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Old 01-06-2017, 05:13 AM   #151 (permalink)
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Originally Posted by Kara Spengler View Post
They have +5 ones there? Cool! I was going by the wiki and they must have only listed the PVE vendor.
yeah, they have some extra damage to lords and guards, but the +5 part works in PvE.

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Nicely WVW sells the trinket itself for less laurels (+some badges). Not that I do much WVW but I do it sometimes so have 3 thousand saved up.
That's quite a few. I only have around 6K right now and I've played a lot (granted, I've also bought many trinkets and infusions and stuff).


With the Provisioner masteries, you can also buy HoT runes and such in WvW, for Proofs of Heroics and gold. It can be worth it, especially for the things that you normally have to buy for crystalline ore, for example (and so have to do the DS meta over and over to get).

oh, and you can buy cultural armor there too. I think that's a relatively new thing, but I'm not sure. It's cheaper, anyway (and I believe any race can buy it, if you just want it for achievements).
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Old 01-06-2017, 06:20 AM   #152 (permalink)
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Yes, I think cultural there is relatively new or I would have bought it there when I was working on the fashion achievement.

Looks like I will be doing more wvw to farm more badges.
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Old 01-11-2017, 12:11 PM   #153 (permalink)
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Cats are Jerks GW2 Edition

Remember the last patch that added a snow leopard that follows you around your home instance? Apparently there are 25 other cats you can charm and get a whole herd of cats following you around your home instance.

Each cat requires you to feed it some unique item, and many cats require feeding by a specific profession.


Detailed list of known cats and what they want:
https://wiki.guildwars2.com/wiki/Hun...scavenger_hunt

There is a total of 27, one is the snow leopard kitten, and one was a halloween special, leaving 25. I got 24, I need Dry Top to open tier 5 to get the last. Now I got cats all over my home instance.
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Old 01-11-2017, 09:05 PM   #154 (permalink)
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There is a total of 27, one is the snow leopard kitten, and one was a halloween special, leaving 25. I got 24, I need Dry Top to open tier 5 to get the last. Now I got cats all over my home instance.
heh. I have a few of the 'common' ones, the Halloween, Wintersday, and the cub, and my home instance feels pretty lively already.
Always amuses me when a snowball flies past my face when I harvest (I assume it probably should have been a ball of yarn, but they didn't get around to making one. But the snowball is pretty funny too).


----
In other news, I made a third mesmer. The first was power, the second condi, so now I'm trying boon duration.
Commander's chest piece, Commander's amulet and one ring, runes of Leadership, backpack and one exotic accessory both with platinum doubloons, make for 50.93% boon duration. So that's 7.5 seconds of swiftness instead of 5, from the Signet of Inspiration, which makes it much nicer to run around with a non-chrono mesmer.
It can't quite explode things like my pure power chrono, but it's not bad at all (of course, the longer boons from the signet help there too).
Rather fun, if a tad expensive.

Not quite sure whether to go for chrono. I really hate losing a traitline, but having wells would mean more Quickness, which might make up for the loss of DPS.
But I'm getting fed up with having to choose either damage or elite spec for nearly all the classes (except warrior, which I don't really play).

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Old 01-11-2017, 10:34 PM   #155 (permalink)
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heh. I was completing Dry Top on my new mesmer and had soloed the 'clear out the mordrem' in the Cavern of the Shining Lights, gotten the vista etc., so I was running back up the tunnel where there were 3 or 4 Inquest and a couple of golems. A male Asura, who had been running past the Inquest, stopped and put all his turrets out when he saw me, which was rather sweet. And then I killed everything in 20 seconds or so.

But I realized that that sort of thing has been happening quite a lot with this character. Especially newer, especially Norn and Charr, no doubt male, players seem to want to protect me (and then I kill everything way faster than they could). It's a bit odd.

Of course, if they talk to me, it's "dude", 'bro', 'mate', etc...


My mesmer isn't exactly the human female meta either:
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Old 01-12-2017, 01:56 PM   #156 (permalink)
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I really ought to learn to play my Mesmer better. I've been playing her a lot lately as I am trying to get most of my older characters to 100% map completion.

I mostly play sword/greatsword with the offhand on the sword varying (sword 2,focus, shield or pistol). She does OK but not super explosive. Any tips?

* * *

Meanwhile, if you play Mesmer to do jumping puzzles, you are doing it wrong.

Far and away the best and easiest jumping puzzle character is a Daredevil (Thief Elite) with a staff. Skill #5 on the staff works exactly like Engineer Rifle #5, but with little to no recharge wait time. I recently plowed through "Not So Secret" and "Troll's Revenge" using my Daredevil and it was way less frustrating. Instead of trying to master precise jumps, its all point and click jumping.
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Old 01-12-2017, 02:56 PM   #157 (permalink)
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I really ought to learn to play my Mesmer better. I've been playing her a lot lately as I am trying to get most of my older characters to 100% map completion.

