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Old 06-19-2012, 08:35 AM   #26 (permalink)
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Quote:
Originally Posted by Adeon Writer View Post
I am not a fan of point-to-goto or "run towards cursor" style movement control. Give me WASD or I'm just controlling a game character. Barely.
Apparently you can use WASD on it, point and click, I'm so used to WASD that point and click feels wrong, but I know I used to quite happily use it games like Monkey Island, but that was a while back now!
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Old 06-19-2012, 08:42 AM   #27 (permalink)
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Originally Posted by Adeon Writer View Post
I am not a fan of point-to-goto or "run towards cursor" style movement control. Give me WASD or I'm just controlling a game character. Barely.
It has wasd/arrows, and space to jump.
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Old 06-19-2012, 09:05 AM   #28 (permalink)
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Originally Posted by Cerise View Post
It has wasd/arrows, and space to jump.
Good. Now just remove Facebook from it and I might touch it.
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Old 06-19-2012, 09:33 AM   #29 (permalink)
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Originally Posted by Adeon Writer View Post
I am not a fan of point-to-goto or "run towards cursor" style movement control. Give me WASD or I'm just controlling a game character. Barely.
I mentioned making point-click an option to one of the Cloud Party devs so you could just use the WASD and he said that it was something quite a few of the devs thought as well. I imagine if enough users mention it then it will become optional.
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Old 06-19-2012, 09:46 AM   #30 (permalink)
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Originally Posted by Cerise View Post
It has wasd/arrows, and space to jump.
There is also a weird bug that means that when you type an apostrophe in chat you sometimes jump!
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Old 06-19-2012, 10:20 AM   #31 (permalink)
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I like the cell phone too; well organized...LL should take note. Last night I headed to one of the sandboxes to play with some prim. Are the tools limited because it is beta? Couldn't figure out how to link, apply texture, etc. Looked at the help documentation and it seemed to have been written for a previous version.

I am having trouble with controlling the cam...but I think that is due to my being uncoordinated; I also tend to get whoozy in mouselook so that might be part of the issue.

Still, I like the feel of it and think I will like it more as I become used to it. Tonite will focus on furnishing my home!

Yada yada using Tapatalk 2
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Old 06-19-2012, 10:34 AM   #32 (permalink)
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Originally Posted by Sunshine Carami View Post
Are the tools limited because it is beta? Couldn't figure out how to link, apply texture, etc. Looked at the help documentation and it seemed to have been written for a previous version.

I am having trouble with controlling the cam...but I think that is due to my being uncoordinated; I also tend to get whoozy in mouselook so that might be part of the issue.
I imagine the build tools will develop with time - I was actually quite impressed with them for a first release.

The camera does need some work and is pretty hopeless when building, especially in enclosed spaces. It took me about 5 times as long to make a nice glass carport for my house as it would in SL, mainly thanks to lousy build camera movements.
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Old 06-19-2012, 10:35 AM   #33 (permalink)
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Had a peek and a play. Sorry, but it's far from impressive.

Yes it runs in a browser you can get started instantly, downside, it runs in a browser. Seriously, past the initial super fast login and easy access from facebook, it's all bad news, everything you hate about SL will just be amplified once it gets busy.

They have the basics of something SL-esque in place, but none of the social. What keeps you going back to SL? the plywood prims? hardly.

Anon access, wow, that won't last a week out of beta. Ok so you can't build, but you can follow someone around and call them names all day long. If you can find a way to have someone removed or blocked, then well, there is TOR and you're in the realm of disposable FB accounts and weapons that push people.

Everything up right now will certainly not last, drop 500 users on it and the sky will be solid floating islands and claimed yet empty newbie homes. The starter sandbox will be buried under miles of plywood (really? plywood .. and a duck walk too!) The click an island thing is nice, but only works when you have 6 islands all close together.

Might be an idea to hold back uploading your IP to test the platform, maybe you should wait and see what the ToS looks like, be a bit of bind if it turns out to be like pinterests (as in, you upload it, we own it).

To be honest this beta just raises so many questions, the first to mind would be is Rodvik cranking up the legal attack dogs.
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Old 06-19-2012, 11:06 AM   #34 (permalink)
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Originally Posted by Trinity Dejavu View Post
They have the basics of something SL-esque in place, but none of the social. What keeps you going back to SL? the plywood prims? hardly.
That did puzzle me as well - maybe 'Cloud World' was taken, but so far it seems like 'Cloud Party' without a party. But I am willing to give them the benefit of the doubt for now.

What is more worrying for me is the speed it runs at on my netbook. It's about the same as SL even on it's lowest graphics settings. And using SL Viewer 1 would be faster and yet SL is rendering much more. Does WebGL really make it that slow?
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Old 06-19-2012, 11:07 AM   #35 (permalink)
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ah the pedos have a new habbo hotel to play on now i see. Now they have even more access to rl kids
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Old 06-19-2012, 11:14 AM   #36 (permalink)
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What is more worrying for me is the speed it runs at on my netbook. It's about the same as SL even on it's lowest graphics settings. And using SL Viewer 1 would be faster and yet SL is rendering much more. Does WebGL really make it that slow?
WebGL is still very much a work in progress and totally depends on the browser and version. I'm getting a pretty nice frame rate but terrible UI glitches and hangs on Chrome, a so-so frame rate but a fully working UI on Firefox.

