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Business, Land and Economy Discuss issues involving running a business, the land market, and the economy in SL

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Old 07-30-2008, 04:12 PM   #26 (permalink)
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Originally Posted by Joshua Nightshade View Post
On top of being potentially laggy, I will never easily use them after tons of security exploits allowed people to basically pull whatever they wanted from them.

It's less of a vulnerability to set a box to sale.
I'll have to do some checking. I wrote the main vendor script I use and haven't had any issues with it. I have another oen I purchased which works quite well and I haven't had any issues with it either. In fact that one is deployed at some random 'franchise' spots where people wanted to resell my things in their locations. I load them and they place them, we split the sales kinda thing.

Hey if you get a chance can you post/IM me some info on those exploits I'd be interested to know if I'm vulnerable.

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Originally Posted by Derrits Mapp View Post
Well, from my point of view, it's much preferable to see all products at once instead of having to click through endless numbers of items on an object that has a different layout than the other right next to it.

Mind you, we're talking a store that has enough space as well as enough prim count here. Not some little place in a mall.
I guess if you have the space. I haven't had the chance to drpo in to her store I was merely commenting on the vendor thingie.

From a seller's standpoint, I find vendors make it easy to move product and setup new locations. So if I load up 1 tee shirt vendor, then I can copy that entire vendor and setup those same 20 tees in more than one location by setting out a single object (or a few of them if there's arrows, etc). Saves lots of time once they are setup.

What I tend to do is use my vendors for items that are connected somehow, like my Fleshtones skins, keeps them all together and easy to manage. That works out easy on my own parcel, where I control all of the scripts and objects placed, but in a mall it might get kind of laggy if everyone was using vendors I suppose I haven't had that scenario come up to date.
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Old 07-30-2008, 04:14 PM   #27 (permalink)
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I didn't realize you were arguing from aesthetics. I don't agree with you on that point.

I won't use them as a throwback to when they were a security risk. It's a habit I am stuck in.
Not really aesthetics. More of a usability issue a vendor always is, and will be, in my eyes.

It's easier to just choose something you like that is put up in front of you, in an organized pattern amongst similar things, than having to scroll through a list of things you can't see the beginning and end of in most cases.

Then, loading times aren't synchronized as they'd be if the sim runs properly, but you're loading new sets of images each time you're clicking an arrow.

Same way I'd prefer a gallery instead of a slideshow on a website that has a big amount of mixed, unknown pictures.
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Old 07-30-2008, 04:15 PM   #28 (permalink)
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Vendors: There's pluses and minuses here, and the biggest plus is that you can offer a lot of products for minimal prim outlay.

But as Josh said, there have been some security exploits in the past. I'm never comfortable assuming there will never be any again.

I've also seen some vendor layouts that were not real intuitive - some customers are lowest-common-denominator on the intelligence scale and unless it's a box you just right click and 'buy', they're going to struggle a bit.

Toss in lag and slow rezzing textures during heavy load times and I'm not convinced that a scripted vendor is the best solution. It has its uses, but to me most of them are in specific situations.

I much prefer browsing individual placards - if you offer multiple colors of the same outfit, having colored buttons along one side of the display is good enough. I always appreciate clean, uncluttered layouts.
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Old 07-30-2008, 04:17 PM   #29 (permalink)
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What I tend to do is use my vendors for items that are connected somehow, like my Fleshtones skins, keeps them all together and easy to manage.
So, did you ever try to spot the differences on similar kinds of skins that were placed in a vendor, and then tried the same when they were all put up next to each other on a wall? Give it a shot.
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Old 07-30-2008, 04:22 PM   #30 (permalink)
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So, did you ever try to spot the differences on similar kinds of skins that were placed in a vendor, and then tried the same when they were all put up next to each other on a wall? Give it a shot.
Yes I actually find it easier because I can flip back and forth between similar skins on the same panel.
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Old 07-30-2008, 04:28 PM   #31 (permalink)
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Vendors: There's pluses and minuses here, and the biggest plus is that you can offer a lot of products for minimal prim outlay.

But as Josh said, there have been some security exploits in the past. I'm never comfortable assuming there will never be any again.
I totally agree but thus far the benefit for me has outweighed the risk of someone exploiting a vendor. I would assume if the vendor was exploited it would show somewhere, transaction log or something?

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Originally Posted by Cindy Claveau View Post
I've also seen some vendor layouts that were not real intuitive - some customers are lowest-common-denominator on the intelligence scale and unless it's a box you just right click and 'buy', they're going to struggle a bit.
True I stick to the 4 panel system, Main panel, Demo button, next and previous buttons. You'd have to have the IQ of an icecube not to figure it out.

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Originally Posted by Cindy Claveau View Post
Toss in lag and slow rezzing textures during heavy load times and I'm not convinced that a scripted vendor is the best solution. It has its uses, but to me most of them are in specific situations.
I agree that server lag can be an issue but that's prevelant everywhere. Textures should load no slower than they would on individual placards. In fact since you are only viewing one image at a time it should load the area much quicker.

When it comes to textures I find alot of folks do not take any time to optimize graphics for Sl purposes.

Quote:
Originally Posted by Cindy Claveau View Post
I much prefer browsing individual placards - if you offer multiple colors of the same outfit, having colored buttons along one side of the display is good enough. I always appreciate clean, uncluttered layouts.
I hadn't thought of the one outfit pic with buttons of varying colors I'll have to build something like that and give it a run. That would work for outfits of varied colors but not skins or products with a similar theme but different looks. Like my Slayer line. I am putting them into a Vendor for the HG move to save prims. They are all very different but posess the same theme.
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Old 07-30-2008, 04:51 PM   #32 (permalink)
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you have a good variety, so that really isn't a problem. and the clothes are decent enough quality. but i agree with the store being too big. too much traveling around to see things. roofs are not necessary for any weather or privacy related reason, but they might be nice to have to better define the space. and the boxes don't need to be so big.
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