SLUNIVERSE |
| | #27 (permalink) | |
| Ruins everything. ![]() ![]() ![]() ![]()
Has a gay lisp when drunk.
Join Date: Sep 2007 Location: Perth, Orstraya.
Posts: 2,516
SL Join Date: 9-Jan-04
Business: Azure Islands
My Mood: | Quote:
Meshes wont slow things down - infact it could speed things up by virtue of multiple objects instancing the same mesh. | |
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| 2 Users Agreed: |
| | #28 (permalink) |
| Senior Member ![]() ![]() Join Date: Nov 2007 Location: Portugal
Posts: 255
SL Join Date: 2007-03-27
My Mood: | Guess I'll have to check this new RC viewer after all, I'm curious about my ARC, but I will not give up on prime hair .... or boots
__________________ "This is an important announcement. This is flight 121 to Los Angeles. If your travel plans today do not include Los Angeles, now would be a perfect time to disembark." Douglas Adams (1952 - 2001), "So Long and Thanks For All The Fish" |
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| | #29 (permalink) | |
| Coco's Cottages ![]() ![]() ![]() ![]() ![]()
There is no sanctuary. You
may think there is, but there
is not.
| Quote:
OK, as soon as I get my degree in computer technology, I'll give it a go. coco
__________________ Newest Addition: Freebie of the Month! 'Lil Cottage Series #8 ARABIAN NIGHTS by Shagz Anubis Pick yours up at Coco's Cottages! Rosieri 87,165,88 http://www.sluniverse.com/php/shop/s...p?product=4862 | |
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| 2 Users Laughed: |
| | #30 (permalink) |
| Teh Hippie... ![]() ![]() ![]()
Thinks the World has Gone
Totally Bonkers.
Join Date: Nov 2007 Location: The Top of California
Posts: 1,100
SL Join Date: Dec 30, 2006
Business: The Rooke's Nest SLShopper Ads: 12
My Mood: | These will probably make me less popular:
About the jewelry ( I know you don't want to hear about it, but I want to spout off about it anyway. ), each jewel is made of 3 sculpties, 2 of which are using Alpha, and the 3rd one is bump mapped and shiny. On top of that, the set uses about 50 of those jewels - not to mention over 150 shiny prims for the settings. So, when I first checked out the ARC of my alt wearing the jewelry set, along with some prim heavy hair and shoes, I almost choked. The set looks great, but it does slow one down a lot in a busy area. *sigh*
__________________ Have a good one! ![]() Visit The Rooke's Nest on Solare II. Bold Jewelry, Glasses, Pendants, Pictures, and Shiny Things (Follow the beacon) You can also see my items at Xstreet SL |
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| | #31 (permalink) |
| Banned Join Date: Jun 2007 Location: NYC
Posts: 22,229
SL Join Date: 10-11-2004
Business: abstract avatars! SLShopper Ads: 16
My Mood: | Well shiny isn't really so hard on the viewer. I seem to recall a Linden saying that the performance hit with shiny on is so negligible if it causes you problems you probably shouldn't be running SL on that computer to begin with. |
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| 1 User Laughed: |
| | #32 (permalink) |
| Mad Artist ![]() ![]()
Even nerdier than usual.
| The other thing about jewelry is that -- as far as I know -- the prims involved can get so tiny that they're frequently culled. ARC gives a higher number for bigger prims, but doesn't take into account prims so small that they often don't show up. |
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| | #33 (permalink) |
| Notorious Griefer ![]() ![]()
ffffffffffff
Join Date: Oct 2007
Posts: 240
My Mood: | It is possible to retain sharp edges on sculpts on the 16x16 LOD model, and retain texture mapping down to the 8x8 LOD model. It just takes a bit of experimenting on which rows/columns of verts are overlapped and which aren't, and mindfulness of what verts are "key" verts sampled at both 32x32 and 16x16 levels. |
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| | #34 (permalink) | |
| Notorious Griefer ![]() ![]()
ffffffffffff
Join Date: Oct 2007
Posts: 240
My Mood: | Quote:
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| 2 Users Laughed: |
| | #35 (permalink) | |
| prim slave ![]() ![]() | Quote:
The word "exactly" doesn't have any place in discussion about ARC, but it is a good start, assuming everyone can head off the angry posses before mob wisdom causes too much conflict. | |
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| | #37 (permalink) | |
| Banned ![]() ![]() | Quote:
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| | #38 (permalink) |
| Konichiwa, Bitches ![]() ![]() ![]() ![]()
I'll Be Back
Join Date: Nov 2007 Location: Nu Jerzee, USSA
Posts: 4,393
SL Join Date: January 2007 | I won't be using it, I am using the Nick BE-V viewer, and will do so as long as possible.I'll continue to wear what I want, if a sim owner or event organizer feels I have too much on I will consider changing if asked politely, and I wish to stay. If not, I'll just go someplace else. I'm not in in SL to practice math skills. |
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| 1 User Laughed: |
| | #39 (permalink) |
| Teddy Bear has claws ![]() ![]() Join Date: Sep 2007 Location: Mainland
Posts: 440
SL Join Date: March 4, 2007
My Mood: | This is really going to be useful for those of us who do combat and tourneys. Lag is an issue we want to avoid, since client lag impacts our ability to fight. I ran a count on my avatar, the count was 4000 something. YIKE! It turns out the count on my hair is over 3000. I dug out the original (ugh) Linden hair, and with a few minutes on the editor produced something that is quite acceptable for fighting. New score as adjusted 137. A very useful tool for events that need to reduce lag, you can get a score that is some indication of what might be causing the lag. (adding the bow and quiver ran it up over 1000, but ya gotta have weapons to have a fight)
__________________ Youth and strength can almost always be overcome by old age and treachery |
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| | #41 (permalink) |
| Hi...Yah!! ![]() ![]()
GAH!!