I mostly play sword/greatsword with the offhand on the sword varying (sword 2,focus, shield or pistol). She does OK but not super explosive. Any tips?
I use GS, sword/shield on my power mesmer. I find the CC from shield very useful and it's also good against hordes (especially coupled with the elite well; drop the well to get the mobs bunched up and CCed and then hit them with shield #5, followed by sword #2 and GS #4, #2 and #3, and F1 shatter, if necessary).
Other than that I just use the damage well and the slow/quickness wells (I forget what they're called).

Depending on your traits, shatters can be very powerful. Mostly F1 (damage) and F3 (for CC).
With GS #2 and #4 and sword #3, you can get three illusions up very quickly and then shatter them (this is where pistol or focus has the advantage over shield with the phantasm they can both provide). Coupled with the Chrono trait that brings the illusions back after the first shatter, you can do a series of shatters in a pretty short time (although only F1 does real damage, but F2 still does some, so it's better than nothing while you wait for F1 to recharge, and F3's CC can be useful if timed right).

It's a bit tricky to determine whether your phantasms do more damage if left up than a shatter will. I tend to use shatters to quickly kill lesser mobs, but for champs and such, it might make sense to leave the phantasms (especially if you have the traits that make them attack more often and do more damage), and maybe only shatter them for the CC (F3).


I haven't really mastered the Continuum Rift, but it's definitely worth experimenting with for rapid wells, especially, but also for resetting the recharge on weapon skills that create illusions.

Also, if traited, the wells give you Alacrity. It's not nearly as useful after they nerfed it so I normally don't have it traited when I do solo stuff, but it can still help a fair bit (annoyingly, the well that gives the most Alacrity doesn't do much damage, so I mostly only use that one to speed up recharge of portals and such).
I can never figure out whether to choose Superspeed for illusions (good for very fast shatters) or the Slow (possibly useful?) of those two traits when I don't want Alacrity. Can't really determine which works best.

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Meanwhile, if you play Mesmer to do jumping puzzles, you are doing it wrong.
It's funny. The base mesmer is really the least suited for JPs; the switch between no movement speed boost and swiftness takes a long time to get used to.

I did world completion like that on my condi mesmer, but now I find it hard not to stick with chrono, even if it's much less damage and sustain (so if I know I'm going to solo a champion or such, I usually switch Chrono to Chaos).

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Far and away the best and easiest jumping puzzle character is a Daredevil (Thief Elite) with a staff. Skill #5 on the staff works exactly like Engineer Rifle #5, but with little to no recharge wait time. I recently plowed through "Not So Secret" and "Troll's Revenge" using my Daredevil and it was way less frustrating. Instead of trying to master precise jumps, its all point and click jumping.
hm. Odd I haven't tried that at all, really.
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Old 01-13-2017, 02:02 AM   #158 (permalink)
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My mesmer builds. The previous post may make more sense with them, possibly.

Power mesmer ("Cartologist Mejja"):
Build Editor :: Guild Wars 2 Skills

Boon duration mesmer ("Tokkra"):
Build Editor :: Guild Wars 2 Skills
Not finished yet, hence the exotic trinkets and soforth.

Condi mesmer ("Vrekna"):
Build Editor :: Guild Wars 2 Skills
That's the offensive build, with Chaos instead of Chronomancer.
(Some problems with this one. The site hasn't updated things, so I can't put my offensive infusions on the armor (4 x Precision, 1 x Condi Damage), and the total condi damage that is shown should be 1535, not 1357. And the sixth effect of Nightmare runes is different now, but I only use five of them, so... I also only use one scepter, of course).
I can't figure out if I should use more Sinister trinkets instead of Rampager. People say Rampager, but I kind of feel that Sinister works better.

Also, I sometimes try staff instead of torch. It works better against multiple mobs, but I don't really like it.
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Old 01-14-2017, 12:09 PM   #159 (permalink)
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My own build is in between your power and boon builds. Mostly Power as I use chrono. I found some traits in your builds I wasn't using that should help.
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Old 01-14-2017, 02:00 PM   #160 (permalink)
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My own build is in between your power and boon builds. Mostly Power as I use chrono. I found some traits in your builds I wasn't using that should help.
I'm trying to figure out how to get Chrono to work with my boon mesmer. That last middle trait, 1.5 seconds of Quickness per illusion shattered, would be really interesting, but I'm not sure which other trait line I can live without (so, the usual problem with elite specs, in other words).
I don't have all of Chrono unlocked yet, so it's only a thought experiment so far.

