WTF Sculpted Arms Issue - SLUniverse Forums
sluniverse logo SLUNIVERSE


Go Back   SLUniverse Forums > Development Discussion and Support > Fashion and Shopping

Fashion and Shopping Discuss where to buy things, where to find things, favorite designers, etc. DO NOT ADVERTISE.

Reply
Old 09-12-2008, 03:18 PM   #1 (permalink)
the ne'er do-well.
 
Decadent's Avatar
 
Join Date: Sep 2007
Location: Dallas.
Posts: 3,417
SL Join Date: '04 '06.

Sculpted Arms Issue

To other people, my arms sometimes appear to be sticking out of the sculpted arms on a Cubic Effect dress. On my screen, it looks perfectly sized, positioned, etc, but I've had at least two people mention my big-ass arms to me.

What some people see:


What I see:


It seems to be an issue only with people who aren't zoomed in tight (which is everyone but me), but it's irritating all the same. Is there anything I can do to fix it, short of just not wearing sculpted sleeves?
__________________
Some day we will look back on all this, laugh nervously and quickly change the subject.

--

Tears stream down your face
When you lose something you cannot replace
Tears stream down your face
And I..

Lights will guide you home
And ignite your bones
And I will try to fix you.
Decadent is offline   Reply With Quote
Old 09-12-2008, 05:37 PM   #2 (permalink)
Mad Artist
 
Miriel Enfield's Avatar
 
Join Date: Sep 2007
Posts: 1,086
Business: Miriel
SLShopper Ads: 2

This sounds like a level of detail issue: when the prim has less detail, either because of viewers' settings or their distance from you, your arms poke through. People may be seeing this because they have their object detail sliders turned down, or the prim itself may just have an LOD that doesn't work well with your arms.

What can you do? Very little, I'm afraid, since you can't control the settings other people use. Making the sleeves a bit larger will probably help. If you want to check how your arms look with less detail, go to Preferences > Graphics, and turn down the object detail slider. You don't have to crank it all the way down -- anyone who keeps the slider down that low knows what they're getting into -- but give it a nudge or two and see what happens.
__________________
Miriel: Jewelry, eyes, shapes, and a couple of hairstyles. Oh, and a pretty forest. And a treasure hunt.
3.5 on the Internationally Recognized Trout Recreant Scale of Slutwatoosi.

"Blender is the Pai Mae of 3d programs. It hates newbies, despises windows users, and has nothing but contempt for English speakers. It will let you learn, but mostly because doing so will give Blender a chance to amuse itself by making you suffer."
- Twenty Sided
Miriel Enfield is offline   Reply With Quote
1 User Said Thanks:
Old 09-12-2008, 05:52 PM   #3 (permalink)
the ne'er do-well.
 
Decadent's Avatar
 
Join Date: Sep 2007
Location: Dallas.
Posts: 3,417
SL Join Date: '04 '06.

Thanks.

I'm not too bothered if it's just a difference with settings, in that there's nothing I can do (short of making the prims a tad larger, which I did). I'd just hate anyone with the same settings as me to be seeing it and think I'm just a 'tard that doesn't know how to modify prims to fit.
Decadent is offline   Reply With Quote
Old 09-12-2008, 06:12 PM   #4 (permalink)
is surrounded by Angels
 
MadamG Zagato's Avatar
Blacklisted by the FIC for being Really Really Ridiculously Good Looking
 
Join Date: Jun 2007
Posts: 412
SL Join Date: Spetemmber 2005
Business: Never 30, LLC
SLShopper Ads: 44

My Mood:

Send a message via AIM to MadamG Zagato
Decadent,

Are these clothes you make? If so, you can always use the same invisimprim that you use with shoes. Try placing a small one where the problem area is and see if that helps. Depending on the location of the area, it could make it better ...or worse. LOL

Also, it may make a difference where it is attached kind of like with skirts (pelvis, spine, stomach, etc.). Depending on the position of the sleeve it could be attached to either the shoulder or the upper arm. When you move you see a difference in the way the attached prim behaves in reference to your avatars body. Perhaps that may not help you with this particular issue, but it's always good to remember. Just try reattaching it to another body part (upper arm/shoulder) and repositioning it then walking around to see if it behaves differently.

I agree that adjusting your sliders as mentioned above would be a quick fix if at all possible. Save that shape as the same name as the oufit to make it easy to find in your inventory when you wear it again.