Join Date: Apr 2008 Location: Massachusetts
Posts: 789
SL Join Date: 4/15/2006
My Mood: | Dear god!! I checked my ARC yesterday and I am still in shock. I believe it was in the 4600 range.... yikes! ![]() I took off my hair and I think the ARC went down to around 180 or so...I forget...I think it was all a bad dream...I'll check again this afternoon. I did switch to a different hair after seeing that number and I got myself down to around 1100. sorry..hyperventilating here...I'll be ok hehe I forget the name of the hair vendor...had it since the Spring of last year. /me apologizes for all of the crashes he caused ![]() I promise to go shopping for new hair. |
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| | #42 (permalink) |
| My shit is fucked up ![]()
Edit
Join Date: Nov 2007
Posts: 94
SL Join Date: February 2007
My Mood: | Last year I saw some notice in the Naughty hair shop that said something like, "if you think hair with lots of prims is ruining SL, don't shop here." I didn't, though not for that reason. But I'm shocked that a wig could affect ARC that much. |
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| | #43 (permalink) |
| Harajuku Panda Girl ![]() ![]()
Contemplative
Join Date: Jun 2007
Posts: 249
SL Join Date: June 1, 2005
Business: Ookami Ningen SLShopper Ads: 169
My Mood: | I have very mixed feelings about this. My mainstay are my furs and I've pretty much refined them as much as I possibly can. So I'm in the same boat as some hair makers. I've already developed ways to reduce the prim count but there's not much more I can do if I want to keep the soft fluffy look. I'd be interested to know the difference if any in ARC between my old and newer furs. I don't do release clients as I have a pretty old machine and only some clients run well for me. That's another thing. If it's client side why do people with 0 style hair cause me no more lag then ones without? My machine is pretty low end so it would be interesting to see if it really does impact me. |
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| | #44 (permalink) | |
| The Corruption ![]() ![]() Join Date: Feb 2008
Posts: 160
SL Join Date: 20/06/2006
Business: Doomed Ship
SLShopper Ads: 5
My Mood: | Quote:
It seems to me that it is more or less fine for getting a generally idea on where your avatar falls in how it affects performance, but seems to me that, depending on the circumstances, a very inefficient avatar could still come away with a lower ARC than an avatar that is not nearly as much a burden to render. Of course, I'm still somewhat unclear on how it performs its calculations, so my perception may be incorrect. However, I would also like to see it expanded as Adam suggests, however how would it translate to, say, a parcel? For instance, would a highly detailed build, enclosed and structured in such a way that you are only ever rendering a small portion of it, gain a higher or lower rating than a large open space that may not be nearly so detailed, yet uses much larger textures, and more is rendered onscreen at any time? | |
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| | #45 (permalink) | |
| Countess of Darkmere ![]() ![]() ![]() ![]()
will not let you escaped from
this horror alive....
Join Date: Sep 2007 Location: USA
Posts: 2,982
SL Join Date: February 2007
My Mood: | Quote:
__________________ Charlemagne Allen: YOU'RE A RACIST! Charlemagne Allen: I HAVE CHATLOGS! smokergirl Lowenhar: HOMOPHOBE smokergirl Lowenhar: CONTENT THIEF Charlemagne Allen: RELIGION SUCKS DONKEY BALLS! smokergirl Lowenhar: KISS MY ASS YOU CLOSE MINDED HYPOCRIT Charlemagne Allen: YOU WERE AN ESCORT FOR BARN ANIMALS! Charlemagne Allen: ZOMG BIG SIG! Pretty things: http://www.flickr.com/photos/charlemagneallen/ | |
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| | #47 (permalink) | |
| Hi...Yah!! ![]() ![]()
GAH!!
Join Date: Apr 2008 Location: Massachusetts
Posts: 789
SL Join Date: 4/15/2006
My Mood: | Quote:
I was checking this feature out yesterday some and noticed something. When a new avatar came into view (my view) ..I zoomed in on them close to study the ARC number and how their avatar affects it. What I noticed is as the avatar rezzed in fornt of me, the ARC number kept going higher and higher until they were finally completely rezzed. BTW...I saw an avi yesterday with an ARC of 10,250 and she had a tag over their head that said "crashes constantly"...or something close to that. :-) I checked out her outfit and she had extremely high prim boots....bling flying off of all sorts of jewelry and rhinestoned studded clothing. ...and she was a mentor.... hehe | |
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