SLUNIVERSE |
| | #26 (permalink) |
| King Edav I ![]() ![]() ![]() ![]()
Nomadicstan or bust!!
Join Date: Jun 2007 Location: L.A. (Lower Alabama)
Posts: 2,569
SL Join Date: June 12, 2003 XBOX Leaderboard: 3rd
My Mood: | I was in it for a little while in Zatzai's corporation along with a few other SLUers, but I got out of it when I didn't play it as much as I would have liked to. Maybe I'll get back into it someday soon. |
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| | #27 (permalink) | |
| something here ![]() ![]() ![]() Join Date: Aug 2007
Posts: 1,220
| Quote:
Cruiser/Battle Cruiser: Medium guns Battleship: Large guns Generally, you'll want autocannons for pvp (except perhaps in fleet battles), and artillery for missions. | |
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| 1 User Agreed: |
| | #29 (permalink) |
| Grid.Living ![]() ![]() ![]()
verf veruuuufffuurrr
rufufurrrrr
Join Date: Aug 2007 Location: Michigan
Posts: 1,213
SL Join Date: 7/21/2003
Business: Grid.Living
XBOX Leaderboard: 12th SLShopper Ads: 3
My Mood: | How come? |
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| | #32 (permalink) |
| something here ![]() ![]() ![]() Join Date: Aug 2007
Posts: 1,220
| Like Ace said, you want range for missions so the NPCs don't overwhelm you. I fit my cane for level 3s with six arties, two heavy missiles and 5 drones, and it can all hit from around 30km. Arties have high alpha, whereas autos are about DPS. The range and high alpha would be useful on a battleship in a fleet battle. A group of sniping battleships could use the alpha to take out enemy ships in a volley or two. You'd want arties if you were shooting a POS too, to keep out of the range of its guns. Solo or small gangs, you're usually closeup and in scram range, and you need the DPS to take targets down quickly and break tanks. Also, Tech 2 autos are essential for Minmatar in pvp. Minmatar usually use barrage to fight at the end of their falloff and out of web range. A webbed Stabber or Vaga is just dead. Last edited by Fade Languish; 03-31-2008 at 04:36 AM. |
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| | #34 (permalink) |
| Banned Join Date: Jun 2007 Location: NYC
Posts: 22,229
SL Join Date: 10-11-2004
Business: abstract avatars! SLShopper Ads: 16
My Mood: | |
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| | #36 (permalink) |
| vs. Godzilla ![]() ![]()
:D
| This is my current L3 mission ship: PASSIVECANE - BattleClinic.com - Your online community for EVE Online, Freelancer, Starfleet Command and Jumpgate Evolution. That's a pretty damn good site for finding ship builds, and they come with Evemon skill plans. |
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| 1 User Said Thanks: |
| | #37 (permalink) | |
| Pampers Io ![]() ![]() ![]() ![]() ![]()
Zenophile
Join Date: Aug 2007 Location: Darkmere
Posts: 6,370
Business: Radio Free Darkmere
| Quote:
I been using heavy malkuths in mine, I may try using light missiles in her... see what toys I can fit in, then, cause itll free up 2 low slots. (I use a lot of PDU IIs) | |
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| | #38 (permalink) |
| something here ![]() ![]() ![]() Join Date: Aug 2007
Posts: 1,220
| Interesting. For missions I run 6 X 650mm artie T2s, two Limos heavy launchers, AB, tracking computer, two cap recharger IIs, armor repper II, two rat-specific hardeners, DC II and two gyro IIs. Plus 1 medium and 4 light drones. Rigs are two CCCs and an armor trimark pump. For PVP, 6 x 425m T2 autos, with the remaining two high slots either two heavy missiles, or nos/neut, sometimes I have to throw a remote repper in there if we're spider tanking. Then in the mids, MWD II, web, warp disruptor II, best named medium cap booster. The lows, armor repper II, two EANMs, DC II, and two gyro IIs. Plus drones. Last edited by Fade Languish; 04-07-2008 at 12:40 PM. |
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| | #43 (permalink) |
| Suspected Person ![]() ![]()
Zzzzzz...*snork*
Join Date: Aug 2007 Location: Pacific NW, USA
Posts: 941
My Mood: | That's because they lack stabilization which causes them to handle like a junkyard held together with duct tape. Oh, yeah... ![]()
__________________ "All sorrows are less with bread." ~Miguel de Cervantes, Don Quixote |
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| 1 User Agreed: |
| | #46 (permalink) |
| Foul ![]() ![]() ![]() ![]() | My current loadout... Vexor High: Dual 150mm Railgun I High: Dual 150mm Railgun I High: Dual 150mm Railgun I High: Dual 150mm Railgun I High: Drone Link Augmentor I Mid: 10MN Afterburner I Mid: Cap Recharger I Mid: Sensor Booster I Low: Cap Power Relay I Low: Cap Power Relay I Low: Cap Power Relay I Low: Medium Armor Repairer I Working on procuring three Capacitor Control Circuits for the upgrade slots, but damn those things are expensive. Oh, also 5x Hobgoblin I and 5x Hammerhead I Now if only I were more effective at managing drones. I never know what to send out in what quantity, how to order them around effectively, etc >.> And now that my Catalyst isn't seeing much use, I'm working on converting it over to a full salvage rig. Maybe I'll actually start making halfway decent amounts of money, whee! |
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| | #47 (permalink) |
| Is starting a cult ![]() ![]()
Crabby Hermit
Join Date: Dec 2007
Posts: 356
SL Join Date: 5/30/2007
Business: Cyber Angel Designs
My Mood: | /me wonders how far she can get with 14 days
__________________ I've experiments to run. There is research to be done. On the people who are Still alive. And believe me i am Still alive. I'm doing science and i'm Still alive. I feel fantastic and i'm Still alive. While you're dying i'll be Still alive. And when you're dead i will be Still alive. |
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| | #49 (permalink) |
| something here ![]() ![]() ![]() Join Date: Aug 2007
Posts: 1,220
| Yup salvage will increase your returns from low level missions pretty significantly. Fit up a destroyer with 4 tractors / 4 salvagers. Also, and this really starts to pay off around level threes, when you're selling your loot, check the prices of sell orders compared to buy orders. Sometimes the difference can be huge. If it's worthwhile, put up a sell order. I trained enough trading skills to have about 40 sell orders, which I think took me a day or so. |
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| 1 User Said Thanks: |