| Content Creation Discuss building, scripting, and other forms of content creation for SL. |
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| Musical Alchemist ![]() ![]() ![]() ![]()
Mixolydian
Join Date: Sep 2007 Location: Florida
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| ZBrush as a Tool for SL Sculpted Items I am considering purchasing ZBrush so that I can create my own sculpted objects for Second Life. I really cannot justify the cost of of Maya or 3DSMax, and I would rather not go the Blender route because the interface is so non-standard that I fear any skills I might learn wouldn't necessarily be transferrable to a more traditional tool. The price of ZBrush ($600) is within my budget. But is the tool a good one for SL development? I read somewhere that ZBrush excels at modeling organic objects. Is it at all suited for creating things like the parts to a piano, the body of a cello, or the pipes of a pipe organ? Is there a way to create sculpt maps? Will it still be a good tool when SL eventually supports mesh imports? Any feedback or thoughts from those experienced with ZBrush, particularly for creating in SL, would be greatly appreciated. |
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| | #2 (permalink) |
| BUY TREES MOAR1 ![]() ![]() ![]() ![]()
Iz a timeout
Join Date: Jun 2007 Location: Alabama
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Business: Fate Gardens Flowers and Trees | I believe you still have to deal with texturing the items outside of ZBrush so you might up spending the savings, in money or time, plus some learning to do that separately.
__________________ But of bliss and glad life there is little to be said, before it ends; as works fair and wonderful, while still they endure for eyes to see, are their own record, and only when they are in peril or broken for ever do they pass into song. - Quenta Silmarillion Please Visit Our Gardens and Our Website |
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| | #3 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
| Quote:
I use an unholy trinity of Modo, Zbrush and Silo personally. Silo is a bit of an odd app, but I lurves it for the fact that it is centered squarely on modelling and has a few tools that make it invaluable for inorganics. Modo has industrial strength UV tools and for uvmapping sculpts and general modelling and texturing, I can't recommend a better application.
__________________ "To begin with," said the Cat, "a dog's not mad. You grant that?" "I suppose so," said Alice. "Well, then," the Cat went on, "you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad." "I call it purring, not growling," said Alice. "Call it what you like," said the Cat. | |
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| | #4 (permalink) |
| The Purple ![]() ![]() ![]() ![]()
Kinda at work. Somewhat.
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My Mood: | If I am correctly, Zbrush itself has a quite unique interface. I might be wrong, of course, however usually when it comes to 3d Apps, it's not actual usage experience that is transferrable..the UI of Maya is vastly different to that of 3DSMax, to ZBrush, to Blender et cetera. What is transferrable is knowledge about terms, how 3d modeling in general works, how sculpties work, kinks in the sculptie system and tricks on how to circumvent or improve things. Those are all transferrable to all kinds of apps that have to do with sculpties or 3D Modeling. I can only suggest to try Blender before going to Z-Brush as a possible follow-up. Yes, the UI is supposedly hell, but there is a wonderful, -wonderful- series of Youtube videos that lead you from the Blender installation, Domino Designs sculpty script installation over to how to make the UI more comfortable, before leading into basic sculptying, texture making and various other sculptie+Blender topics. Those videos actually made me like the UI and shortcuts of Blender. Well, aside of the damn file selection dialog. I can't access youtube from work, can't even search in google, but search for youtube + BlenderSL Check that user's channel, his uploaded videos, and start from the very beginning. They are all voiced. Blender can be grabbed from blender.org - Home, the latest python 2.* from Python Programming Language -- Official Website (install before Blender), and the sculptie scripts from http://www.dominodesigns.info/sites/...tar_0.9.23.zip Give them a try. I know you asked about ZBrush, but still I strongly suggest to try a free solution and learn a few things about the sculptie basics (Which interestingly I've only seen mostly talked about in Blender tutorials as opposed to Z-Brush or Maya. Dunno why). Another good site that is a great completion to the youtube tutorials is Sculpt Blend - Second Life Sculptie Tutorials Later, when you got the basics down and still consider Blender not to be your thing, go for Z-Brush, with the basics you learned. Again, it's less about UI or application experience, but more about sculptie experience.
