| Content Creation Discuss building, scripting, and other forms of content creation for SL. |
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| | #26 (permalink) | |
| exp(ln(Gearhead)) ![]() ![]() ![]() ![]() ![]() | Quote:
Do get the Domino scripts running. It's cut my sculpty development time by a factor of 10 or more already. | |
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| | #27 (permalink) | ||
| Senior Member ![]() ![]() ![]() | Where were you trying to install them? My scripts are installed in: (blender folder)> .blender> scripts. Quote:
Edit: Also! Quote:
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| | #28 (permalink) |
| Senior Member ![]() ![]() ![]() ![]()
Behold, the power of flopsy
ears.
| I don't have a Blender/.blender/scripts folder for 2.46. I don't even have a Blender/.blender folder. I've got hidden files set to show, and there still appears to be nothing. I tried putting the scripts into the scripts folders for earlier versions of Blender I'd installed, but no luck. |
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| | #31 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]()
Behold, the power of flopsy
ears.
| Quote:
EDIT: Unzipping file didn't do anything. There weren't any executables inside. Maybe I need to actually reinstall it, instead of half assedly unzipping a file I found lying around. EDIT II: Reinstalled Python. Didn't create any folders. Seriously, I'll just stick with Levitsky's method for now. Last edited by Miriel Enfield; 08-22-2008 at 01:42 PM. | |
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| | #32 (permalink) |
| Kitten Fuzz ![]() ![]() ![]() ![]() Join Date: Jan 2008 Location: Los Angeles
Posts: 2,546
SL Join Date: May 2004
Business: Church of Luxe Blog Entries: 17 | Jeez. I feel for you, Miriel. |
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| | #35 (permalink) |
| Senior Member ![]() ![]() ![]() | Yaaay ![]() ![]() ![]() ![]() ![]() Looking back, i'm still not sure why your download of 2.46 wasn't coming up with a .blender/scripts folder I think i'm using a third party build of 2.46 though, and I'm not sure why i did that - perhaps it was because i ended up having similar issues finding the .blender/scripts folders? I'm not sure - it was a while ago. I'm still kind of annoyed 2.46 changed texture baking somehow, and I never bothered to look up how to achieve what I was trying to do in the new version. As a result, I still keep a copy of 2.45 around for the rare times I want a bake from Blender. |
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| | #37 (permalink) |
| Mostly Harmless ![]() Join Date: Oct 2008 Location: Canada
Posts: 9
SL Join Date: Ohh, sometime in 06
Business: 1A - Hardware Lighting, Sloundbyte, Group 216
| I had the same problem last night (scripts folder) I drug down the settings pannel, and defined the scripts folder - Saved settings as default - and was good to go. (Just make your own folder and point blender to it). There are some great video tutorials out there using the scripts. The one that had the most impact on me was the Sculptie LOD info. That helped ALOT. I now build all my sculpties in LOD1, then Tweakk for details in LOD2 & 3. |
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| | #38 (permalink) |
| Senior Member ![]() ![]()
Blue Marsified
| The scripts folder is determined when you install Blender.. it asks you where you want to store user data.. choose the other option than the default which puts the scripts in your user folder somewhere. As for the sculpt map it looks like you have somehow broken the UV layout. I have used all the methods mentionned here.. so am pretty familiar with what could go wrong. Can you post a screen shot that shows your uv image editor window in edit mode? (purple squares or yellow dots with purple squares. Also a possible answer.. Amanda's method involves creating a material manually for the sculptie bake.. looking closely at your original map.. is there some shading or specular turned on? make sure you are baking the texture only and not a full render. Now I am total Blender Fanboy here but i can understand your frustration.. to be honest for these kind of hacky separated sculpties I might be tempted to try it with Sculpty paint instead. -why Last edited by whyroc; 10-09-2008 at 03:21 PM. Reason: more info |
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| | #39 (permalink) | |
| Is this thing ON?!? ![]() ![]() ![]() ![]()
Virtually burned out.
Join Date: Oct 2007 Location: Ontario, Canada
Posts: 2,290
My Mood: SLShopper Ads: 7 SL Join Date: March 17, 2007
Business: BEARly There Enterprises | Quote:
Although the computer generated voiceovers drive me nuts. ![]() Glad to hear you got the scripts running Miriel. I like playing around in PrimBlender (especially things that mix normal prims with sculpties) as well to build things to SL scale then use Domino's scripts to create the UV for the sculpties. | |
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| | #40 (permalink) |
| Notorious Griefer ![]() ![]()
ffffffffffff
Join Date: Oct 2007
Posts: 367
My Mood: | Edit because I didn't RTFT and didn't know you weren't using Domino's scripts But yea, those scripts combined with sculpts are the best way to model sculpts period. Complete and total per-vert accuracy and representation, flawless import/export, the "compressible" option that doesn't interpolate points (so they are the smallest possible sizes), all stitching types supported, and more. Here's a tip for how to tweak a sculpt by its smallest possible values: load a sculpt map into Blender (bake, save, and re-import first in you already have one in Blender), and set the object size to 2.55x2.55x2.55 units, and the position to 1.275x1.275x1.275. This aligns the sculpt so that the smallest gridlines represent the "jumps" in value of the 255 color values per channel. So, you can create very clean curves and straight lines by tweaking verts along the grid intersections. This method of tweaking rivals photoshop for perfection. Last edited by Aminom Marvin; 10-18-2008 at 01:00 AM. |
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