Blender Sculptie Baking Problem - Page 2 - SLUniverse Forums
 
Navigation » SLUniverse Forums > Development Discussion and Support > Content Creation » Blender Sculptie Baking Problem


Content Creation Discuss building, scripting, and other forms of content creation for SL.

Reply
 
LinkBack Thread Tools Display Modes
Old 08-22-2008, 12:44 PM   #26 (permalink)
exp(ln(Gearhead))
 
Aodhan McDunnough's Avatar
 
Join Date: Jun 2007
Location: Philippines
Posts: 5,841
My Mood:
SLShopper Ads: 2
SL Join Date: March 28, 2006
Business: Aodhan's Forge
Blog Entries: 2
Quote:
Originally Posted by Miriel Enfield View Post
I guess I can try the Domino scripts later, though I'll be honest: I really fucking hate Blender's UI. Nothing with it is easy for me. Any time I try to learn to do anything new with it, it takes me days, even if I have a manual in front of me. I've never used scripts much, and I really, really don't care to deal with the hours upon hours of frustration that it will very probably involve.

I managed to get some branches that worked (manual editing of the map plus breaking up the cylinder different), but I'll consider the scripts next time I'm dealing with something like this, if it's too hard to fix manually and there's no workaround.

EDIT: I attempted to install the scripts. The directory I am supposed to install them into doesn't exist. The directory it's supposed to be inside doesn't exist. Fuck this stupid program; I'll continue to muddle through the way I have been.

EDIT II: But thank you to everyone who's attempted to help!
It's a hidden folder. In Linux it's .blender/scripts (dot included)

Do get the Domino scripts running. It's cut my sculpty development time by a factor of 10 or more already.
Aodhan McDunnough is offline   Reply With Quote
Old 08-22-2008, 01:08 PM   #27 (permalink)
Senior Member
 
Aki Shichiroji's Avatar
 
Join Date: Aug 2007
Location: Toronto
Posts: 1,741
My Mood:
SLShopper Ads: 14
SL Join Date: 7/22/2006
Business: Organica
Send a message via ICQ to Aki Shichiroji Send a message via AIM to Aki Shichiroji Send a message via MSN to Aki Shichiroji Send a message via Yahoo to Aki Shichiroji Send a message via Skype™ to Aki Shichiroji
Where were you trying to install them?

My scripts are installed in: (blender folder)> .blender> scripts.

Quote:
Installation

copy the .py files to your Blender scripts directory as listed below.

Linux: ~/.blender/scripts
Mac: /Applications/blender/blender.app/Contents/MacOS/.blender/scripts/
Windows XP: c:\Program Files\Blender Foundation\Blender\.blender\scripts
Windows Vista: C:\Users\USERNAME\AppData\Roaming\Blender Foundation\Blender\.blender\scripts
- Blender Python Scripts for Second Life Primitives


Edit: Also!
Quote:
If you can't find your scripts directory, then create a new text in Blender and paste the following code into it:

import Blender
print Blender.Get('scriptsdir')

If you press alt-p ( File - Run Python Script ) then the correct directory to install the scripts will be printed on the console.
__________________

Also See: Portfolio | Blog | Flickr | Illustration
Aki Shichiroji is offline   Reply With Quote
Old 08-22-2008, 01:16 PM   #28 (permalink)
Senior Member
 
Miriel Enfield's Avatar
Behold, the power of flopsy ears.
 
Join Date: Sep 2007
Posts: 2,469
My Mood:
SLShopper Ads: 3
I don't have a Blender/.blender/scripts folder for 2.46. I don't even have a Blender/.blender folder. I've got hidden files set to show, and there still appears to be nothing.

I tried putting the scripts into the scripts folders for earlier versions of Blender I'd installed, but no luck.
Miriel Enfield is offline   Reply With Quote
Old 08-22-2008, 01:24 PM   #29 (permalink)
Senior Member
 
Aki Shichiroji's Avatar
 
Join Date: Aug 2007
Location: Toronto
Posts: 1,741
My Mood:
SLShopper Ads: 14
SL Join Date: 7/22/2006
Business: Organica
Send a message via ICQ to Aki Shichiroji Send a message via AIM to Aki Shichiroji Send a message via MSN to Aki Shichiroji Send a message via Yahoo to Aki Shichiroji Send a message via Skype™ to Aki Shichiroji
Do you have Python installed already?
I may be wrong, but I think Blender may create a scripts folder after it finds that Python is installed?
Aki Shichiroji is offline   Reply With Quote
Old 08-22-2008, 01:25 PM   #30 (permalink)
Meh(Tee Em)
 
Atashi Yue's Avatar
Outside the Median
 
Join Date: Oct 2007
Posts: 1,210
My Mood:
SLShopper Ads: 5
Ugh. Blender is the hemorrhoid of 3D applications. Just bleh.
Atashi Yue is offline   Reply With Quote
2 Users Groaned:
1 User Agreed:
2 Users Disagreed:
Old 08-22-2008, 01:33 PM   #31 (permalink)
Senior Member
 
Miriel Enfield's Avatar
Behold, the power of flopsy ears.
 
