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Old 07-18-2012, 06:32 AM   #451 (permalink)
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I headed back in again and had fun being chased around by 3 lovesick purple somethingjumpy. And got another house... Then I got annoyed and left again. XD
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Old 07-18-2012, 06:49 AM   #452 (permalink)
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Is there any way to register without going through Facebook? I'm tired of one-session Anonymous logins.
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Old 07-18-2012, 08:29 AM   #453 (permalink)
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Is there any way to register without going through Facebook? I'm tired of one-session Anonymous logins.
I have bot used it in a while but i thought there was an option to create an account. I'm probably (obviously) wrong.
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Old 07-18-2012, 11:24 AM   #454 (permalink)
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I revived an old anonymous fb account I made years ago, before I decided I was gonna risk putting my rl self up there. >.>
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Old 07-18-2012, 03:56 PM   #455 (permalink)
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Is there any way to register without going through Facebook? I'm tired of one-session Anonymous logins.
They still have it tied to Facebook at the moment. The only thing they have changed is that you can set your display name inworld to whatever you want. Keep in mind that someone can click your avatar and navigate to the Facebook page connected with your account though.
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Old 07-18-2012, 04:09 PM   #456 (permalink)
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I'm just not a fan of Facebook. But oof ... they did a bang-up job on Cloud Party. I have a feeling this one is going to become the new VW standard for a while.

IM GOING TO GET THERE FIRST AND INVENT TINIES. NO BLOOM DOLLS.
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Old 07-23-2012, 03:14 AM   #457 (permalink)
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What about the fact that people can get every texture what they see there in just 2 clicks?

Just login in to cloudparty and then go to help programs for developers. Then see recources. Offcourse it is different with each browser.
But wiuth each browser you can get every texture in simple steps.
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Old 07-23-2012, 03:16 AM   #458 (permalink)
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You can get textures from any 3D application, and have always been able to.
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Old 07-23-2012, 03:25 AM   #459 (permalink)
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yes thats true , but for example with sl and other grids you do need a special viewer for it. Now just anybody can take it.
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Old 07-23-2012, 03:25 AM   #460 (permalink)
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You used to be able to get the texture UUID from within the viewer itself.
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Old 07-23-2012, 06:08 AM   #461 (permalink)
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You used to be able to get the texture UUID from within the viewer itself.
And you still can in many TPV's.
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Old 07-23-2012, 08:29 AM   #462 (permalink)
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yes thats true , but for example with sl and other grids you do need a special viewer for it. Now just anybody can take it.
Aren't there also ways to grab the textures from the graphics card as they pass through? I vaguely remember something like that.
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Old 07-23-2012, 09:46 AM   #463 (permalink)
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Aren't there also ways to grab the textures from the graphics card as they pass through? I vaguely remember something like that.
GLIntercept. Because ripping textures from games was never really an unspeakable evil, until SL came along.
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Old 07-24-2012, 09:56 PM   #464 (permalink)
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I don't really care if somebody rips my UV maps I assign as textures for the materials. They are unusable on other models they only work with my model.

Now the model itself, that I do care about.
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Old 07-27-2012, 08:22 AM   #465 (permalink)
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Hmmm this kinda reminds me of the debates over Phoenix and seeing people online business. Because there is a way of doing something, doesn’t make it right. You haven’t easily been able to rip textures using Lindens own viewer for ages from what I understood. Yes there are tools for for it, but not included within the viewer itself. If someone wants to go ripping textures they need to go looking for a 3rd party app and consciously decide to rip a texture.

The thought of anyone just taking textures off of anything with ease through the main CP viewer may put off a lot of artists & texture makers.
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Old 07-27-2012, 08:46 AM   #466 (permalink)
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It's really no different than the rest of the Internet; you can swipe pictures from anywhere.

The difference with mesh model textures, are that, sure, you can grab them, but outside of the model they were made for, they are useless. You can't repurpose them like you can prim for textures.
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Old 07-27-2012, 09:07 AM   #467 (permalink)
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I can agree its no different to the rest of the internet, its the 'putting tools in hands' that may irk some.

