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Old 05-03-2008, 03:26 PM   #26 (permalink)
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Quote:
Originally Posted by Adam™ Zaius™ View Post
People have been bitching about 'lag' for years - and not all of it is LL's fault - a large portion goes directly to content creators making their creations difficult to render (whether they knew it or not doesnt change this).
yeah, I think we all need to take some responsibility. The grid has it's limitations whether we like it or not and we need to work we what we have.
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Old 05-03-2008, 04:44 PM   #27 (permalink)
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Quote:
Originally Posted by Vaelissa Cortes View Post
What about streaming all of those meshes?.. and people think lag is bad now.
Works just fine for RealXtend, and their solution isnt exactly optimal nor optimised.

Meshes wont slow things down - infact it could speed things up by virtue of multiple objects instancing the same mesh.
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Old 05-03-2008, 04:47 PM   #28 (permalink)
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Guess I'll have to check this new RC viewer after all, I'm curious about my ARC, but I will not give up on prime hair .... or boots
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Old 05-03-2008, 07:40 PM   #29 (permalink)
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Quote:
Originally Posted by Vaelissa Cortes View Post
What about streaming all of those meshes?.. and people think lag is bad now.



Dazzle is indeed junk! You can get rid of it though with a custom UI skin, this is the one I use, which reverts it back to the nonDazzle UI.

Viewer Skins/Classic Look - Second Life Wiki

Much better!
I just looked at that.

OK, as soon as I get my degree in computer technology, I'll give it a go.

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Old 05-03-2008, 09:27 PM   #30 (permalink)
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These will probably make me less popular:
  • I like the Dazzle skin
  • The jewelry set I make adds about 3000 to the ARC. (Can you say sim crashers?)

About the jewelry ( I know you don't want to hear about it, but I want to spout off about it anyway. ), each jewel is made of 3 sculpties, 2 of which are using Alpha, and the 3rd one is bump mapped and shiny. On top of that, the set uses about 50 of those jewels - not to mention over 150 shiny prims for the settings.

So, when I first checked out the ARC of my alt wearing the jewelry set, along with some prim heavy hair and shoes, I almost choked. The set looks great, but it does slow one down a lot in a busy area. *sigh*
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Old 05-03-2008, 10:01 PM   #31 (permalink)
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Well shiny isn't really so hard on the viewer. I seem to recall a Linden saying that the performance hit with shiny on is so negligible if it causes you problems you probably shouldn't be running SL on that computer to begin with.
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Old 05-04-2008, 12:20 AM   #32 (permalink)
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The other thing about jewelry is that -- as far as I know -- the prims involved can get so tiny that they're frequently culled. ARC gives a higher number for bigger prims, but doesn't take into account prims so small that they often don't show up.
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Old 05-04-2008, 02:23 AM   #33 (permalink)
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It is possible to retain sharp edges on sculpts on the 16x16 LOD model, and retain texture mapping down to the 8x8 LOD model. It just takes a bit of experimenting on which rows/columns of verts are overlapped and which aren't, and mindfulness of what verts are "key" verts sampled at both 32x32 and 16x16 levels.
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Old 05-04-2008, 02:28 AM   #34 (permalink)
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Quote:
Originally Posted by Rooke Ayres View Post
These will probably make me less popular:
  • I like the Dazzle skin
  • The jewelry set I make adds about 3000 to the ARC. (Can you say sim crashers?)

About the jewelry ( I know you don't want to hear about it, but I want to spout off about it anyway. ), each jewel is made of 3 sculpties, 2 of which are using Alpha, and the 3rd one is bump mapped and shiny. On top of that, the set uses about 50 of those jewels - not to mention over 150 shiny prims for the settings.

So, when I first checked out the ARC of my alt wearing the jewelry set, along with some prim heavy hair and shoes, I almost choked. The set looks great, but it does slow one down a lot in a busy area. *sigh*
My sculpted jewels use shiny on one prim, over which is layered invisiprim shiny, over which is layered two alpha layers. And several of these prims may have glow
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Old 05-04-2008, 01:11 PM   #35 (permalink)
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Quote:
Originally Posted by Adam™ Zaius™ View Post
I do have to say though - this is a very legitimate feature, despite the complaints - because it's telling you exactly what is contributing to your framerate.
No, it isn't. As has been mentioned, it counts a cut, twisted torus the same as a cube.

The word "exactly" doesn't have any place in discussion about ARC, but it is a good start, assuming everyone can head off the angry posses before mob wisdom causes too much conflict.
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Old 05-04-2008, 02:22 PM   #36 (permalink)
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mm, I just checked mine, and my main av is only 520, nice! that's with prim hair, shoes, various huds and jewellery. so not bad at all.
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Old 05-04-2008, 11:22 PM   #37 (permalink)
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Originally Posted by Charlemagne Allen View Post
If you ask me to take off my Zero Style hair, or change my Silent Sparrow clothes, I will stab you in the face.

And then orbit you.

This is a public service announcement.
Because I am in a mood, will you take off and Zero Style hair and change your Silent Sparrow clothes. Thanks.
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Old 05-05-2008, 12:51 PM   #38 (permalink)
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I won't be using it, I am using the Nick BE-V viewer, and will do so as long as possible.I'll continue to wear what I want, if a sim owner or event organizer feels I have too much on I will consider changing if asked politely, and I wish to stay. If not, I'll just go someplace else. I'm not in in SL to practice math skills.
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Old 05-05-2008, 03:01 PM   #39 (permalink)
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This is really going to be useful for those of us who do combat and tourneys. Lag is an issue we want to avoid, since client lag impacts our ability to fight. I ran a count on my avatar, the count was 4000 something. YIKE! It turns out the count on my hair is over 3000. I dug out the original (ugh) Linden hair, and with a few minutes on the editor produced something that is quite acceptable for fighting. New score as adjusted 137. A very useful tool for events that need to reduce lag, you can get a score that is some indication of what might be causing the lag. (adding the bow and quiver ran it up over 1000, but ya gotta have weapons to have a fight)
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Old 05-06-2008, 02:33 PM   #40 (permalink)
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My ARC = 395

I would just like to point out that I was sporting Linden hair before ARC made it cool again.





