyance and time consumer when making skin in pure Photoshop. (yes, some of us have been around a long time here... don't spread FUD )

It was meant to speed up the development process to create new characters, especially useful for people who's main talent is in morph creation and not texture creation, but know a morph set would sell better with a character texture. It is also used by people who want easily modifiable bits of textures to mod other Poser skin textures for use in character renderings. (these cant be sold, but that's not an issue for people doing graphic novels, who are selling the renderings and not the textures)

Nowadays seam issues are less of a problem with the abundance of 3d painting software at a price people can afford, but the merchant resources are still very useful to use as a jumping off point when building a new character skin.
So it seems to me that the equivalent in terms of license usage would be say... something similar to working off Eloh's open sourced skins?

I know of a number of people who have made mods to that series of skin and now sell them as per Eloh's conditions for resale - they actually do quite well. Seems to me a fashion designer who wanted to have a line of skins accompanying their product (but who didn't want to spend the time on making entirely new products) might find this useful.
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Old 05-11-2008, 03:41 PM   #541 (permalink)
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So it seems to me that the equivalent in terms of license usage would be say... something similar to working off Eloh's open sourced skins?

I know of a number of people who have made mods to that series of skin and now sell them as per Eloh's conditions for resale - they actually do quite well. Seems to me a fashion designer who wanted to have a line of skins accompanying their product (but who didn't want to spend the time on making entirely new products) might find this useful.
It is similar, but not quite. Eloh is distributing via BSD license, whereas there is no open source style license for the majority of merchant resources I've seen. Pretty much they are more or less like the dreaded "business in a box" except the huge difference is: Merchant resources on Renderosity, Daz, etc, are tested before hitting the site. Which weeds out a lot of spurious products. (though DAZ is way way more restrictive than Rendo - the fact that Rendo does do testing does limit the level of crap, such as you see on SLExchange and OnRez)
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Old 05-11-2008, 03:49 PM   #542 (permalink)
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No matter what your working level, it's always a good thing to have backups. Even if you are just a hobbyist - you're doing this for fun and to learn something, right?

Consider that backing up stuff allows for the following:

- files to fall back on if your final file gets corrupted in some way
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Overall it saves lots of time and heartache for minimal cost. CDRs and DVD-Rs are really cheap these days, as are additional internal and external hard drives.
Yes, it's a good thing, I know, I know. But I'm sloppy and lazy and I don't. No point in "disagreeing". I don't. So maybe others don't either.
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Old 05-11-2008, 03:53 PM   #543 (permalink)
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The sale shouldn't come back and bite Danae in the ass. Her TOS states it's for renders - user-created images - and not resale.

The (Second Life) Rag: Minnu the Mauler

I have to agree with Cindy, you're too emotionally invested in this for it to be healthy. (yes we all know this is your blog)
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Old 05-11-2008, 04:06 PM   #544 (permalink)
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Minnu's new website is up. -=Glam World Magazine=-

Around how much does it cost to develop such a site?
Wow what an annoying site. Nice graphics the sounds and popup pages suck
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Old 05-11-2008, 04:11 PM   #545 (permalink)