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Old 06-04-2008, 05:39 PM   #1 (permalink)
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Exclamation Three new sim auctions close with no bids

In case you haven't seen it, this thread on the official forums showed that 3 new sims whose auctions closed today went unsold, and one sold for a measly 752 bucks. I don't know what it means, but I think this is unprecedented.

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Exitros (128,128) Mature 65536m
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Current bid: $750.00
0 bids | Bid History
Price per m2: 0.01 US$
Open date: 6/2/08 12:00:00 PM PDT
Close date: 6/4/08 12:00:00 PM PDT
End Time: Closed


Upper Dryston (128,128) Mature 65536m
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Current bid: $750.00
0 bids | Bid History
Price per m2: 0.01 US$
Open date: 6/2/08 12:20:00 PM PDT
Close date: 6/4/08 12:20:00 PM PDT
End Time: Closed


Veenfurt (128,128) Mature 65536m
Teleport to this location
Current bid: $750.00
0 bids | Bid History
Price per m2: 0.01 US$
Open date: 6/2/08 12:40:00 PM PDT
Close date: 6/4/08 12:40:00 PM PDT
End Time: Closed
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Old 06-04-2008, 05:47 PM   #2 (permalink)
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Holy crap.

I wonder if this means they're going to start throttling back on new sim releases.


Here's a quote from the pointed-to thread that I agree with wholeheartedly:

Cristalle Karami said "In light of the Bay City land auctions going for close to full sim prices (or two, at these rates) for double prim plots, I think this is more of a referendum on tier and added value than anything else. People want more for their money, and are willing to pay more in the short term for the long term benefit of cheaper tier. Maybe a modicum of infrastructure other than unpaved Linden Roads is warranted to get empty sims filled... lighthouses, unique gardens, artistic structures... Linden protected green spaces that are actually pretty and give a sense of community, that may provide at least one guaranteed pleasant view that isn't going to change."

At these prices I could easily have purchased a whole sim, but in the long run I'd land up paying a LOT more with the much higher tier rate. AND the built-in infrastructure of the Bay City sims is why I plunked down Lindens in the first place. I don't have the time or energy right now to design a whole sim from scratch; I just wanted a nice environment where I could "plug in". I just wanted a nice piece of double-prim land with a seaside view and a beach nearby. The bowling alley, movie theatre, archaeological dig, and all manner of public transportation (hot air balloon, helicopter, airship, trolley, water trolley) are bonuses.

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Old 06-04-2008, 05:49 PM   #3 (permalink)
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I guess it means that the price of land has really fallen lately.
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Old 06-04-2008, 06:04 PM   #4 (permalink)
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At Jacks office hour tonight he said that if they aren't selling no point in adding more. I'll get the log posted withing the hour on my blog.
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Old 06-04-2008, 06:58 PM   #5 (permalink)
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Jack Lindens Office Hour 6-04-2008 | Your2ndPlace

I'd some issues getting it to display for some reason beyond the sites front page so I also attached it as a file you can click on and read.
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Old 06-05-2008, 12:37 AM   #6 (permalink)
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At Jacks office hour tonight he said that if they aren't selling no point in adding more. I'll get the log posted withing the hour on my blog.
I just noticed the new continent NW above the current continent, Gaeta. I'm getting depressed.

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Old 06-05-2008, 08:48 AM   #7 (permalink)
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At Jacks office hour tonight he said that if they aren't selling no point in adding more. I'll get the log posted withing the hour on my blog.
He's wrong. If "they aren't selling," LL should work to improve the service and put out some sims with features that'll attract people to buy. It's a rather lax and defeatist attitude to just stop working because people aren't busting down your door.

This is the kind of thing M needs to fix, quickly, yesterday.
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Old 06-05-2008, 09:33 AM   #8 (permalink)
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I think the new openspaces prices and flexibility really put the market on its ear. A lot of people seem be consolidating their islands and turning the empties into openspace because its what a lot of people want now. I think with time one of two things will happen, either the demand will cool off some as people realize openspace sims are really poor performance compared to a regular sim under load (It could be described as going back to Class 3). Or mono and/or class 6 will come out and improve openspace performance enough that its acceptable.
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Old 06-05-2008, 09:45 AM   #9 (permalink)
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Originally Posted by Khamon View Post
He's wrong. If "they aren't selling," LL should work to improve the service and put out some sims with features that'll attract people to buy. It's a rather lax and defeatist attitude to just stop working because people aren't busting down your door.