Ah, who am I kidding? Linden hair will never be cool.
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Old 05-07-2008, 11:14 AM   #41 (permalink)
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Dear god!!

I checked my ARC yesterday and I am still in shock. I believe it was in the 4600 range.... yikes!

I took off my hair and I think the ARC went down to around 180 or so...I forget...I think it was all a bad dream...I'll check again this afternoon.

I did switch to a different hair after seeing that number and I got myself down to around 1100.

sorry..hyperventilating here...I'll be ok hehe

I forget the name of the hair vendor...had it since the Spring of last year.

/me apologizes for all of the crashes he caused


I promise to go shopping for new hair.
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Old 05-07-2008, 04:53 PM   #42 (permalink)
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Last year I saw some notice in the Naughty hair shop that said something like, "if you think hair with lots of prims is ruining SL, don't shop here." I didn't, though not for that reason. But I'm shocked that a wig could affect ARC that much.
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Old 05-07-2008, 05:09 PM   #43 (permalink)
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I have very mixed feelings about this. My mainstay are my furs and I've pretty much refined them as much as I possibly can. So I'm in the same boat as some hair makers.
I've already developed ways to reduce the prim count but there's not much more I can do if I want to keep the soft fluffy look.
I'd be interested to know the difference if any in ARC between my old and newer furs.
I don't do release clients as I have a pretty old machine and only some clients run well for me.
That's another thing. If it's client side why do people with 0 style hair cause me no more lag then ones without? My machine is pretty low end so it would be interesting to see if it really does impact me.
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Old 05-07-2008, 05:44 PM   #44 (permalink)
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Quote:
Originally Posted by Adam™ Zaius™ View Post
I do have to say though - this is a very legitimate feature, despite the complaints - because it's telling you exactly what is contributing to your framerate.

I'd personally like to see it expanded in more detail, so you can see object rendering cost for a selected object, or parcel costs.

People have been bitching about 'lag' for years - and not all of it is LL's fault - a large portion goes directly to content creators making their creations difficult to render (whether they knew it or not doesnt change this).

Of course, if we had mesh support in mainline SL - a lot of this would go away due to the fact meshes are inherently easier to render by large margins.
I quite agree, however it seems to me that ARC is currently handled in a rather inexact manner which renders it somewhat less useful than I'd like.

It seems to me that it is more or less fine for getting a generally idea on where your avatar falls in how it affects performance, but seems to me that, depending on the circumstances, a very inefficient avatar could still come away with a lower ARC than an avatar that is not nearly as much a burden to render.

Of course, I'm still somewhat unclear on how it performs its calculations, so my perception may be incorrect.

However, I would also like to see it expanded as Adam suggests, however how would it translate to, say, a parcel?

For instance, would a highly detailed build, enclosed and structured in such a way that you are only ever rendering a small portion of it, gain a higher or lower rating than a large open space that may not be nearly so detailed, yet uses much larger textures, and more is rendered onscreen at any time?
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Old 05-07-2008, 06:17 PM   #45 (permalink)
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Quote:
Originally Posted by Zorena Deckard View Post
I have very mixed feelings about this. My mainstay are my furs and I've pretty much refined them as much as I possibly can. So I'm in the same boat as some hair makers.
I've already developed ways to reduce the prim count but there's not much more I can do if I want to keep the soft fluffy look.
I'd be interested to know the difference if any in ARC between my old and newer furs.
I don't do release clients as I have a pretty old machine and only some clients run well for me.
That's another thing. If it's client side why do people with 0 style hair cause me no more lag then ones without? My machine is pretty low end so it would be interesting to see if it really does impact me.
I've been wearing your Harakuku fur jacket and leg warmers today, with Zero Style hair, and seem to load up pretty fast. Takes longer for my sculpti boots to rez, in fact.
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Old 05-07-2008, 07:04 PM   #46 (permalink)
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Quote:
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I've been wearing your Harakuku fur jacket and leg warmers today, with Zero Style hair...
Yes, your entire style seems to have changed lately.

Sexy Charle. Me likes.
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Old 05-08-2008, 07:49 AM   #47 (permalink)
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Quote:
Originally Posted by Sveid Heidenstam View Post
I quite agree, however it seems to me that ARC is currently handled in a rather inexact manner which renders it somewhat less useful than I'd like.

Of course, I'm still somewhat unclear on how it performs its calculations, so my perception may be incorrect.

However, I would also like to see it expanded as Adam suggests, however how would it translate to, say, a parcel?

For instance, would a highly detailed build, enclosed and structured in such a way that you are only ever rendering a small portion of it, gain a higher or lower rating than a large open space that may not be nearly so detailed, yet uses much larger textures, and more is rendered onscreen at any time?

I was checking this feature out yesterday some and noticed something.
When a new avatar came into view (my view) ..I zoomed in on them close to study the ARC number and how their avatar affects it.
What I noticed is as the avatar rezzed in fornt of me, the ARC number kept going higher and higher until they were finally completely rezzed.



BTW...I saw an avi yesterday with an ARC of 10,250 and she had a tag over their head that said "crashes constantly"...or something close to that.
:-)
I checked out her outfit and she had extremely high prim boots....bling flying off of all sorts of jewelry and rhinestoned studded clothing.
...and she was a mentor....
hehe
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Old 05-08-2008, 07:57 AM   #48 (permalink)
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