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Old 02-21-2008, 03:23 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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Why does everything suck after beta?

I'm not sure I've ever heard of an MMOG where someone didn't say, "Man, that was a great game during beta, but once it went live it SUCKED." Since I've never participated in a beta for anything (although if I'd known better I'd have beta tested both Marriage and Parenthood), I don't really understand this phenomenon about which so many discontented gaming veterans speak.

Is it because a game's beta population tends to be a more homogeneous group of passionate early-adopter types who are eager to show off how much they know help each other? Is it because developers tend to interact more regularly with the community during Beta, and are responsive to user recommendations and bugs? Or do developers just turn on the Suck Switch the day they go live?

What gives?
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Old 02-21-2008, 03:38 PM   #2 (permalink)
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I sometimes don't make it for very long after a game goes live, this applies to EQ, AC, WWII Online, and TSO, in my case. So, for myself at least, probably a combination of all of the above reasons you've mentioned.

I do sometimes wonder why developers make major (and sometimes outright stupid) changes after beta, sometimes even years after, which really tend to alienate the existing player base, and not just beta testers - anyone who has played up to the point of the major changes (UO, SWG, etc).
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Old 02-21-2008, 04:00 PM   #3 (permalink)
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I'm not sure I've ever heard of an MMOG where someone didn't say, "Man, that was a great game during beta, but once it went live it SUCKED." Since I've never participated in a beta for anything (although if I'd known better I'd have beta tested both Marriage and Parenthood), I don't really understand this phenomenon about which so many discontented gaming veterans speak.
This sounds remarkably like "Yeah Band Foo rocked my socks when no one knew who they were but since they sold out to The Man they are teh suxx0rz." I think it has to do with one's perceptions of oneself as a frontrunner, cooler than the pack.

As a counter-example, If Gmail should ever come out of beta, I doubt there'd be a lot of people saying "it was so much cooler back then".
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Old 02-21-2008, 04:20 PM   #4 (permalink)
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Old 02-21-2008, 04:38 PM   #5 (permalink)
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People. People ruin everything.


Although the only MMO I ever really felt that way about was Lineage II. In beta it was a lot less crowded and, on release, they raised the xp requirements for each level. So what was an acceptable grind in beta, once it went live, became an overcamped grind from hell.
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Old 02-21-2008, 04:45 PM   #6 (permalink)
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WoW seems to be the only MMO that I've played more than a few months after the beta. I liked SWG till they made way too many changes.
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Old 02-21-2008, 06:02 PM   #7 (permalink)
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Originally Posted by Briar Bing View Post
I do sometimes wonder why developers make major (and sometimes outright stupid) changes after beta, sometimes even years after, which really tend to alienate the existing player base, and not just beta testers - anyone who has played up to the point of the major changes (UO, SWG, etc).
I am only guessing here, but I wonder if a lot of those controversial changes are aimed at making the game easier for new players and/or attracting a more casual audience. I'm betting that the type of person who participates in betas is a more hardcore type, who appreciates and enjoys more complex systems and difficult challenges- which are likely the very things that keep many games from having mass appeal.
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Old 02-21-2008, 06:10 PM   #8 (permalink)
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I am only guessing here, but I wonder if a lot of those controversial changes are aimed at making the game easier for new players and/or attracting a more casual audience. I'm betting that the type of person who participates in betas is a more hardcore type, who appreciates and enjoys more complex systems and difficult challenges- which are likely the very things that keep many games from having mass appeal.
Yes, it's sort of a balancing act I suppose.
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Old 02-21-2008, 06:39 PM   #9 (permalink)
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Part of it, at least for me, is burning out on a game by playing during beta. As a good friend of mine said, "It can only be new once". Once you've killed Lord Xxybsokjf 42 times, it just doesn't have the same zing to it.

And people - yes, people. Take the small beta community and add thousands of juveniles, powergamers and assholes and there goes the community.

But there's more. This is an old link, written for MUDs, but it still holds true today for MMOs when the devs listen too much to the players:

MUD Wimping Guidebook

Quote:
Generally done under the rationalization of "mud balancing" or "restoring the challenge" the act of wimping players or 'nerfing' is one of the most insidious acts one can undertake. Wimping results in more hurt players, and more shattered morale for a mud than anything any player could ever accomplish. What is worse is that it is done by those who ostensibly are tasked with protecting the game and making it a better place to spend your entertainment hours. Wimping has destroyed more than one mud that I have been on, and has hurt loyal mudders across the world.
The life cycle of a MUD or MMO:

1. The Honeymoon
2. Midlife Crisis
3. The Danger Point
4. The Death Spiral

Sony: Take note.
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Old 02-21-2008, 06:47 PM   #10 (permalink)
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People suddenly have to pay for it.
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Old 02-21-2008, 07:41 PM   #11 (permalink)
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People suddenly have to pay for it.
Oh the OUTRAGE when people learned that Blizzard was going to charge $15 a month for WoW. "You mean I have to pay for the disks AND pay monthly on top of that? NEVER!!!!"

10,000,000 players later...

But I think you do have a point. Many people do appear to apply a value judgement to their entertainment. "This game is good but it's not $15-a-month good."

'Course if I applied that logic to SL, I'd have quit loooong ago.
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Old 02-21-2008, 08:16 PM   #12 (permalink)
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But I think you do have a point. Many people do appear to apply a value judgement to their entertainment. "This game is good but it's not $15-a-month good."

'Course if I applied that logic to SL, I'd have quit loooong ago.
Yeah, thats happened to me a few times. Even though I enjoyed some MMO's they just weren't worth the money to play after beta.

With SL there was and still is a lot of potential for growth. Even though sometimes it feels like its still in beta.
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Old 02-22-2008, 09:10 AM   #13 (permalink)
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It's exactly that "frontrunner" elitist snot attitude that keeps me out of betas.
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Old 02-22-2008, 12:51 PM   #14 (permalink)
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1. In Beta there is a sense of wonder since no one has been there before. There are no walk-throughs ... no cheatsheets ... no spoilers. Everything is discovered.

2. In Beta there are less people, you are the heroes of that world. This gets vastly diluted when the game goes live.

One MAJOR problem with MMOs is that the fantasy worlds (e.g. LOTR) were written around a small group of heroes who stood out from the crowd. In an MMO you instead have a crowd of heroes. Thus when everyone is heroic, heroic becomes ordinary.
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Old 02-22-2008, 01:36 PM   #15 (permalink)
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One MAJOR problem with MMOs is that the fantasy worlds (e.g. LOTR) were written around a small group of heroes who stood out from the crowd. In an MMO you instead have a crowd of heroes. Thus when everyone is heroic, heroic becomes ordinary.
Hmm. I think I've heard something about a big uproar in Star Wars Galaxies- like it used to be really hard to become a Jedi, so it meant something to be one, but now anyone can roll a Jedi as a starting class- is that right?
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Old 02-22-2008, 01:42 PM   #16 (permalink)
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Old 02-22-2008, 02:24 PM   #17 (permalink)
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Hmm. I think I've heard something about a big uproar in Star Wars Galaxies- like it used to be really hard to become a Jedi, so it meant something to be one, but now anyone can roll a Jedi as a starting class- is that right?
What I heard is that it used to be a random thing. But I think some people gamed that by remaking characters ad infinitum until they had a Jedi, then they changed things (the jedi thing and I hear they wrecked the entertainer class) and it was downcliff (not downhill) from there.
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