This is the kind of thing M needs to fix, quickly, yesterday.
Dropping prices would help.
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Old 06-05-2008, 11:26 AM   #10 (permalink)
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Dropping prices would help.
Prices have already dropped. They need to lower tier...
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Old 06-05-2008, 11:36 AM   #11 (permalink)
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Prices have already dropped. They need to lower tier...
I think that mainland tier is fine. If they really want to destroy the mainland they would drop tier on PI.
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Old 06-05-2008, 12:14 PM   #12 (permalink)
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More options or not, 100 bucks is a big difference
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Old 06-05-2008, 12:24 PM   #13 (permalink)
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I haven't noticed a big performance hit on open spaces. Mind you, I'm not looking at the numbers, this is just observation from being in one that is used pretty heavily (Nova Civis, Caledon). I wouldn't hesitate to go with an open space sim if I were looking for a big space for myself.
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Old 06-05-2008, 12:25 PM   #14 (permalink)
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Quote:
Originally Posted by Ray Figtree View Post
Prices have already dropped. They need to lower tier...
I would be more happy with lower tier than lower land prices.
Oh, and I would love it if LL would lower the transaction fees in Lindex too. Lindex kills just as much or sometimes more than tier.
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Old 06-05-2008, 01:07 PM   #15 (permalink)
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Prices have already dropped. They need to lower tier...
Not by enough...

And yes tier too.

I was thinking of tier as part of the pricing system.
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Old 06-05-2008, 01:16 PM   #16 (permalink)
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Originally Posted by Atashi Yue View Post
I haven't noticed a big performance hit on open spaces. Mind you, I'm not looking at the numbers, this is just observation from being in one that is used pretty heavily (Nova Civis, Caledon). I wouldn't hesitate to go with an open space sim if I were looking for a big space for myself.
It makes a big difference with scripts (How many you can run with reasonable response times), physics tend to handle ok but you can overload the sim with like 20-30 people whereas a full sim can actually handle 65 people (Just the client cant).So its great for residential use, but not for commercial or event use.
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Old 06-05-2008, 01:25 PM   #17 (permalink)
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It makes a big difference with scripts (How many you can run with reasonable response times)...its great for residential use, but not for commercial or event use.
This amuses me to no end Z. Have you ever seen an inworld residence that didn't run at least twice the average number of scripts most businesses require? People are always saying residential is prettier and less lagacious than commercial properties but that's simply not true. In fact, my experience is generally the opposite.
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Old 06-05-2008, 01:25 PM   #18 (permalink)
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Originally Posted by ZATZAi View Post
It makes a big difference with scripts (How many you can run with reasonable response times), physics tend to handle ok but you can overload the sim with like 20-30 people whereas a full sim can actually handle 65 people (Just the client cant).So its great for residential use, but not for commercial or event use.
Why is that? When you figure that LL allocates the same resources to 4 openspaces that they do to 1 normal sim (for an equal number of prims to manage), and assuming an average scripts/prim usage, I don't really see there being more scripts per processing power as with a normal sim.

I agree there's extra overhead - 4 times as much land, 4 times the overhead, but not really 4 times the number of scripts to process.

The gotcha as I see it is that you don't know who your neighbours are. The others on the same processor but a different sim. If one of them is going nuts with scripts, you'll suffer and not know why.
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Old 06-05-2008, 01:27 PM   #19 (permalink)
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Quote:
Originally Posted by Khamon View Post
This amuses me to no end Z. Have you ever seen an inworld residence that didn't run at least twice the average number of scripts most businesses require? People are always saying residential is prettier and less lagacious than commercial properties but that's simply not true. In fact, my experience is generally the opposite.
Go to any full-sim mall and tell me if you still feel that way.
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Old 06-05-2008, 01:31 PM   #20 (permalink)
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Why is that? When you figure that LL allocates the same resources to 4 openspaces that they do to 1 normal sim (for an equal number of prims to manage), and assuming an average scripts/prim usage, I don't really see there being more scripts per processing power as with a normal sim.

I agree there's extra overhead - 4 times as much land, 4 times the overhead, but not really 4 times the number of scripts to process.

The gotcha as I see it is that you don't know who your neighbours are. The others on the same processor but a different sim. If one of them is going nuts with scripts, you'll suffer and not know why.
16 sims on one server = potentially 4 times as much storage access per server, potentially 4 times as much network traffic per server (especially if the openspace sim is adjacent to other sims), 1/4 the memory of a full sim, plus whatever architectural overhead there is with sharing sims on a single core. A poorly performing openspace sim poses more of a threat to its server neighbors than a poorly performing full sim.
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Old 06-05-2008, 01:38 PM   #21 (permalink)
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16 sims on one server = potentially 4 times as much storage access per server, potentially 4 times as much network traffic per server (especially if the openspace sim is adjacent to other sims), 1/4 the memory of a full sim, plus whatever architectural overhead there is with sharing sims on a single core. A poorly performing openspace sim poses more of a threat to its server neighbors than a poorly performing full sim.
Well yes, from the blog:

Quote:
Unlike normal regions that effectively get a CPU to themselves on the server, there can be up to four Openspaces on a single CPU, sharing the resource (hence them being ‘light use’).

So more memory possibly (but same overall prims, so I guess it depends on where memory is really used), and all the other overhead stuff (including networking) - agreed. My argument is the that there should be the same number of scripts, on average. Perhaps more physics processing, but ZATZAi has already claimed that the impact there is low.

To clarify, I can see how openspace sims put more load on a machine, but I don't understand why the performance hit is primarily scripts.
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