| Content Creation Discuss building, scripting, and other forms of content creation for SL. |
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| Scripter Most Ordinary ![]() ![]() Join Date: Mar 2009 Location: Where ever i lay my hat, that's my home
Posts: 394
My Mood: SL Join Date: 14/03/09 this AV
Business: None | Help with new build (good scripter bad builder....) Help in getting my club built... I am building a club, The entry point is a Spaceship Landing Bay, (incorporating vendors and TPs to other locations.) (40 x 15 + 10 (sloping sides) At the far end (40 meters away) there are 2 stairs going up to the dance / bar area (50 x 40 with large triangle roof (i would have prefered up and Domed roof with starfield above but a bit beyond my skills)) I would like to add a command deck to the ship forward of the dance area but not sure how to make it look good, I am using megaprims but i am not sure how to make it match the shape of the landing bay etc. so any advise or in world help would be great. |
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| Just trying to get by ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Milana's dom and Rhonda's
babydoll
Join Date: Oct 2007 Location: Detroit, Mi.
Posts: 16,467
My Mood: SL Join Date: 5/4/2007 Blog Entries: 15 | I haven't worked with megaprims, Makoto, but I know you can copy a prim - or linked prims - by clicking on it and then holding Shift (on Windoze systems) while your drag the item.
__________________ Ned Take 'er easy for all the sinners of the world, dude. Abide. And amen. http://www.dudeism.com/ My Unitarian Jihad Name is: The Claymore of Loving Kindness Unitarian Jihad ![]() Bea and Ned's SL Pics (Mostly SFW) |
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| | #3 (permalink) |
| Scripter Most Ordinary ![]() ![]() Join Date: Mar 2009 Location: Where ever i lay my hat, that's my home
Posts: 394
My Mood: SL Join Date: 14/03/09 this AV
Business: None | i didnt know that i usually use the create copy function as it duplicates the prim exactly and exactly next to the original (so depending on the side you click you can dupe anything. And no messing around trying to match them up as they are alerady matched |
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| Laughter is a great thing ![]() ![]()
Ariadne Korda
Join Date: Dec 2008 Location: France
Posts: 768
My Mood: SLShopper Ads: 4 SL Join Date: January 2007
Business: Vent du sud Blog Entries: 26 | Quote:
Domed roof: turn the megaprim for the roof into a sphere. Then hollow and either dimple or path cut - worth playing around to get the texture looking good too. If you don't feel up to calculating touching prims by using the axis co-ordinates, there's a free gizmo called the Prim Master (basic version, the pro one isn't free but I think is only around 200L). And probably awhole lot of other alignment tools but I know the Prim Master works on megas.
__________________ Decor with a difference A great new Mediterranean setting Original, beautiful things for your home Classy fashion Contact Ariadne Korda http://slurl.com/secondlife/Graces/128/198/22 | |
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| Scripter Most Ordinary ![]() ![]() Join Date: Mar 2009 Location: Where ever i lay my hat, that's my home
Posts: 394
My Mood: SL Join Date: 14/03/09 this AV
Business: None | Thanks for that, i use particle wizard and saw an interesting youtube vid about a prim wizard that does Sculpties The biggest problem for me is textures (i cant do art to save my life) and i have in my minds eye how i want it to look. but the tools i have (photoshop CS on my mac and Fireworks on Mac and PC (part of macromedia fireworks) I have looked around on the internet but havent found many decent ready to use textures and i have over 50,000 textures in world someone gave me. |
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| | #8 (permalink) |
| Senior Member ![]() ![]() ![]()
bok bok bok
| When i first started out, i was given a whole bunch of textures with dubious origins, and while they often worked for the build I had in mind, they didn't fit completely, and it would be quite easy to find other builds with exactly the same textures. I have seen some rather large and somewhat well known builds using the same textures, and to be honest, it gets really boring after a while. Also, it's quite easy to recognize textures that were ripped from other games... so keep that in mind. So I started making my own. Since you mention you have Photoshop already, I think that's pretty much all you need. The important thing is to build up a library of suitable raw textures to draw from. I keep a number of wood, stone, plastic and metal textures, and will not hesitate to take a photo of an interesting shape or texture if i see one. You can then play around with these components and work them together more believably through the use of custom brushes, hue and sharpness adjustments, shading, etc. You can also use Photoshop to make seamless textures too - Pattern Maker in 'Filters' is cool for making random effects, but if you want more control, use 'Offset' in Filters>Other, which will offset your layer a given number of pixels horizontally or vertically, allowing you to avoid making obvious seams. |
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| | #9 (permalink) |
| Prim Thrower ![]()
The English Invasion
| You can downlead a free 30 day trial copy of Filter Forge, which is compatible with photoshop and has a library of over a 1000+ texture presets you can download and mess with. It creates seamless tiling textures at the click of a mouse too, and very nice ones. I can probably help you with the building/texturing if you like. I mainly build prefabs so I'm used to working with megaprims and getting the maths right to make things fit. I'm no mean texturiser too |
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