~MadamG
__________________
Tell me, what's the matter with your world
Was it a boy when u wanted a girl?
Don't u know straight hair aint got no curl
Life it aint real funky Unless it's got that pop
__________________________________________
MadamG, grantor of wishes big and small
Protector of the little guys
MadamG Zagato is offline   Reply With Quote
Old 09-12-2008, 07:35 PM   #5 (permalink)
N. Seņora de la Sangre
 
Mourna Biziou's Avatar
/reserved
 
Join Date: Jun 2007
Posts: 4,018
SLShopper Ads: 2

My Mood:

I errr.... I actually noticed that. I considered saying something to you, but I didn't want to be all like "GIRL! YOU NEED TO FIX THOSE ARMS, YO!"

I will say that I zoomed right in on you, and they never changed, and that I have my object detail set pretty high.

You were around when I was wearing that dress a while ago, did you happen to notice it doing that on me also?

One thing you could do would be to make your own shirt layer with just the arms, where those sleeves fall, just solid black or something. I have some glove layers I made for certain sculpted bracers that just will not cover all of my arms without making them enormously huge.
__________________
Mourna Biziou is offline   Reply With Quote
Old 09-12-2008, 08:11 PM   #6 (permalink)
Mad Artist
 
Miriel Enfield's Avatar
 
Join Date: Sep 2007
Posts: 1,086
Business: Miriel
SLShopper Ads: 2

Quote:
Originally Posted by Mourna Biziou View Post
One thing you could do would be to make your own shirt layer with just the arms, where those sleeves fall, just solid black or something. I have some glove layers I made for certain sculpted bracers that just will not cover all of my arms without making them enormously huge.
Okay, I take back my suggestion to enlarge the sleeves. Just do this. It's simpler and will probably look better.
Miriel Enfield is offline   Reply With Quote
Old 09-12-2008, 09:05 PM   #7 (permalink)
exp(ln(Gearhead))
 
Aodhan McDunnough's Avatar
lim as x->0 of Geek/x
 
Join Date: Jun 2007
Location: Philippines
Posts: 3,743
SL Join Date: March 28, 2006
Business: Aodhan's Forge
SLShopper Ads: 2

My Mood:

Any prims on av should never be tight. The LOD issue always rears its ugly head when they're tight to the skin. It's the AV's LOD (not the prims).

I wouldn't say you didn't know how to adjust it because oversizing it would have wrecked the look completely. I'd say the designer of the sculpt should have taken that clearance into consideration and allow for more at the bicep area so that the flared areas will not come out looking too large when the sleeve is sized properly.
__________________

We can't get rid of Landbots but we can stop the damage.
VOTE this proposal on the Jira.
Current votes: 71

http://jira.secondlife.com/browse/VWR-2905

Kontours Classic 1-prim chair. Sculpted, menu controlled
http://www.sluniverse.com/php/shop/s...ct=786&cat=500
Aodhan McDunnough is offline   Reply With Quote
Old 09-12-2008, 09:14 PM   #8 (permalink)
the ne'er do-well.
 
Decadent's Avatar
 
Join Date: Sep 2007
Location: Dallas.
Posts: 3,417
SL Join Date: '04 '06.

I'll do the shirt thing, Mourna. (And yes, I noticed the same thing on you but only slightly -- like a couple pixels of skin poking through as opposed to my big Hulk arms.)

I'm pretty chunky -- chunkier than the chicks that these clothes are modeled with -- so I have to resize everything anyway, but I guess it doesn't make a difference here either way.
Decadent is offline   Reply With Quote
Old 09-13-2008, 02:39 AM   #9 (permalink)
Doing stuff
 
WarKirby Magojiro's Avatar
Made new armor ^^
 
Join Date: Sep 2007
Location: Glasgow, Scotland
Posts: 2,608
SL Join Date: 14/10/2006
Business: MagoTek Industries
SLShopper Ads: 1

My Mood:

!

I know this. This is a bug. It's caused by clothing layers.

Parts of your clothing get stuck with an apparent looseness, even when there's no clothing covering that part. If I'm right about this, enable avatar cloth, and look really closely during these times. You should see your skin fluttering slightly in the breesze, like loose clothes do.

It may be fixed in the 1,21 RC, as I've not seen it since upgrading.

Next time someone reports this happening, ask which client they're using. Also try editing appearance, and make any adjustment to your shirt clothing layer, and save. Ask them if that fixes it. And please do post your findings here.
__________________
Quote:
"Beware he who would deny you access to information, for in his heart he dreams
himself your master."
Quote:
Originally Posted by Winter Ventura View Post
If the person is too stupid to figure out that they should wear the burger, then you know what? Maybe they're too stupid to have one.
WarKirby Magojiro is offline   Reply With Quote
Old 09-13-2008, 08:56 PM   #10 (permalink)
N. Seņora de la Sangre
 
Mourna Biziou's Avatar
/reserved
 
Join Date: Jun 2007
Posts: 4,018
SLShopper Ads: 2

My Mood:

Quote:
Originally Posted by WarKirby Magojiro View Post
!

