SLUNIVERSE |
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| Shaven Maven ![]() ![]() ![]() ![]()
Abducted by gnomes.
Join Date: Jun 2007
Posts: 2,790
SL Join Date: 2005.10.28
Business: Desperation Isle Estates SLShopper Ads: 4
My Mood: | In case you haven't seen it, this thread on the official forums showed that 3 new sims whose auctions closed today went unsold, and one sold for a measly 752 bucks. I don't know what it means, but I think this is unprecedented. Quote:
__________________ Desperation Isle Estates: Great prices, great neighbors, great service! New Desperation Isle: The prettiest BDSM Playground and Fetish Mall in SL! Desperation Isle Productions: Scripted skyboxes for lots (and budgets) of all sizes! Wildefire Walcott's Mistressy Musings: My blog about D/s and BDSM in Second Life. | |
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| | #2 (permalink) |
| aka Dances With Skulls ![]() ![]()
Going, going... Goth!
Join Date: Sep 2007 Location: in a box under the freeway
Posts: 946
My Mood: | Holy crap. I wonder if this means they're going to start throttling back on new sim releases. Here's a quote from the pointed-to thread that I agree with wholeheartedly: Cristalle Karami said "In light of the Bay City land auctions going for close to full sim prices (or two, at these rates) for double prim plots, I think this is more of a referendum on tier and added value than anything else. People want more for their money, and are willing to pay more in the short term for the long term benefit of cheaper tier. Maybe a modicum of infrastructure other than unpaved Linden Roads is warranted to get empty sims filled... lighthouses, unique gardens, artistic structures... Linden protected green spaces that are actually pretty and give a sense of community, that may provide at least one guaranteed pleasant view that isn't going to change." At these prices I could easily have purchased a whole sim, but in the long run I'd land up paying a LOT more with the much higher tier rate. AND the built-in infrastructure of the Bay City sims is why I plunked down Lindens in the first place. I don't have the time or energy right now to design a whole sim from scratch; I just wanted a nice environment where I could "plug in". I just wanted a nice piece of double-prim land with a seaside view and a beach nearby. The bowling alley, movie theatre, archaeological dig, and all manner of public transportation (hot air balloon, helicopter, airship, trolley, water trolley) are bonuses. Last edited by Quiplash; 06-04-2008 at 05:58 PM.. |
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| | #3 (permalink) |
| Tastes like purple ![]() ![]() ![]() ![]() ![]() ![]()
Waiting for the right time
Join Date: Sep 2007 Location: Home
Posts: 8,307
SL Join Date: 01/27/2004
Business: Scripter for hire
My Mood: | I guess it means that the price of land has really fallen lately.
__________________ SLU Clubhouse - Open 24/7 Visit at http://slurl.com/secondlife/Tan/138/25/25 <Duke Chaparral> On panther paws he stalks radiating mystery and cacophony from his bunching feline muscles as he slowly stalks his Vertiprey.... <Duke Chaparral> tearing her from her employment shackles with his razor like claws he drags her off to his azure cougar den... |
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| | #4 (permalink) |
| I BUY LAND ![]() ![]() ![]() ![]() ![]()
Can I play with your land?
| At Jacks office hour tonight he said that if they aren't selling no point in adding more. I'll get the log posted withing the hour on my blog. |
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| 1 User Said Thanks: |
| | #5 (permalink) |
| I BUY LAND ![]() ![]() ![]() ![]() ![]()
Can I play with your land?
| Jack Lindens Office Hour 6-04-2008 | Your2ndPlace I'd some issues getting it to display for some reason beyond the sites front page so I also attached it as a file you can click on and read. |
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| 5 Users Said Thanks : |
| | #7 (permalink) | |
| Taco's Grammar Slave ![]() ![]() ![]() ![]()
Some Flowers and Trees
Join Date: Jun 2007 Location: Alabama
Posts: 2,978
SL Join Date: November, 2003
Business: Fate Gardens Flowers and Trees SLShopper Ads: 2
My Mood: | Quote:
This is the kind of thing M needs to fix, quickly, yesterday. | |
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| 7 Users Agreed: |
| | #8 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() | I think the new openspaces prices and flexibility really put the market on its ear. A lot of people seem be consolidating their islands and turning the empties into openspace because its what a lot of people want now. I think with time one of two things will happen, either the demand will cool off some as people realize openspace sims are really poor performance compared to a regular sim under load (It could be described as going back to Class 3). Or mono and/or class 6 will come out and improve openspace performance enough that its acceptable.
__________________ - ZATZAi |
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| 1 User Agreed: |
| | #9 (permalink) | |
| Pampers Io ![]() ![]() ![]() ![]() ![]()
Zenophile
Join Date: Aug 2007 Location: Darkmere
Posts: 6,611
Business: Radio Free Darkmere
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| 3 Users Agreed: |
| | #13 (permalink) |
| Meh(Tee Em) ![]() ![]() ![]()
Outside the Median
| I haven't noticed a big performance hit on open spaces. Mind you, I'm not looking at the numbers, this is just observation from being in one that is used pretty heavily (Nova Civis, Caledon). I wouldn't hesitate to go with an open space sim if I were looking for a big space for myself. |
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| | #16 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]() | Quote:
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| 1 User Said Thanks: |
| | #17 (permalink) |
| Taco's Grammar Slave ![]() ![]() ![]() ![]()
Some Flowers and Trees
Join Date: Jun 2007 Location: Alabama
Posts: 2,978
SL Join Date: November, 2003
Business: Fate Gardens Flowers and Trees SLShopper Ads: 2
My Mood: | This amuses me to no end Z. Have you ever seen an inworld residence that didn't run at least twice the average number of scripts most businesses require? People are always saying residential is prettier and less lagacious than commercial properties but that's simply not true. In fact, my experience is generally the opposite. |
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| 3 Users Agreed: |
| | #18 (permalink) | |
| Senior Member Join Date: Apr 2008
Posts: 1,405
| Quote:
I agree there's extra overhead - 4 times as much land, 4 times the overhead, but not really 4 times the number of scripts to process. The gotcha as I see it is that you don't know who your neighbours are. The others on the same processor but a different sim. If one of them is going nuts with scripts, you'll suffer and not know why. | |
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| | #19 (permalink) | |
| Shaven Maven ![]() ![]() ![]() ![]()
Abducted by gnomes.
Join Date: Jun 2007
Posts: 2,790
SL Join Date: 2005.10.28
Business: Desperation Isle Estates SLShopper Ads: 4
My Mood: | Quote:
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| | #20 (permalink) | |
| Shaven Maven ![]() ![]() ![]() ![]()
Abducted by gnomes.
Join Date: Jun 2007
Posts: 2,790
SL Join Date: 2005.10.28
Business: Desperation Isle Estates SLShopper Ads: 4
My Mood: | Quote:
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| | #21 (permalink) | ||
| Senior Member Join Date: Apr 2008
Posts: 1,405
| Quote:
Quote:
So more memory possibly (but same overall prims, so I guess it depends on where memory is really used), and all the other overhead stuff (including networking) - agreed. My argument is the that there should be the same number of scripts, on average. Perhaps more physics processing, but ZATZAi has already claimed that the impact there is low. To clarify, I can see how openspace sims put more load on a machine, but I don't understand why the performance hit is primarily scripts. | ||
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