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Old 08-25-2010, 07:06 AM   #1 (permalink)
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This is why I don't buy Stardock games, or use Impulse

Because Stardock's CEO is an aggressive child on top of being a lame homophobic conservative who thinks Glenn Beck rocks.

Stardock Rescind Own Bill Of Rights? | Rock, Paper, Shotgun

tl;dr, Elemental just came out ahead of schedule even though it's broken and has been in a broken mess that defies even the definition of "beta" for months, according to those who were in it (you got access to the beta if you preordered, but by all accounts the game hasn't even been functional)

In response to a long thread complaining about the broken unfunctionality of said broken mess, Stardock's CEO had this reply to a customer's complaints:

Quote:
Anyway, the hostility in this thread exceeds my own tolerance for putting up with said hostility (Frank and Matt and their ilk are not worth my time).

Also, to anyone, like you Ben, saying the game is like an "early beta" then well, please stay away from our games in the future. I consider it ready for release and if others disagree, don't buy our games.
Easy enough!
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Old 08-25-2010, 09:55 AM   #2 (permalink)
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/me scratches Elemental off her "maybe" list
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Old 08-25-2010, 10:31 AM   #3 (permalink)
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My, isn't he professional.
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Old 08-25-2010, 10:47 AM   #4 (permalink)
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He has taken a page from a number of SL content creators when it comes to CSR, I think.
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Old 08-25-2010, 11:08 AM   #5 (permalink)
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I bought the game. It needs some polish, but works fine?
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Old 08-25-2010, 11:15 AM   #6 (permalink)
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There's a long thread which devolved into the CEO name-calling other people which disagrees.
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Old 08-25-2010, 11:21 AM   #7 (permalink)
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Another graduate of the Steve Jobs school of customer relations.
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Old 08-25-2010, 11:27 AM   #8 (permalink)
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Originally Posted by Joshua Nightshade View Post
There's a long thread which devolved into the CEO name-calling other people which disagrees.
Derek Smart round 2, I'm sure.

That being said, I've played around 3-4 hours of it so far and haven't had a hitch yet. I try to avoid game forums (this one is an exception) like the plague because they are, as a rule, stocked with the stupidest people in the world.
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Old 08-25-2010, 11:34 AM   #9 (permalink)
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I bought the game. It needs some polish, but works fine?
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Derek Smart round 2, I'm sure.

That being said, I've played around 3-4 hours of it so far and haven't had a hitch yet. I try to avoid game forums (this one is an exception) like the plague because they are, as a rule, stocked with the stupidest people in the world.
This is the most vehemence I've ever seen in a review over a large title:

Elemental’s disastrous launch: stay well away : PC Gamer

Quote:
Elemental: War of Magic was released in some stores and for pre-order customers on Monday, a day ahead of schedule. It’s a mess. As PC gamers we’re used to launch day patches and bug fixes – that’s part and parcel of gaming on our platform. However, the scale of Elemental’s pre-patch problems is appalling and we want to warn you to stay away from the game for now.

Elemental is one of the most exciting game ideas for a long time, but it’s been shoved out months too soon. It’s a turn-based fantasy strategy game in which your sovereign is a character in the world, one who can take on quests and level up. The concept is magnificently grand: you can build an army on the strategic level to help your hero defeat a dragon on the questing level. You can meet an alluring adventurer to recruit, marry, and even reproduce with. And when they grow up, you can marry your kids off to other empires to improve your diplomatic standing.

At PC Gamer, we think it’s part of our job to warn gamers away from games that don’t justify their asking price yet. We’ve held off from finishing our review because of the launch problems, but felt this warranted an early warning. The game you actually get in the box, or in the initial download if you bought it digitally before today, is riddled with bugs. You should not buy it.