If anyone is curious, this is what their basic door script looks like.
Code:
function click() {
  if (get('status') === 'open') {
    say('Closing: Setting to ' + get('closed_rot'));
    setRot({rot:get('closed_rot')});
    set('status', 'closed');
  } else {
    say('Opening: Setting to ' + get('open_rot'));
    setRot({rot:get('open_rot')});
    set('status', 'open');
  }
}

handlerCreate({
  name: 'click',
  channel:'direct',
  message:'clickStart'
});


function init() {
  var rot = getRot();
  set('closed_rot', rot);
  var closed_rot = getRot();
  closed_rot[2] += 90;
  set('open_rot', closed_rot);
  set('status', 'closed');
}

call('init');
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Old 06-19-2012, 11:15 AM   #37 (permalink)
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looks like curiously like javascript. might be be able to do some vile things with that

Quote:
Originally Posted by Cerise View Post
WebGL is still very much a work in progress and totally depends on the browser and version. I'm getting a pretty nice frame rate but terrible UI glitches and hangs on Chrome, a so-so frame rate but a fully working UI on Firefox.

If anyone is curious, this is what their basic door script looks like.
Code:
function click() {
  if (get('status') === 'open') {
    say('Closing: Setting to ' + get('closed_rot'));
    setRot({rot:get('closed_rot')});
    set('status', 'closed');
  } else {
    say('Opening: Setting to ' + get('open_rot'));
    setRot({rot:get('open_rot')});
    set('status', 'open');
  }
}

handlerCreate({
  name: 'click',
  channel:'direct',
  message:'clickStart'
});


function init() {
  var rot = getRot();
  set('closed_rot', rot);
  var closed_rot = getRot();
  closed_rot[2] += 90;
  set('open_rot', closed_rot);
  set('status', 'closed');
}

call('init');
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Old 06-19-2012, 11:32 AM   #38 (permalink)
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Originally Posted by Yoshiko Fazuku View Post
looks like curiously like javascript. might be be able to do some vile things with that
Yes, it apparenly is layered on top of JS, the math package seems to be identical (except that it uses degrees instead of rads) .
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Old 06-19-2012, 12:05 PM   #39 (permalink)
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Quote:
Originally Posted by Cerise View Post
WebGL is still very much a work in progress and totally depends on the browser and version. I'm getting a pretty nice frame rate but terrible UI glitches and hangs on Chrome, a so-so frame rate but a fully working UI on Firefox.

If anyone is curious, this is what their basic door script looks like.
Code:
function click() {
  if (get('status') === 'open') {
    say('Closing: Setting to ' + get('closed_rot'));
    setRot({rot:get('closed_rot')});
    set('status', 'closed');
  } else {
    say('Opening: Setting to ' + get('open_rot'));
    setRot({rot:get('open_rot')});
    set('status', 'open');
  }
}

handlerCreate({
  name: 'click',
  channel:'direct',
  message:'clickStart'
});


function init() {
  var rot = getRot();
  set('closed_rot', rot);
  var closed_rot = getRot();
  closed_rot[2] += 90;
  set('open_rot', closed_rot);
  set('status', 'closed');
}

call('init');
I can't diss it, I've seen some really awful LSL door scripts that go on for pages.

But yeah... LSL comparison:

default{
touch_start(integer t){
llSetLocalRot(<openRot>);
state open; }}

state open{
touch_start(integer t){
llSetLocalRot(<closedRot>);
state default; }}
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Old 06-19-2012, 12:13 PM   #40 (permalink)
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Also had a look at their balloon tether script - am not a good scripter but seemed much longer that an LSL equivalent, but then JS is better known by many.
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Old 06-19-2012, 12:27 PM   #41 (permalink)
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Quote:
Originally Posted by Hitomi Tiponi View Post
That did puzzle me as well - maybe 'Cloud World' was taken, but so far it seems like 'Cloud Party' without a party. But I am willing to give them the benefit of the doubt for now.
It doesn't even have the barest features one would need to throw a virtual world party by any standards. Even Twinity managed that.

Quote:
Originally Posted by Hitomi Tiponi View Post
Does WebGL really make it that slow?
Yup.
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Old 06-19-2012, 12:44 PM   #42 (permalink)
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Old 06-19-2012, 12:47 PM   #43 (permalink)
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Stop spoiling the Cloud Party
Would have been more fun if it was a Clown Party
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Old 06-19-2012, 12:49 PM   #44 (permalink)
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Would have been more fun if it was a Clown Party
Or horrifying.... O . o
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Old 06-19-2012, 01:24 PM   #45 (permalink)
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It's a really valiant attempt, but I think they are aiming to be too much like SL. And that name, "Cloud Party" really? That's only a slight notch up from Hello Kitty.

I wouldn't be too quick to write it off because of the Facebook integration though. While there may be a significant number of SL user's who won't like it. The Facebook user count eclipses the SL one. If by chance this turned in to the next Farmville I don't think many people will be laughing.
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Old 06-19-2012, 01:49 PM   #46 (permalink)
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The Facebook user count eclipses the SL one. If by chance this turned in to the next Farmville I don't think many people will be laughing.
I'd be crying, and nearly am as it is. This is LL's dream --all of the tech with none of the freaks (no furries, no goreans, no kid avis).

No wonder Hamlet is crowing over it!
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Old 06-19-2012, 02:13 PM   #47 (permalink)
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Old 06-19-2012, 03:05 PM   #48 (permalink)
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Old 06-19-2012, 03:24 PM   #49 (permalink)
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My friend Raz wrote up a nice review:

http://razwelles.blogspot.com/2012/0...-some.html?m=1

I'm open to try it myself as soon as I don't need a Facebook account to do so.
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Old 06-19-2012, 03:51 PM   #50 (permalink)
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