Join Date: Sep 2007
Posts: 2,469
My Mood:
SLShopper Ads: 3
Quote:
Originally Posted by Aki Shichiroji View Post
Do you have Python installed already?
I may be wrong, but I think Blender may create a scripts folder after it finds that Python is installed?
I know I did for earlier versions of Blender, but there's a zipped Python file sitting in my Blender 2.46 directory, so I'll try that.

EDIT: Unzipping file didn't do anything. There weren't any executables inside. Maybe I need to actually reinstall it, instead of half assedly unzipping a file I found lying around.

EDIT II: Reinstalled Python. Didn't create any folders. Seriously, I'll just stick with Levitsky's method for now.

Last edited by Miriel Enfield; 08-22-2008 at 01:42 PM.
Miriel Enfield is offline   Reply With Quote
Old 08-22-2008, 02:59 PM   #32 (permalink)
Kitten Fuzz
 
Lo Jacobs's Avatar
 
Join Date: Jan 2008
Location: Los Angeles
Posts: 2,546
SL Join Date: May 2004
Business: Church of Luxe
Blog Entries: 17

Awards: 1
Special Achievement in Thread Titling 
Jeez. I feel for you, Miriel.
__________________
MY STORE//MY BLOG//FLICKR//EMAIL
Lo Jacobs is offline   Reply With Quote
1 User Said Thanks:
Old 08-27-2008, 01:32 PM   #33 (permalink)
Senior Member
 
Miriel Enfield's Avatar
Behold, the power of flopsy ears.
 
Join Date: Sep 2007
Posts: 2,469
My Mood:
SLShopper Ads: 3
I installed 2.47, and that did come with a .blender/scripts file, so I've finally gotten the scripts working. No more noise! And it's not a hard to use so far.
Miriel Enfield is offline   Reply With Quote
Old 08-27-2008, 01:38 PM   #34 (permalink)
exp(ln(Gearhead))
 
Aodhan McDunnough's Avatar
 
Join Date: Jun 2007
Location: Philippines
Posts: 5,841
My Mood:
SLShopper Ads: 2
SL Join Date: March 28, 2006
Business: Aodhan's Forge
Blog Entries: 2
Quote:
Originally Posted by Miriel Enfield View Post
I installed 2.47, and that did come with a .blender/scripts file, so I've finally gotten the scripts working. No more noise! And it's not a hard to use so far.



Speaking of which I have yet to drop 2.47 in.
Aodhan McDunnough is offline   Reply With Quote
1 User Said Thanks:
Old 08-28-2008, 10:22 AM   #35 (permalink)
Senior Member
 
Aki Shichiroji's Avatar
 
Join Date: Aug 2007
Location: Toronto
Posts: 1,741
My Mood:
SLShopper Ads: 14
SL Join Date: 7/22/2006
Business: Organica
Send a message via ICQ to Aki Shichiroji Send a message via AIM to Aki Shichiroji Send a message via MSN to Aki Shichiroji Send a message via Yahoo to Aki Shichiroji Send a message via Skype™ to Aki Shichiroji
Yaaay

Looking back, i'm still not sure why your download of 2.46 wasn't coming up with a .blender/scripts folder I think i'm using a third party build of 2.46 though, and I'm not sure why i did that - perhaps it was because i ended up having similar issues finding the .blender/scripts folders? I'm not sure - it was a while ago.

I'm still kind of annoyed 2.46 changed texture baking somehow, and I never bothered to look up how to achieve what I was trying to do in the new version. As a result, I still keep a copy of 2.45 around for the rare times I want a bake from Blender.
Aki Shichiroji is offline   Reply With Quote
1 User Said Thanks:
Old 08-28-2008, 01:52 PM   #36 (permalink)
Senior Member
 
Miriel Enfield's Avatar
Behold, the power of flopsy ears.
 
