|08-13-2016, 05:03 PM||#1176 (permalink)|
I'm going on break
Join Date: Jul 2015
I haven't posted in a while. I'm currently working on a sort of chiton thing for the Kemono and Avatar 2.0 meshes. I'm experimenting with sculpting in Blender to try to make wrinkles and the like. The outfit itself is a bit naughty, because it's basically the size of a tea towel, so I'm not sure if I will post it here. So far, it's been going ok, but I hate the knot I've tried to make in the sash. Originally it was just going to be a rounded cuboid to approximate the knot, but that looks terrible. So... I'm trying to make a know using Blender paths. Here's the latest attempt, although I have no idea how I'll integrate it into the chiton itself. Well... one problem at a time.
The basic technique here: paths for the two straps. A circular path squished and converted to a rectangle by adjusting the control points is used as the profile along the path. Then I added two more paths to control the taper. Thoughts for improvement of this? It's been a royal pain in the ass trying to get the knot to flow at all correctly. Paths can be kind of touchy.
|10-22-2016, 02:14 PM||#1177 (permalink)|
But it refused. <3
I'm a regular Victor Victoria
Join Date: Dec 2007
Location: Cat Country. Can't stop there.
So I turned off the PRS for awhile and a wild brownstone appeared:
Some days you herp a derp, sometimes the derp herps you.
|10-27-2016, 10:16 AM||#1178 (permalink)|
Join Date: Aug 2009
Well against my own dsicion to stop making stuff,
i was talked back into it from some buddys.
Here we go
Meshes as a whole!
|04-12-2017, 10:04 AM||#1180 (permalink)|
a sherpa of your emotions
|1 User Said Yay!:|