I imagine the furry modding groups would love this though.
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Old 10-21-2012, 09:08 AM   #468 (permalink)
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I've given it a try last night, and just now again (with an Anon account).

I'm of two minds about it. I'm impressed by the texturing capabilities (normal maps!). It has the potential to look great.

I quite like the idea of showing separate islands as floating bubbles. The cell phone is great, really unobtrusive - really, really cool. Moving around felt intuitive. The double-click-teleport is super smooth.

I also liked how easy it was to change the shade of the outfits. The colour picker is neat.

What could be improved, imho:
- Inventory. There's no way that will scale! And while storing tops in one category, and bottoms in another, is a viable option in some cases, it's definitely not a one-size-fits-all. Let's say I buy a swashbuckler outfit, a casual one, and a kinky one. With that system, they'll be split into tops/bottoms/shoes, and mixed with each other - not that convenient.

- I started out with a dude. He had T-Rex arms syndrome. I maxed out the arms length, and that's *just* enough. I didn't play much with the other sliders, so I can't comment on these.

- Couldn't find a way to tweak the head -- at the moment it looks like you'll have to get pre-set heads, but won't be able to customise them.

- Couldn't see a way to switch from a male to female shape for the same character. I don't see non-humanoid options, but that, I hope, might come in the future.

- Animations: can I stop running? can we fly? I love flying. PageUp didn't work, but that might just be the wrong key.

My biggest issue, however, is that it feels a bit disjointed. It's hard to describe; it's almost like the avatars have no weight, if you see what I mean? Or almost like they aren't really part of this world. I tend to relate to toons, even temporary ones, almost instantly -- but it didn't feel that way this time. It might be caused by how far away the camera is by defaults, for all I know. Or the shading might be subtly different. Dunno.

I had the same feeling in Blue Mars.

Continents would be good. It's early days, but continents would probably help making this world a bit more coherent.

In the meantime, I don't think I'll log back in all that often... that might change once I can create a permanent toon.
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Old 10-21-2012, 11:19 AM   #469 (permalink)
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- Couldn't find a way to tweak the head -- at the moment it looks like you'll have to get pre-set heads, but won't be able to customise them.
They are working on adding facial customization.


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- Couldn't see a way to switch from a male to female shape for the same character. I don't see non-humanoid options, but that, I hope, might come in the future.
To switch between the male and female shape, go to "Outfits" in the cellphone UI. Then, you click the icon with a person on it under the header "Type".


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- Animations: can I stop running? can we fly? I love flying. PageUp didn't work, but that might just be the wrong key.
You can't fly yet. Although, there have been some users tinkering around with something akin to a flight feather.
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Old 10-21-2012, 06:17 PM   #470 (permalink)
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I have not tried since very early on but this will not work on my HP Mini Laptop.

Like, it doesn't seem to load at all. I would probably use it some of it did.

For what its worth, SL runs, WOW Runs, etc. There really isn't much reason this should not run.
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Old 10-21-2012, 11:29 PM   #471 (permalink)
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I have not tried since very early on but this will not work on my HP Mini Laptop.

Like, it doesn't seem to load at all. I would probably use it some of it did.

For what its worth, SL runs, WOW Runs, etc. There really isn't much reason this should not run.
Did you use a Chrome viewer? It seems to have the least amount of problems when dealing with CP.

Also, you may want to give it another try. They've updated quite a bit. I used to have a problem using it on my laptop. But, it runs fine now.
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Old 10-22-2012, 06:20 AM   #472 (permalink)
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Yeah, I pretty much always use.Chrome. I will have to try again. I like the idea of a browser based VW quite a bit.
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Old 10-29-2012, 01:44 AM   #473 (permalink)
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Once the CP team were made aware of the exposure of textures through the developer tools, they put in place a mechanism to encrypt the textures and protect them. Took them a week or so. See this thread.
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Old 10-29-2012, 02:00 AM   #474 (permalink)
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Well. They've obfuscated textures, not really secured them.
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Old 10-29-2012, 09:05 AM   #475 (permalink)
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Week to encode them?

7 hours to crack them then...
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