Join Date: Sep 2007
Posts: 2,469
My Mood:
SLShopper Ads: 3
Quote:
Originally Posted by Aki Shichiroji View Post
Looking back, i'm still not sure why your download of 2.46 wasn't coming up with a .blender/scripts folder
The only thing I can think if is that I installed from the .exe, and the installer either didn't come with those folders or decided I didn't need them. I don't know, though.
Miriel Enfield is offline   Reply With Quote
Old 10-09-2008, 01:23 PM   #37 (permalink)
Mostly Harmless
 
Join Date: Oct 2008
Location: Canada
Posts: 9
SL Join Date: Ohh, sometime in 06
Business: 1A - Hardware Lighting, Sloundbyte, Group 216
I had the same problem last night (scripts folder) I drug down the settings pannel, and defined the scripts folder - Saved settings as default - and was good to go. (Just make your own folder and point blender to it).

There are some great video tutorials out there using the scripts. The one that had the most impact on me was the Sculptie LOD info. That helped ALOT. I now build all my sculpties in LOD1, then Tweakk for details in LOD2 & 3.
Mike1a_Brody is offline   Reply With Quote
Old 10-09-2008, 03:14 PM   #38 (permalink)
Senior Member
 
whyroc's Avatar
Blue Marsified
 
Join Date: Oct 2007
Posts: 163
Send a message via Skype™ to whyroc
The scripts folder is determined when you install Blender.. it asks you where you want to store user data.. choose the other option than the default which puts the scripts in your user folder somewhere.

As for the sculpt map it looks like you have somehow broken the UV layout. I have used all the methods mentionned here.. so am pretty familiar with what could go wrong. Can you post a screen shot that shows your uv image editor window in edit mode? (purple squares or yellow dots with purple squares.

Also a possible answer.. Amanda's method involves creating a material manually for the sculptie bake.. looking closely at your original map.. is there some shading or specular turned on? make sure you are baking the texture only and not a full render.

Now I am total Blender Fanboy here but i can understand your frustration.. to be honest for these kind of hacky separated sculpties I might be tempted to try it with Sculpty paint instead.

-why
__________________
Come visit our new City on Blue Mars, now open for preview:

http://gridrock.com/

Last edited by whyroc; 10-09-2008 at 03:21 PM. Reason: more info
whyroc is offline   Reply With Quote
Old 10-09-2008, 11:00 PM   #39 (permalink)
Is this thing ON?!?
 
BEARintheMorning's Avatar
Virtually burned out.
 
Join Date: Oct 2007
Location: Ontario, Canada
Posts: 2,290
My Mood:
SLShopper Ads: 7
SL Join Date: March 17, 2007
Send a message via MSN to BEARintheMorning Send a message via Yahoo to BEARintheMorning
Quote:
Originally Posted by Mike1a_Brody View Post
I had the same problem last night (scripts folder) I drug down the settings pannel, and defined the scripts folder - Saved settings as default - and was good to go. (Just make your own folder and point blender to it).

There are some great video tutorials out there using the scripts. The one that had the most impact on me was the Sculptie LOD info. That helped ALOT. I now build all my sculpties in LOD1, then Tweakk for details in LOD2 & 3.
These tutorials helped me a ton - The blender trail … « machinimatrix

Although the computer generated voiceovers drive me nuts.

Glad to hear you got the scripts running Miriel. I like playing around in PrimBlender (especially things that mix normal prims with sculpties) as well to build things to SL scale then use Domino's scripts to create the UV for the sculpties.
__________________


You know you're addicted to drag racing when:

During the winter, you roll the windows down just to smell the tire smoke from skidding tires.
BEARintheMorning is offline   Reply With Quote
Old 10-18-2008, 12:52 AM   #40 (permalink)
Notorious Griefer
 
Aminom Marvin's Avatar
ffffffffffff
 
Join Date: Oct 2007
Posts: 367
My Mood:
Edit because I didn't RTFT and didn't know you weren't using Domino's scripts But yea, those scripts combined with sculpts are the best way to model sculpts period. Complete and total per-vert accuracy and representation, flawless import/export, the "compressible" option that doesn't interpolate points (so they are the smallest possible sizes), all stitching types supported, and more.

Here's a tip for how to tweak a sculpt by its smallest possible values: load a sculpt map into Blender (bake, save, and re-import first in you already have one in Blender), and set the object size to 2.55x2.55x2.55 units, and the position to 1.275x1.275x1.275. This aligns the sculpt so that the smallest gridlines represent the "jumps" in value of the 255 color values per channel. So, you can create very clean curves and straight lines by tweaking verts along the grid intersections. This method of tweaking rivals photoshop for perfection.

Last edited by Aminom Marvin; 10-18-2008 at 01:00 AM.
Aminom Marvin is offline   Reply With Quote
1 User Said Thanks:
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On