I’ve been playing it on two very different machines with the latest drivers for everything, and it’s crashed or hit a game-breaking bug every ten minutes. The tactical mode for playing out battles works one time in five. Half the AI races don’t leave their starting town or attempt to defend it. And the promised multiplayer simply isn’t switched on yet.
Quote:
I’m certain Stardock will fix Elemental. They may even keep working on it until it’s as good as their last game, Galactic Civilizations 2. But putting junk like this in a box and charging money for it is not okay, however rapidly you try and patch it afterwards. It punishes you for being a fan, it punishes you for buying on day one, it punishes you for pre-ordering, and it punishes you for having faith that a great company like Stardock wouldn’t ask you to pay for a game until it’s fit to be played.
Quote:
In response to someone saying Elemental “plays like an early beta” on the Quarter to Three forums, Brad requests that anyone who thinks so “please stay away from our games in the future. I consider it ready for release and if others disagree, don’t buy our games.”

Respectfully, Brad: no. I’m a huge Stardock fan, and Galactic Civilizations 2 is probably my favourite turn-based strategy game of all time. I was happy to test a very flaky version of Elemental at the beta stage, because it’s potentially a great game. But it’s been truly disappointing to encounter most of the same problems with the retail version. If they think this is ready for release, their internal testing isn’t nearly good enough.

Brad wants people like me to stop buying Stardock games. I have a different suggestion: we should stop buying Stardock games at launch. In that one respect, I have to stop being a Stardock fan. I can no longer trust them to wait until they’re sure the game is in a fit state to play before charging money for it, or even to patch it to a fit state at the time it’s first available to me. That’s not a great message to send to your fans, because first week sales are so important to a company, but as a fan I can live with each release date being one week later in my head.
That's just one article. There's numerous other forums and blogs saying the same thing.

I was interested in Elemental because it looked really cool, even if Stardock as a company I like less and less and less. Brad Wardell is a serious asshat and a CEO who insists on putting his politics in the face of every customer, regardless of the fact that those customers might not share his politics and regardless of the fact that his employees might not either. But Demigod was a bastard child left abandoned by its parents, playing like shit and missing half its content. I only gave it a try because it had Gas Powered Games involved and I thought they could offset the crap I'd heard about it -- we got it in Australia six months after the US did, and matchmaking was abhorrent.

If it's running fine for you I guess that's great, but it looks like you're in the lucky minority on that.

It's not just people on forum threads complaining about it; that PC Gamer article is the nastiest I've ever seen directed towards a game before and by all accounts it's absolutely deserved, even discounting the CEO's pathetic behaviour towards his customers.
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Old 08-25-2010, 12:08 PM   #10 (permalink)
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"However, the scale of Elemental’s pre-patch problems is appalling and we want to warn you to stay away from the game for now"

They've released two patches in two days. The game runs fine. We get it, the CEO's an insufferable codpiece, but, well, most CEOs are. Review sites are going to junk it because they got the game 3 weeks ago, before they patched it.

Here's a changelog of the latest patch, released yesterday (and the 0-day patch, released today). I know this ruins your "GAME BROKEN I HATE THINGS FOREVER" narrative, but here it is anyway:

(posted below)

I think they know it's broken, and I think they're trying to fix it.
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Old 08-25-2010, 12:09 PM   #11 (permalink)
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Quote:

Elemental - War of Magic
------------------------

Welcome to the world of Elemental!
---------------------------------------------------
----------- Elemental Day0 Change Log ------------
---------------------------------------------------

**********************
* Gameplay / Balance *
+ Several new spells added
+ Boats will no longer disband due to desertion
+ Absolute elimination of duplicate NPCs
+ Vigilant Demon now has mana
+ Combat Speed can only be increased 0.25 per level
+ Shop values for weapons lowered
+ Elementium description added
+ Outposts and such now provide +HP to units stationed
+ Fewer resources are spawned at the start of the game
+ Summoning spellbook no longer available at start
+ Tech trees can now reach level 5 notable locations and quest locations
+ Fixed issue that would prevent people from completing the Old Enchanter quest (a.k.a. the midnight stone quest); it wasn’t checking the items of the unit that reached the quest destination, rather those of the unit that started the quest, which could be a different unit.
+ Random quest locations should no longer spawn on hills.
+ Snathi now has a new, non-Drake leader


******
* AI *
+ AI manages ships better
+ AI Sovereign’s spouse will seek the safety of a friendly settlement rather than travel with their spouse
+ AI more effective in establishing strong armies prior to going on the offensive
+ AI better at determining whether it is in their best interests to declare war
+ AI will notify player of tiles they should be using and how to use them.
+ Janusk provides a lot more useful information
+ AI difficulty levels tweaked for more challenge at higher levels
+ AI tweaks to XML


