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| Content Creation Discuss building, scripting, and other forms of content creation for SL. |
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#1 (permalink)
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| Volatile ![]() Ħel administrador!
Rawr
Join Date: Jun 2007 Location: Miami, FL
Posts: 4,947
SL Join Date: Dec 2002
Business: ANOmations Blog Entries: 12 SLShopper Ads: 1
My Mood: | Does anyone use zbrush 3.1 for scultpies? If so, how do you get it out of zbrush and into SL? kthnxbai. |
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| 1 User Laughed: |
| | #2 (permalink) | |
| Mask Wielding Overlord ![]() ![]() ![]() ![]()
Waiting for the
[s]impossible[/s] improbable
Join Date: Nov 2007 Location: Carnivale
Posts: 2,566
SL Join Date: 10/14/06
Business: Illusions: Masks and Unique Accessories SLShopper Ads: 10
My Mood: | I use my student copy of Maya, with the script they provided on the wiki. I think if you download sculpty paint or pretty much any other free, sculpt supported program that can import an object you'll be just dandy. ![]() They say they're working on a way to export it, in fact, I think a zscript does exist but it's impractically complicated so it's not really talked about much. But yeah, just use something like milkshape or Wings.
__________________ ![]() Quote:
They're over here -> at my masky shop thing | |
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| | #3 (permalink) |
| Junior Member ![]() | I am thinking about getting Zbrush as well (right now I'm using mostly Wings and Archipelis). I understand the idea behind importing an object file to Wings, but are there "pre made" starter objects with the right number of vertices for Zbrush? If so, where can I find them? I think this weekend, I may "go geek" with the free trial: so in general I'm looking for tutorial suggestions. The Shiny Life ones look like a good start, are there any others you zBrushers could recommend?
__________________ ![]() http://slurl.com/secondlife/Caledon%.../48%20/183/23/ The Eyre Carriage house: Ride a demo horse, play a bit of whist, or just loiter. Not to worry, I'm fair used to loiterers. |
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| | #4 (permalink) | |
| Volatile ![]() Ħel administrador!
Rawr
Join Date: Jun 2007 Location: Miami, FL
Posts: 4,947
SL Join Date: Dec 2002
Business: ANOmations Blog Entries: 12 SLShopper Ads: 1
My Mood: | Quote:
Shiny Life Video: Creating Sculpted Prims with ZBrush 3 | Shiny Life There is a link in the article to a free program that converts the obj file from zbrush to a sculpt map without needing anything else. It works great. The tutorial teaches you how to set the sphere in zbrush to have the right number of faces for SL. | |
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| | #5 (permalink) |
| Princess ![]() ![]()
Joyous
Join Date: Sep 2007 Location: Darkmere
Posts: 828
My Mood: | Just a sidenote, I went to try Zbrush they have a trial you can get. I was so excited to try it, I read all about the cool features and it's at a reasonable price for my budget. It wouldn't work, I contacted support and apparently on a handful of Vista machines it's a no go at this time. The fact I can not try it makes me want to try it more than ever.
__________________ Summer time is a nice time. |
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| | #6 (permalink) | |
| Volatile ![]() Ħel administrador!
Rawr
Join Date: Jun 2007 Location: Miami, FL
Posts: 4,947
SL Join Date: Dec 2002
Business: ANOmations Blog Entries: 12 SLShopper Ads: 1
My Mood: | Quote:
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| | #7 (permalink) |
| Senior Member ![]() ![]() | I use Wings3D - export the ZTool to obj, import that into Wings, export into sculpt map. The exporter script and some templates can be downloaded from here: Wings 3D - Second Life Wiki |
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| | #8 (permalink) |
| 6655321 ![]() ![]() ![]() ![]() ![]()
Dobby Malchick
Join Date: Jul 2007 Location: Korova Milkbar
Posts: 5,757
SL Join Date: 13 MAY 06
My Mood: | 2k Suisei wrote a converter for ZBrush2 and ZBrush3. SL Forums Just another option for you. There's another converter (command line windows app) on the forum somewhere that converts obj files, but I can't find it now. It's been a while since I explored all this stuff. |
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LinkBack to this Thread: http://www.sluniverse.com/php/vb/content-creation/9484-export-scultpy-map-texture-zbrush.html | ||||
| Posted By | For | Type | Date | |
| Tutorials & Tools | Shiny Life | This thread | Refback | 04-11-2008 07:54 AM | |