| Content Creation Discuss building, scripting, and other forms of content creation for SL. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| Member ![]()
Fed up with the rain
| Alternative to Mesh Deformer? [2012/06/25 12:02] Siddean Munro: I don't dare move my ... - justpaste.it you can see it in action at around 3:00
__________________ | thesmophoriazusae | Last edited by Paola Tauber; 06-25-2012 at 04:22 PM. Reason: added time of when the action starts |
| | |
| 4 Users Said Yay!: |
| 8 Users Said Thanks : |
| 8 Users Like This: |
| |
| | #3 (permalink) |
| Member ![]()
Fed up with the rain
| I've tried the demo inworld and it really looks good on my shape. no bum or breasts the size of a County! Still, had to wear alpha for a glitch on my thighs. Overall was very impressed. L$0 Demo can be obtained from http://slurl.com/secondlife/Daxos/213/62/2985 |
| | |
| 2 Users Said Thanks : |
| | #4 (permalink) |
| Placeholder ![]() ![]() ![]()
Mauves ovriers ne trovera ja
bon hostill
Join Date: Oct 2010
Posts: 1,720
My Mood: Client: SL Viewer 3 | I have this item. It conforms to most of the settings like muscle, fat, butt, handles, saddle bags. It specifically does not respond to changes in the breast size. This same stuff was brought up in SLU a few months ago, but the coolness was lost in complaints about the arm weights. |
| | |
| 2 Users Said Thanks : |
| | #5 (permalink) | |
| Elysium Hynes is Typing.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]()
My animal spirit is the lolcat
| Quote:
| |
| | |
| | #6 (permalink) |
| Elysium Hynes is Typing.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]()
My animal spirit is the lolcat
| It deforms amazingly well just adding maybe to bones to the avatar would solve the breast isue totaly because this deformes basically flawlessly. The small poking from the jeans can be solved with an alpha. |
| | |
| 1 User Likes This: |
| | #7 (permalink) |
| Member ![]()
Fed up with the rain
| also, elsewhere on the interwebs... more info and techie speak about this: #SL Mesh Deformer Alternative |
| | |
| | #8 (permalink) |
| Senior Member ![]() ![]() ![]()
Mayan Time Lord
Join Date: Apr 2008 Location: Cali
Posts: 2,005
My Mood: SL Join Date: 10/12/2006
Business: [H]arsh Styles
Client: Always changing, and too lazy to edit. | Very Interesting indeed. I like the fact that it leaves the deformation in the hands of the creator, so that you can control the location and overall strength of the deformation on a per-vertex basis. It's just too bad it doesn't work for all sliders and especialy not for the breasts. Certainly gives some food for thought. |
| | |
| 4 Users Agreed: |
| | #9 (permalink) |
| Nasty Brit ![]() ![]() ![]() ![]() ![]()
Wants *things*
| Apart from the breast issue, this is great. It goes a bit strange if I max out the sliders but, for normal use, it's really good. Far better, in my inexpert opinion, than what I've seen with the deformer so far.
__________________ |
| | |
| 1 User Agreed: |
| | #11 (permalink) |
| Senior Member ![]() ![]()
100% real scientist
Join Date: Mar 2010 Location: Canada
Posts: 306
My Mood: SL Join Date: Sometime in 2009.
Business: Lovely Alien Client: Usually Firestorm. | Wow that's really something. I wonder what this means for Quarl's deformer. And why why this hasn't been considered earlier. |
| | |
| | #12 (permalink) | |
| Extreme Lurker XXL ![]() ![]() ![]() ![]()
*rawr*
Join Date: Jul 2008
Posts: 2,724
SL Join Date: 2007ish someday
Business: B5IV Roleplay Client: Firestorm | Breast defenders or what kind of drama? As for the idea / concept / principles, I can only repeat what I already wrote on YouTube, Quote:
| |
| | |
| | #14 (permalink) |
| <3 ![]() ![]() ![]() ![]()
deck the LOLs with boughs of
folly
Join Date: Apr 2008 Location: Port Seraphine
Posts: 2,987
My Mood: SL Join Date: the dawn of time Client: your face! | cant speak for anyone else, but i would be a-ok with spending more time on the actual weight painting and less time dicking around with multiple sizes. also, i keep hearing that "it wont get rid of the need to wear alphas". i hate to be the bearer of bad news, but nothing will ever get rid of the need for alphas. the only way that can be accomplished is if the edge flow and weighting of the garment is *exactly identical* to the sl avatar's, and that would make having mesh capability pointless. embrace the alpha. it is your friend.
__________________ |
| | |
| 13 Users Agreed: |
| | #15 (permalink) |
| Senior Curmudgeon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]()
I'm the woman your mother
warned you about.