***********
* Battles *
+ Added "Auto-Move Camera in Tactical" which is OFF by default
+ Clarified some language for the hurl boulder spells (that it does non-defendable damage).
+ Auto resolve draws will now favor the defender.
+ Added message boxes to tactical battles when action points are too low to do some action.
+ Added the ability to bring message boxes up as forced popups (always on top).
+ Added checks in auto resolve to be sure a unit can counter attack and its target can be counter attacked.
+ Added more robust checks to see if tactical actions can be done.
+ The tactical action check will now return a string if the action cannot be done.
+ Casting a spell will now properly check action points for special abilities and ranged attacks.
+ Moved the logic to refresh troop numbers to happen when a unit's health changes.
- Updating troop numbers should now be a bit more logical.
- A unit's max health is now properly based on the maximum amount of troops they have (not their current troop number).
+ In tactical battles units that have no spell can no longer open the spellbook.
+ Fixed a few temporary cursors in tactical battles.
+ Added sound effects to all the spells that were using FlameBurst1 (which doesn't exist)
+ Added the IsSpecialAbility tag to SpellDefs. Enabling this makes the spell cost 1 ap instead of 2 ap to use
- Updated all the core ability spell defs with the IsSpecialAbility tag.
+ Casting spells in tactical battles costs 2 action points now.
+ Using special abilities in tactical battles costs 1 action point now.
+ Shooting a ranged weapon in tactical battles cost 2 action points now.
+ The tooltip for a unit’s hit points in the tactical battle window will now show any bonuses applied to the health.


******
* UI *
+ added ESC key support for closing common popups.
+ new tutorial messages added to the campaign, explaining the basics, including: camera movement, unit selection and movement, founding a kingdom, tapping a resource, visiting an item shop, etc.
+ Added a bunch of new shortcut keys
+ Fixed unit shortcut keys while in a city (now clicking on a unit portrait in the city will do that unit action instead of overriding to the city keys)
+ Fixed cases that you could click a unit, then click a goodie hut (for example), and still use the previous units shortcut keys
+ Enabled shortcut keys for items that don't belong to the local player (details, propose, recruit, etc.)
+ Fixed the hiergamenon resource breakdown page to include houses under construction for food
+ Added code to reset minimap for new game
+ New game tray implemented (now has next unit and next city buttons)
+ Added shortcut keys for next unit and next city (shift+u and shift+c, respectively [shift+s already jumps to sovereign so consistent])
+ Tool tips cleaned up
+ hooked up new for when disband unit action is disabled
+ Faction Editor “Faction Creator” hooked up
+ Mod Library button added to workshop
+ clicking someone without a soundpack uses a UI sfx, not a grunt/yes/ etc (less annoying)
+ Champion Lorebook/Context area Tweaked, adding ‘Equip’ button that brings up EQUIPMENT, remove list of items
+ unit context: removed equip icon on medallion (redundant...button directly to the right had same functionality)
+ Map Notifications now display HUD icons on the map, event icons on the side, and when you click the event list icon it’ll take the player to the event they need to see


**********
* Engine *
+ LOD levels on main map are now back to what they used to be for better performance
+ New shard effects, both dormant and tapped, that over 1/2 as intensive as their older versions (the joys of beam particles over billboard particles)


*******************
* Impulse Overlay *
+ Support for swedish, finnish, icelandic and spanish keyboards which have the @ symbol on an alt-gr modifier key. It is also now possible to enter some more unusual symbols too!
+ Wheel scrolling in friends list.