__________________ "Have you ever noticed that anybody driving slower than you is an idiot, and anyone going faster than you is a maniac?" - George Carlin |
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| | #5 (permalink) |
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
| Also for uvmapping sculpts, there's always UVMapper Pro. Really useful for dealing with the "starting stage" for a sculpt, allowing you to target its mesh density to what you are creating, and autouvmaps the primitives you create in it. Modo can do this too as I stated above, but it costs a great deal more. |
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| | #6 (permalink) | ||
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
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Quote:
But I agree that Blender is a good app for general modelling and its worth giving it a try. It's got one of the best SL plugins out there for building and sculpting. | ||
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| | #7 (permalink) |
| Cheap but never free ![]() ![]() ![]() ![]() ![]() ![]() ![]()
"-ish"
| Pers: I have Zbrush and I love it to death, even though I haven't made any serious attempts to upload sculpties. (I'm hung up on 3D computer art, however). But if you do go Zbrush, I strongly STRONGLY urge you to also pick up a Wacom tablet. It fits to the Zbrush interface hand-in-glove and you'll be thankful you're not trying to manipulate objects with your mouse.
__________________ Sometimes, "I hit it with my axe" is the best solution. |
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| | #8 (permalink) | |
| The Purple ![]() ![]() ![]() ![]()
Kinda at work. Somewhat.
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My Mood: | Quote:
Also, yes, WACOM tablets are seks, and from what I've seen of Z-Brush, would be a perfect addition. | |
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| | #9 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
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| | #10 (permalink) |
| Musical Alchemist ![]() ![]() ![]() ![]()
Mixolydian
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| Thank you so much. Stroker has recently spent some time learning Blender and has been recommending it as well. I suppose it would make sense to give it a try before I spend money. Silo is quite inexpensive as well. My sculpts are going to be relatively simple compared with what most of these tools can do. The texturing part is what really concerns me. I had a friend create a simple cello body for me, just as a test. I have no idea how I would apply a realistic wood texture to that shape and have it look nice - but I guess that is what the UV mapping is for. I have so much to learn. |
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| | #11 (permalink) |
| Rotisserie/Compulsive ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]()
caffienating
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Business: Apocalips Japan | I use Z for most of my sculpties.. also the texturing methods are excellent.. not outside Z at all i find it the most excellent tool for making sculpties. .. theres also Zsculpty rezzer that will assemble your sculpts inworld... for non organics i would recommend AC3D.. its affordable and the learning curve isnt too great |
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| | #12 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]()
lickin' ur status
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![]() But I do like it for things it can do, and it has some features I wish modo had. Its edge modeling is really simple and easy. Blender is still a good one for doing inorganics... and for sharp edges you may find Blender to be a useful tool in your arsenal. | |
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| | #13 (permalink) |
| The Purple ![]() ![]() ![]() ![]()
Kinda at work. Somewhat.
Join Date: Dec 2007 Location: Somewhere purple, Germany
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My Mood: | As an additional thought: I am not a Blender fangirl that wants everybody to use only that thing. I like the right tool for the right job, which is why I also bought TATARA - Sculpted Prim Previewer and Editor - Ver. 4.0 from SLX after I got used to Blender, since it is a perfect addition for making Sculpts with symmetric, geometric shapes. Likewise I'd use ZBrush for the organics. Blender for the non-organic, architectural, synthetic and technical, Tatara for symmetric and twisted shapes, Zbrush for the aformentioned organics. Many 3D artists use a whole slide of tools to achieve their art, I don't see this case as being different. The reason I had to mention the Blender tutorials in this thread is because I also was one of the people downright disgusted and scared of the blender UI..the youtube tutorials actually made me like it, and a friend I introduced them to a few days ago has already started to replace prims of his builds with sculpts. Had to mention 'em for that alone :> |
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| | #14 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]()
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| | #15 (permalink) |
| Musical Alchemist ![]() ![]() ![]() ![]()
Mixolydian
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| Ok, you guys have convinced me to get started with Blender. It sounds very well-suited to inorganics and objects that need hard edges, which is exactly what I will be sculpting. I can always add more tools to my toolbox later (ZBrush sounds like a lot of fun). |
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| | #17 (permalink) | |
| The Purple ![]() ![]() ![]() ![]()
Kinda at work. Somewhat.