Join Date: Jul 2007
Posts: 13,627
My Mood: SL Join Date: October 2006
Business: Brazen Women Shapes and Skins Client: v3 + Starlight | Could someone translate this for the clueless? What exactly is this: something we wear, something content creators use when making items? |
| | |
| | #16 (permalink) |
| <3 ![]() ![]() ![]() ![]()
deck the LOLs with boughs of
folly
Join Date: Apr 2008 Location: Port Seraphine
Posts: 2,987
My Mood: SL Join Date: the dawn of time Client: your face! | beebs from what i understand this all happens creatorside. on the consumer end, you put it on and it just works. |
| | |
| 1 User Said Thanks: |
| 3 Users Agreed: |
| | #17 (permalink) |
| Senior Curmudgeon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]()
I'm the woman your mother
warned you about.
Join Date: Jul 2007
Posts: 13,627
My Mood: SL Join Date: October 2006
Business: Brazen Women Shapes and Skins Client: v3 + Starlight | |
| | |
| 5 Users Laughed: |
| 1 User Hugged You: |
| 5 Users Agreed: |
| | #18 (permalink) | |
| Senior Member ![]() ![]() ![]()
Mayan Time Lord
Join Date: Apr 2008 Location: Cali
Posts: 2,005
My Mood: SL Join Date: 10/12/2006
Business: [H]arsh Styles
Client: Always changing, and too lazy to edit. | Quote:
But as pointed out in Natales' blog post, it need some TLC from LL to make viable, and some nice tools to make it usable for most creators. You just wear it, all the heavy lifting is done by the person making the mesh. As for "Does it work with physics", the answer is no. The collision mass doesn't move with the Physics layer, so the mesh won't either. | |
| | |
| 4 Users Said Thanks : |
| 2 Users Agreed: |
| | #19 (permalink) |
| Senior Member ![]() ![]()
Making Mesh
Join Date: Oct 2009
Posts: 756
My Mood: | This issue of using collision volumes was brought up during the beta actually. Prep Linden had some of us send him clothing samples that were rigged against the collision bone names. However, I know I never personally heard from the Lab if the tests went badly or not. During the meeting, RedPoly said he brought the idea up to Prep in November 2011. |
| | |
| 1 User Said Thanks: |
| | #21 (permalink) |
| Senior Member ![]() ![]() ![]()
Mayan Time Lord
Join Date: Apr 2008 Location: Cali
Posts: 2,005
My Mood: SL Join Date: 10/12/2006
Business: [H]arsh Styles
Client: Always changing, and too lazy to edit. | I took a nap, which i sometimes do. And such naps are great for processing new information. After my nap I have the following conclusions to share: - There's no reason we can't have Karl's Deformer *and* this deformer. They aren't mutually exclusive. they use very different mechanisms, and in fact could be used together or separately for very different situations. More choices is always good. ------------------------------------------------------- - (Editorial note: the following generalizations do not apply to everyone or any particular individual and should not be taken by any individual of any given group to mean *them specifically* And yes, some people are in more than one group, and are *super special* in that regard. ) There's 3 Groups involved with Mesh: - The Programmer group (makes the tools) - The Creator group (uses the tools) - The Consumer group (enjoys the fruits of labor from the first two groups) the current deformer cases really call to one of the 3 to put in effort:
|
| | |
| 1 User Laughed: |
| 5 Users Agreed: |
| | #23 (permalink) |
| onlooker ![]() | i'm with eunoli, "this looks pretty awesome". also it looks more natural than what i saw of the deformer tests. p.s. not all consumers are complaining about alpha layers. i can pile em on. once you get used to the fact that you need to wear shoes inside your boots, pants under evening gowns and bicycle shorts under skirts, a lil ole invisible thing is not a big deal. |
| | |
| 2 Users Laughed: |
| 3 Users Agreed: |
| | #25 (permalink) | |
| Imp ![]() ![]() ![]()
Who are you?
Join Date: Nov 2010 Location: Somewhere else.
Posts: 2,298
SL Join Date: Early '06 or late '05, not sure. Client: Singularity | Quote:
Correction; It doesn't seem to be scripted. Not sure how they do it then, but it does work pretty well. I see a little bleed through, but it's nothing that a decent alpha or an underlayer wouldn't fix and it would still be my shape, so this could allow mesh clothing to be usable without using the alpha to replace the shape completely. Last edited by Gabriell Anatra; 06-25-2012 at 11:32 PM. | |
| | |
| 1 User Said Thanks: |
![]() |
| Tags |
| content creation, deformer, mesh |
| Thread Tools | |
| Display Modes | |
| |
| |