*************
* Bug Fixes *
+ Fixed issue that was preventing quests from placing locations with their preferred type (CQuestDef wasn’t saving the preferred type, so when the data zip was loaded, it would be null).
+ Fixed some crashes on load from if a unit type was retired while a unit of that type was in a training queue, since the unit type would be removed from the global vector but some things would still be looking for it on load. Now the function to remove a retired unit type checks the training queues of all the cities, too, and when the AI retires a unit type, it removes it from its list of designs.
- I think this also fixes some crashes on load from the testers downstairs, where I would see units looking for AI designed unit types that weren't in the unit type list anymore, as well as the loading in of the AI designed unit type vector, but I'm just making an educated guess based on the fact that the AI automatically retires unit types it designs itself. This does fix a reproducible crash related to training units at least, though.
+ Campaign: AI cities named correctly to match lore
+ Lost Library and Ancient Temple now using proper cloth icons for their built versions (lost library used to like ancient temple)
+ Fixed bug where using a soverign for a race not their own (ex. Relias with Capitar) then playing against the race you would have led (Altar, in this example) the random sovereign would retain your name (2 relias’ talking to each other)
And here's the earlier 1.01 update:

Quote:
Elemental 1.01
------------------------

* Lots of new seed maps (particularly for medium and large)
* Enemy Unit caching modified so that they are released from the game after death (this should address the “game gets slower over time” issue some have reported)
* In tactical battles, the camera will only move IF the unit is off screen
* Fixed a crash related to city tiles on DirectX 11 based setups with a game within a game
* Removed non-terrain based tactical battle bonus modifiers (an interesting idea but unintuitive)
* There are technologies that will spawn more shards on the map.
* Fixed tactical heal spell to ensure that it doesn’t do any 0 point healing.
* Fixed issue that caused failed spells to say “miss”
* Disabled the use of the L8 texture format to use the A8R8G8B8 format as it was incompatible with certain video cards and causing the game to crash (fog of war issue)
* Worldly knowledge renamed to “Tech Knowledge” to be consistent with the manual.
* Fixed a crash related to children being born during a reloaded saved game that could cause a crash on 64-bit machines
* Fixed a crash related to reference counting on the Dynasty screen that happens on 32-bit Windows XP machines
* Tactical Battles now support edge scroll
* Fixed a buffer overrun issue that caused random crashing on SSD SATA drives while saving a game.
* Cosmetic fix to the object tool in th map editor
* Fixed a bug that would cause the goodie hut graphics not to be removed when they were no longer relevant.
* Fixed minimap bug where unhiding and dragging the minimap without first resizing it would cause the map part to get offset from the rest of the minimap window, leaving it blank
* Fixed bug on loading a game or starting a new game within a game where clicking on a city would leave its resource tab blank until it was clicked on again
* Improved performance of units joining into an army
* Hooked up the draggable window showing the list of players who have requested a new turn or not in multiplayer, automatically shows up in multiplayer but does not get filled or ever unhide in single player [NOTE: Multiplayer servers will NOT be enabled until AFTER day 0]
* Fixed crash related to very very fast machines loading up data.zip before initialization causing data to not be fully enabled which would result in a crash when the object in question was accessed.
* Ice Bolt spell removed
* New spell: Stab of Ice, short range spell, causes enemy to lose turn in addition to damage.
* Sion Unit given special abilities and rebalanced
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Old 08-25-2010, 12:09 PM   #12 (permalink)
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That same link says that the game runs worse after the mega patch. It was updated.

Quote:
The big patch is now out, followed by a smaller patch to address the fact that it rendered all standard archers unable to fire. So I’m going to start my review again, with fingers crossed, and find out if it’s the game I’ve been hoping for. If you’re playing too, let us know how you’re finding it in the comments.

Update: No such luck. The problem where tactical battles just show a white screen and are unplayable is now back, even though the interim patch had fixed it. Before last night’s patch, the game was working other than the every half-hour crashes. It hasn’t crashed since the patch, but not being able to fight is worse. Others are already finding the same.
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Old 08-25-2010, 12:10 PM   #13 (permalink)
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OK. Well, the game's broken forever then, might as well burn down Impulse.

I'll be playing it tonight and tomorrow pretty much non-stop, with breaks of Star Ruler in between.
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Old 08-25-2010, 12:11 PM   #14 (permalink)
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Oh well, it works for Lordfly, I guess everyone else is making it up then.
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Old 08-25-2010, 12:12 PM   #15 (permalink)
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Oh well, it works for Lordfly, I guess everyone else is making it up then.
Cool story bro.



