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If you need any help with the setup, yell. | |
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| | #18 (permalink) |
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| I have to agree with most everything that's been said. Zbrush is an amazing tool for sculpting organic shapes but should be used in conjunction with another modelling app such as those mentioned. Someone had asked in the other forums if Zbrush was suitable for making shoes, which it definitely is, although don't expect it to make razor sharp edges or a lot of straight lines. I think some of the important features a regular modelling app like blender, Silo, Hexagon, and Modo etc need to fully complement Zbrush are edge tools including slide and loop subdivision as this is where you'll get sharp edges if needed. Yes I love my Silo too, it's uncluttered and has a few tools that just work so much better than comparable ones in other apps. If I recall correctly AC3D had no edge/loop tools which for me killed it. I only played with the demo so If I'm wrong, please correct me. If you end up using more than just Zbrush to make your sculpties, be aware that the sculpt map baker plugin is picky about the format the file was saved in. Not all .OBJ files are created equally when saved. You can swap back and forth between some apps such as Zbrush and Modo, but say if you create a model in Zbrush, then save as an obj and work on it in Cinema4d or some other apps and save it back to obj, Zbrush will let you work on it but will crash when trying to bake the sculpt map. It's not a fault of Zbrush but the plugin which was made to adhere to specific rules. So to avoid headaches, I just do all my map baking in Blender. |
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| | #19 (permalink) |
| Rotisserie/Compulsive ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]()
caffienating
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Business: Apocalips Japan | there is one small unbeknownst thing about Z that i truly love.. i save my sculptmaps as bmp... and when copybotted and brought back inworld by nasty ppls.. the poles of the sculpty become wonderfully fucked up =^^= |
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| | #21 (permalink) |
| Rotisserie/Compulsive ![]() ![]() ![]() ![]() ![]() ![]() SLU Supporter ![]() ![]() ![]()
caffienating
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Business: Apocalips Japan | nope.. z makes 32x33 for a sphere.. whereas everyone else likes a good 32 32.. the one line goes poof and so does the very neat and smooth pole |
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| | #22 (permalink) |
| Tarot Obsessor ![]() ![]() ![]() ![]()
Zzzt zzzt zzzt
| Wings3d for hard-edged models. Zbrush for organic or curved models. Works better.
__________________ Slick closed until further notice. Recidivist Sideways: YOU'LL TAKE MY ROUGH, BUTTERY FRIENDSHIP, AND YOU'LL LIKE IT |
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| | #24 (permalink) |
| Senior Member ![]() ![]() | I wouldn't advise anyone spend money on an application that they will only use 10% of it's features when you can get those same 10% for free in blender. blenders tools might not have the amount of options or finese that zbrush has but you have to remember those tools in zbrush are designed for making normal maps for very high polygon models and are not applicable to second life sculpties at all. |
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| | #25 (permalink) |
| The Purple ![]() ![]() ![]() ![]()
Kinda at work. Somewhat.
Join Date: Dec 2007 Location: Somewhere purple, Germany
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My Mood: | Yes, but that does not matter. Somebody copying the texture to their drive and re-uploading it losslees would upload the identical texture, so there would be no difference to your version and theirs. The image does not know it was made in Z-Brush. |
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