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| Baby Baroness ![]() ![]() ![]() ![]()
Pew pew pew.
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Business: Desperation Isle Estates | Why does everything suck after beta? I'm not sure I've ever heard of an MMOG where someone didn't say, "Man, that was a great game during beta, but once it went live it SUCKED." Since I've never participated in a beta for anything (although if I'd known better I'd have beta tested both Marriage and Parenthood), I don't really understand this phenomenon about which so many discontented gaming veterans speak. Is it because a game's beta population tends to be a more homogeneous group of passionate early-adopter types who are eager to What gives?
__________________ Desperation Isle Estates: Great prices, great neighbors, great service! New Desperation Isle: The prettiest BDSM Playground and Fetish Mall in SL! Desperation Isle Productions: Scripted skyboxes for lots (and budgets) of all sizes! Wildefire Walcott's Mistressy Musings: My blog about D/s and BDSM in Second Life. |
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| Thorny yet fuzzy ![]() ![]() ![]() ![]()
Oh, I zigs and I zags; I tos
and I fros
| I sometimes don't make it for very long after a game goes live, this applies to EQ, AC, WWII Online, and TSO, in my case. So, for myself at least, probably a combination of all of the above reasons you've mentioned. I do sometimes wonder why developers make major (and sometimes outright stupid) changes after beta, sometimes even years after, which really tend to alienate the existing player base, and not just beta testers - anyone who has played up to the point of the major changes (UO, SWG, etc). |
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| | #3 (permalink) | |
| the bathwater & the baby ![]() ![]() ![]() ![]()
fish and bees are inherently
sarcastic
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As a counter-example, If Gmail should ever come out of beta, I doubt there'd be a lot of people saying "it was so much cooler back then". | |
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| Senior Member ![]() ![]() | Although the only MMO I ever really felt that way about was Lineage II. In beta it was a lot less crowded and, on release, they raised the xp requirements for each level. So what was an acceptable grind in beta, once it went live, became an overcamped grind from hell. |
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| Baby Baroness ![]() ![]() ![]() ![]()
Pew pew pew.
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Business: Desperation Isle Estates | Quote:
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| Thorny yet fuzzy ![]() ![]() ![]() ![]()
Oh, I zigs and I zags; I tos
and I fros
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| Intellectual floozy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
"-ish"
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My Mood: SL Join Date: May, 2005 | Part of it, at least for me, is burning out on a game by playing during beta. As a good friend of mine said, "It can only be new once". Once you've killed Lord Xxybsokjf 42 times, it just doesn't have the same zing to it. And people - yes, people. Take the small beta community and add thousands of juveniles, powergamers and assholes and there goes the community. But there's more. This is an old link, written for MUDs, but it still holds true today for MMOs when the devs listen too much to the players: MUD Wimping Guidebook Quote:
1. The Honeymoon 2. Midlife Crisis 3. The Danger Point 4. The Death Spiral Sony: Take note.
__________________ Decaf is for cowards. | |
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| Hive Mind Director ![]() forum overlord
Playing Crackdown 2
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Business: ANOmations Client: Viewer 2 Blog Entries: 18 XBOX Leaderboard: 26th | People suddenly have to pay for it. |
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| Baby Baroness ![]() ![]() ![]() ![]()
Pew pew pew.
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Business: Desperation Isle Estates | Oh the OUTRAGE when people learned that Blizzard was going to charge $15 a month for WoW. "You mean I have to pay for the disks AND pay monthly on top of that? NEVER!!!!" 10,000,000 players later... But I think you do have a point. Many people do appear to apply a value judgement to their entertainment. "This game is good but it's not $15-a-month good." 'Course if I applied that logic to SL, I'd have quit loooong ago. |
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| Senior Member ![]() ![]() ![]() ![]() ![]() | Quote:
With SL there was and still is a lot of potential for growth. Even though sometimes it feels like its still in beta. | |
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| exp(ln(Gearhead)) ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007 Location: Philippines
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Blog Entries: 2 | 1. In Beta there is a sense of wonder since no one has been there before. There are no walk-throughs ... no cheatsheets ... no spoilers. Everything is discovered. 2. In Beta there are less people, you are the heroes of that world. This gets vastly diluted when the game goes live. One MAJOR problem with MMOs is that the fantasy worlds (e.g. LOTR) were written around a small group of heroes who stood out from the crowd. In an MMO you instead have a crowd of heroes. Thus when everyone is heroic, heroic becomes ordinary. |
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| Baby Baroness ![]() ![]() ![]() ![]()
Pew pew pew.
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Business: Desperation Isle Estates | Hmm. I think I've heard something about a big uproar in Star Wars Galaxies- like it used to be really hard to become a Jedi, so it meant something to be one, but now anyone can roll a Jedi as a starting class- is that right? |
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| exp(ln(Gearhead)) ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007 Location: Philippines
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Blog Entries: 2 | What I heard is that it used to be a random thing. But I think some people gamed that by remaking characters ad infinitum until they had a Jedi, then they changed things (the jedi thing and I hear they wrecked the entertainer class) and it was downcliff (not downhill) from there. |
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