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Old 08-25-2010, 12:13 PM   #16 (permalink)
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Old 08-25-2010, 12:16 PM   #17 (permalink)
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Just from the first page of their support forums, all of which are threads after the day zero patch.

http://forums.elementalgame.com/392204

[1.05]Massive increase in crash frequency. Forum Post by Baleurion

[crash] during gameplay Forum Post by JEFCRO

Crash in v 1.05 upon entering battle Forum Post by Januken

Various bugs I have found so far. . . Forum Post by Elvisman2001

[1.05] CTD on founding inital city Forum Post by Nomikos

New crashes with .016 Hotfix Forum Post by Foslex

I guess it's a good thing those people are all making it up, since Lordfly's not having any problems.
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Old 08-25-2010, 12:27 PM   #18 (permalink)
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Review sites are going to junk it because they got the game 3 weeks ago, before they patched it.
No, they didn't. Stardock didn't pass out review copies. If you wanted it early you had to preorder. All of the negative reviews were from the launch day, and many of them have been updated to reflect the status of the game after the large patch.

There's no denying that they're working on it, and it will probably be fixed in a matter of time. It's more that one would think they learned their lesson after the abject disaster that was Demigod's launch when the exact same thing happened. People have been giving them feedback for months in the preordered-paid-beta that the game wasn't ready yet and they chose to go ahead and launch it anyway.

More to the point, I don't understand what you're being a big baby for. Who cares if it works for you? You're demonstrably in the minority on that point, and your protests that "it runs fine" is in direct conflict with innumerable other individuals. Have a cookie and play the game if it's working for you, it doesn't change the reality for everyone else that it's broken and a mess and Stardock should have learned its lesson after the last broken mess they launched prematurely.
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Old 08-25-2010, 04:18 PM   #19 (permalink)
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I love stuff like this, it's so pathetic.

there was an epic thread on imdb were a director came to address the critics directly, panned out much the same as this.
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Old 08-25-2010, 04:54 PM   #20 (permalink)
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Another graduate of the Steve Jobs school of customer relations.
I actually prefer this over "I hear what you are asking for, and I'm going to make it a priority........<bong hit/forget that you even have a job>"
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Old 08-25-2010, 05:03 PM   #21 (permalink)
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Cool story bro.
I was going to hit laugh button at this, but then I thought Josh(ua, motherfucker!) would think I was laughing at him. I'm wasn't, I was laughing at the cross thread reference, bro.

Give peace a chance? I rely on both of you for honest and good reviews of games, don't fuck that up please. Here is a monkey in a suit and hat riding a goat, which is way more interesting than reading you two bicker about whatever the fuck this topic is.



also, the 12 year old says that it's "friggin awesome" to watch that while playing with this: SiON SoundObject Quartet

I can hear it upstairs, I can only assume she is actually watching the gif while playing with that tool.
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Old 08-25-2010, 05:23 PM   #22 (permalink)
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I'm happy to know this. I haven't heard of Elemental, but it sounds like the sort of game I would have enjoyed. I play few enough games that when I do pick one, it tends to be installed on my computer for years and gets at the very least 150+ hours of gameplay. I'm happy to know that this is clearly a gaming company that has little respect for their hardcore fans, and not much love in their work.

Based on the CEO's response to the bugs, its clear they hold their work to a much lower standard than I would in playing it. I'm not saying launch-day should be perfectly bug free, only that I can trust the company to try and make it as fun as possible for as many people as they can. I'll stick to games where the developers clearly had passion, hard work and pride put into every release.

Edit: I should also add that given the choice between a delay and a buggy launch, I will always prefer a delay. A buggy launch, as most people's first impressions of the game, will change the tone from excitement to frustration and then impatience as people wait for patches. A delay, with a clearly stated new launch date just results in initial disappointment, but never squashes that excitement of being able to play a new, fun game.
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Old 08-25-2010, 05:40 PM   #23 (permalink)
E=mc^(OMG)/wtf

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What the hell kind of goat is that? A mutant??
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Old 08-25-2010, 05:52 PM   #24 (permalink)
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It could be a Jining Grey or a Russian White, a Zhongwei, or one of the Landrace breeds.
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Old 08-25-2010, 11:46 PM   #25 (permalink)
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Can anyone actually point to a game forum that isn't inundated with "WONT WORK PLZ PATCH" on launch day?
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