Edit: gnh. It's even more frustrating than I expected. With Chrono, I can get 1.5 to 4.5 seconds of Quickness practically whenever I want it, but at the cost of Illusions, so I'm missing the 20% faster recharge on illusion summoning skills, the 20% faster phantasm attacks, the improved shatter and increased damage per illusion.
And it doesn't seem any better to lose Dueling or Domination.

With Chrono, things turn rather hectic, though. Just movement with the base +25% speed, but 7.5 seconds of swiftness every ten seconds, makes you very fast (almost too fast sometimes). And combat gets seriously fast with all the Quickness from shatters, Time Warp and Well of Action.
It's pretty fun.

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Old 01-15-2017, 03:16 PM   #161 (permalink)
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That was my compromise. Illusions.

You are using the Boon Duration with Signet of Inspiration to get 75% swiftness. "Time Marches On" on the Chrono gives always on 25% movement speed eliminating the need for Signet of Inspiration, but then you are back to just being a power mesmer.

My build (for now, thinking of changing stuff), is Knights Armor for extra toughness, Wurm runes for extra health and ferocity. Opal (assassins stat) accessories helping me get 60% critical chance, which the Domination traits make even more powerful with added ferocity and fury, and the Dueling makes even better with vulnerability. It's a well rounded build built around critical hits and speed. No condition damage.
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Old 01-15-2017, 04:45 PM   #162 (permalink)
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That was my compromise. Illusions.

You are using the Boon Duration with Signet of Inspiration to get 75% swiftness. "Time Marches On" on the Chrono gives always on 25% movement speed eliminating the need for Signet of Inspiration, but then you are back to just being a power mesmer.
yeah. After pretty much hating it in the beginning (because of all the chatter it causes, and the switch between no movement boost and swiftness. Although the latter was random back then, which didn't exactly help), I don't want to run a mesmer without that signet now. Just today it randomly gave me Aegis at the most appropriate times, which seriously helped.
And of course, the boons it gives last longer with my boon duration, so there's a greater chance of them doing good too.

Quote:
My build (for now, thinking of changing stuff), is Knights Armor for extra toughness, Wurm runes for extra health and ferocity. Opal (assassins stat) accessories helping me get 60% critical chance, which the Domination traits make even more powerful with added ferocity and fury, and the Dueling makes even better with vulnerability. It's a well rounded build built around critical hits and speed. No condition damage.
Feedback (reflection) also works from Precision, so the higher the better (i.e. the more damage gets sent back). Not that it's something you generally use all that much, but it's nice when you really need it (for SW, Halloween labyrinth, Dragon's Stand, etc.).

I don't know how much the toughness and vitality is going to help. Whenever I've made a build with it for PvE, I find it doesn't really feel like it makes much of a difference. It should, but ... (it's much more noticeable in WvW, I think).

(Edit: Further on that; I often use my power Reaper WvW build for PvE. Valkyrie armor and some Soldier's trinkets, so I have 26.6K health and 1270 toughness, but I really don't feel like it's much easier to survive in PvE than on builds without extra vitality and toughness. Whereas it made a major difference in WvW).

---
Last night, in a drunken haze, I decided to change my hammer Scrapper build a tad. I had Might runes, for Might duration (with a Scrapper trait, when you get over ten stacks of might, you get Quickness). I switched them to runes of Leadership and added some Commander's trinkets, for a total of ~70% boon duration (and changed my hammer from Berserker to Commander's too).
With Juggernaut, Elixir B and U and a sigil of Might, I often get up to over 16 seconds of Quickness, with 25 stacks of Might. And just running around with the flamethrower means I have a permanent 16-17 stacks of Might, which gives me ~5 seconds of Quickness every ten seconds, so it's not slow to move around either (but if it is, Elixir B gives 20 seconds of Swiftness).

Rather expensive; it ate up all my WvW Proofs of Heroics, but I think I've finally found a Scrapper build that works for me.

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Old 01-16-2017, 12:08 PM   #163 (permalink)
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Ever been to "Cerebro"?

In the Caledon Forest on the western edge just south of the Town of Cathel waypoint
[&BDsBAAA=] there is what looks like a body of water that can't be accessed.

Go to the "Town of Cathel" Waypoint then head straight south towards the lake on the map that isnt really there. You will see a sylvari building. Use the rocks and vines on the left hand side to get to the top of the building. Then face the non existent blue water then glide into the bushes until you clear a fence there. Drop down into the hole. Bingo.

You will find a large unfinished jumping puzzle that has been around for 4 years. There are "holes" that will cause you to leave the map (Hint: If you are in water you have fallen off the map, and can only get back with a waypoint.)



This is why they call it cerebro: http://imgur.com/a/rxsiQ More screen shots: http://imgur.com/a/ROPCK

And a video:

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