I know this. This is a bug. It's caused by clothing layers.

Parts of your clothing get stuck with an apparent looseness, even when there's no clothing covering that part. If I'm right about this, enable avatar cloth, and look really closely during these times. You should see your skin fluttering slightly in the breesze, like loose clothes do.

It may be fixed in the 1,21 RC, as I've not seen it since upgrading.

Next time someone reports this happening, ask which client they're using. Also try editing appearance, and make any adjustment to your shirt clothing layer, and save. Ask them if that fixes it. And please do post your findings here.
Yes!

I have seen this bug in action... when shorts actually extend themself into invisible pants and screw with shoes.

I bet that's it.
Mourna Biziou is offline   Reply With Quote
Old 09-15-2008, 05:38 PM   #11 (permalink)
Musical Alchemist
 
Persephone Milk's Avatar
Mixolydian
 
Join Date: Sep 2007
Location: Florida
Posts: 1,713
SL Join Date: October 5, 2004
Business: Musical Alchemy

My Mood:

About two years ago, I reported a similar and perhaps related bug on the main forums. Ultimately, the solution for me was to write down all of my slider settings on the appearance dialog and then recreate my shape from scratch. This worked like a charm. I am not sure if the problem was ever corrected in the client, so you may be experiencing the same bug, or something related. Here is the thread if you are interested:

SL Forums - My Shape is Wrong
__________________
.


Musical Alchemy - Fine Musical Instruments by Persephone Milk
See me on SLEx, OnRez, My Blog, and at My Store

Persephone Milk is offline   Reply With Quote
1 User Said Thanks:
Old 09-15-2008, 05:41 PM   #12 (permalink)
the ne'er do-well.
 
Decadent's Avatar
 
Join Date: Sep 2007
Location: Dallas.
Posts: 3,417
SL Join Date: '04 '06.

That's actually exactly what I have to do (click the "Torso" tab in Appearance) but didn't think to mention it because I've become so used to it. Since you said it fixed it for you, I'll write down my digits tonight and create everything from scratch. Thanks!
Decadent is offline   Reply With Quote
Old 09-15-2008, 06:18 PM   #13 (permalink)
the ne'er do-well.
 
Decadent's Avatar
 
Join Date: Sep 2007
Location: Dallas.
Posts: 3,417
SL Join Date: '04 '06.

When creating my shape from scratch, do I have to start with the default shape or can I just use some freebie one and work from there?
Decadent is offline   Reply With Quote
Old 09-15-2008, 07:10 PM   #14 (permalink)
the ne'er do-well.
 
Decadent's Avatar
 
Join Date: Sep 2007
Location: Dallas.
Posts: 3,417
SL Join Date: '04 '06.

Ok, so I threw on the shape from the Ruth folder, inputted my digits and I don't have to edit my appearance anymore in order to get rid of my Hulk arms. Proof is in the pudding, though, so I'm going to wear the dress tonight and see if people see the problem like they did before.
Decadent is offline   Reply With Quote
Old 09-16-2008, 09:22 AM   #15 (permalink)
Musical Alchemist
 
Persephone Milk's Avatar
Mixolydian
 
Join Date: Sep 2007
Location: Florida
Posts: 1,713
SL Join Date: October 5, 2004
Business: Musical Alchemy

My Mood:

I hope this fixed your problem Decadent. Please let us know how it worked out for you.
Persephone Milk is offline   Reply With Quote
Old 09-17-2008, 04:54 PM   #16 (permalink)
the ne'er do-well.
 
Decadent's Avatar
 
Join Date: Sep 2007
Location: Dallas.
Posts: 3,417
SL Join Date: '04 '06.

Recreating my shape from scratch per your suggestion worked perfectly, Persephone. I wore the dress from the OP and asked Mourna if my sleeves were having the same Hulk Arms issue - she said no.

I didn't even have to wear glitch gloves. Hopefully, if it happens again, people won't be so polite as to not mention it.
Decadent is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


All times are GMT -5. The time now is 09:09 AM.
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0 RC7
vB.Sponsors Copyright 2008 SLUniverse.com / Hurricane Interactive.
All rights reserved.

Second Life(TM) and Linden Lab(TM) are trademarks or registered trademarks of Linden Research, Inc.
No infringement is intended.