SLUNIVERSE |
| | #451 (permalink) |
| Senior Member ![]() ![]() Join Date: Nov 2007 Location: Portugal
Posts: 255
SL Join Date: 2007-03-27
My Mood: | I do agree that it is an issue to be taken care of by their legal representants. And such an issue it is not to be public debate on a blog by them. But what we canīt take aside was the recent drama involved in the stolen skins incident, I was there when people were trying to close the shop and as I'm portuguese i could follow most of what was being said by the brasilian theft. I do remeber people literally camping outside the thieve shop and preventing him from selling. Not that i disagree with that, but Minnu had a say there, she was strongly involved and actually said she will not be releasing any new skin if this content theft was not stopped by Linden lab. That is why i do find odd that she doesn't have nothing to say now, even if it is only an official statment saying that the matter is being taking care in RL by her attourney. At this point I don't know if she has stolen Danae or not, everything is plausible, but as a leading face of the Stop content Theft campaign it sure is odd this silence. And if i were a costumer of MMskins, right now , i would be in a drama myself, because without a public staytment from the creator I don't think I would wear the skin.
__________________ "This is an important announcement. This is flight 121 to Los Angeles. If your travel plans today do not include Los Angeles, now would be a perfect time to disembark." Douglas Adams (1952 - 2001), "So Long and Thanks For All The Fish" |
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| | #454 (permalink) | |
| Senior Member ![]() ![]()
settling of contents may have
occurred during shipping and
handling
| Quote:
Taking a low resolution mesh and then subdividing it, sculpting it, texturing the new high res mesh, and then baking texture, normal, and displacement maps back to the low rez mesh, which is the workflow of modo, mudbox, and zbrush isn't the same thing at all. Not saying you're wrong, but I'll be surprised if there's an easy or automatic way to bake the textures from one mesh to another mesh unless one was sculpted from the other. | |
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| | #455 (permalink) | |
| i haz a mousie ![]() ![]()
but i eated it.
Join Date: Jun 2007
Posts: 697
My Mood: | Quote:
the rest is done in an outside application. Yes, I use the templates that Chip and Robin have made (both are great) and in fact, they help in a lot of things besides just texturing, I have used them to be sure my uvmaps are aligned correctly. Baking a high res to a low res mesh is not a "rudimentary technique" in fact it's a pretty high tech technique capable of stunning realism for a lower res game model, if you exploit the method to the full. It's obvious though that it wasn't in this case. I really can't say if Minnu is going to be guilty of breaking the licensing terms, it is clear that she's used the texture of Danae's though. If she claims "yes I used Danae's texture, I paid for it on Renderosity and I believe I have the right to use it" she may have a real leg to stand on. If she claims "gosh I got it from 3dsk/googleimages and omg I think we accidently made the same exact skin and how dare you accuse me of taking your texture blah blah lie blah" then I'll have no respect for her and she will lose. The skin creation process is too complex to "accidently" make the same exact skin from the same resources, and the fact that Danae used several models in her skin creation makes this even more unlikely. It's quite literally impossible to do it.
__________________ "To begin with," said the Cat, "a dog's not mad. You grant that?" "I suppose so," said Alice. "Well, then," the Cat went on, "you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad." "I call it purring, not growling," said Alice. "Call it what you like," said the Cat. | |
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| | #456 (permalink) | |
| i haz a mousie ![]() ![]()
but i eated it.
Join Date: Jun 2007
Posts: 697
My Mood: | Quote:
And yes, its easy. It's just a matter of setting up the two models to share a similar space and setting the bake distance from the high res object in the background to the lowres in the foreground, and Modo will translate from one set of uvs to the other automatically as it bakes, using a diffuse coefficient as your render output. | |
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| | #457 (permalink) | ||
| MAD DOG ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Rabid
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| | #458 (permalink) | |
| Senior Member ![]() ![]()
settling of contents may have
occurred during shipping and
handling
| Quote:
![]() Last edited by Chip Midnight; 05-10-2008 at 11:27 AM. | |
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| | #459 (permalink) | |
| Senior Member ![]() ![]()
settling of contents may have
occurred during shipping and
handling
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| | #461 (permalink) |
| Senior Member ![]() ![]()
settling of contents may have
occurred during shipping and
handling
| Yep, Lightwave can bake avatar textures. So can any 3d app that supports texture baking and will load an obj file. They all depend on the mesh being used. It has to have UV mapping the same as SL's (or provide a method to convert it). I use the downloadable meshes. They work fine. You just can't bake shading specific to a non-ruth shape. |
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| | #462 (permalink) | |
| MAD DOG ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Rabid
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| | #463 (permalink) | |
| witty verbage here ![]() ![]() ![]() ![]() Join Date: Jun 2007 Location: DC Area
Posts: 3,092
SL Join Date: September 11, 2005 SLShopper Ads: 2
My Mood: | Quote:
I just want to say, your English is amazing. You must have been speaking/writing it for a long time.
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| | #464 (permalink) | |
| Senior Member ![]() ![]() Join Date: Nov 2007 Location: Portugal
Posts: 255
SL Join Date: 2007-03-27
My Mood: | Quote:
![]() Regarding the MMskins issue I would like to public thank Aradia Dielli for IMming me inworld and taken her time to talk with me. I still don't know who is right in this issue, I'm not a grafic designer I can only see the similarity in the pics, but I still think that a public statment from Minnu is essential at this point | |
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| | #465 (permalink) |
| Just Woke Up ![]() Ąel administrador!
Elated
Join Date: Jun 2007 Location: Miami, FL
Posts: 6,710
SL Join Date: Dec 2002
Business: ANOmations Blog Entries: 14 XBOX Leaderboard: 14th SLShopper Ads: 7
My Mood: | I am not a native English speaker either. |
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| | #467 (permalink) | |
| is full of love. ![]() ![]()
Tu oublieras aussi Henriette.
Join Date: Apr 2008 Location: Chicago
Posts: 198
SL Join Date: I can't remember that far back.
Business: PixelDolls
SLShopper Ads: 39
My Mood: | Quote:
__________________ If I was made for art, from childhood given A Prey for burning beauty to devour, I blame the mistress I was born to serve. -Michelangelo Buonarroti ![]() | |
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| | #468 (permalink) | |
| Evil Genius ![]() ![]() ![]()
Blurred
Join Date: Aug 2007 Location: Hyades
Posts: 1,382
My Mood: | Quote:
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| | #469 (permalink) |
| Evil Genius ![]() ![]() ![]()
Blurred
Join Date: Aug 2007 Location: Hyades
Posts: 1,382
My Mood: | Depends what you consider to be "working professionally" - if you mean "sole source of income", maybe. If you mean "hobbyist making some money" then no. I'm proof of that! |
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