| Blue Mars Discuss topics concerning the Blue Mars virtual world. |
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| | #76 (permalink) |
| aka Dances With Skulls ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]()
Going, going... Goth!
Join Date: Sep 2007 Location: in a box under the freeway
Posts: 1,555
My Mood: | I wish AR the best, and I hope Blue Mars makes it. But the current announcement does not give me confidence to believe that they will. They are clutching onto mobile the way a drowning man clutches onto a floating log. On second thought, if BM fails, it is bad for the virtual world industry overall. AR came *SO* close it hurts. Surely any other copmpany out there that is looking at entering the virtual worlds market will think twice --and more than twice-- at entering the market after seeing BM's (and SL's) recent troubles. Reading through the Blue Mars developer forums about this recent announcement is depressing. Everyone seems to be floundering around for what to do. Someone even suggested that Linden Lab buy Blue Mars. Here's an absolute worst-case scenario, which is possible if not probable: 1. AR fails to get critical mass for its mobile BM client, and folds. 2. SL hits some sort of bump (perhaps is sold to another company), and folds. This is the most unlikely part of the scenario, but it's not impossible either. 3. We're left with a bunch of inferior alternatives. Here's a best case scenario: 1. AR makes BM work in the mobile market, it takes off, and development on the PC side continues. 2. SL does a turnaround (maybe through some savvy marketing), and the userbase begins to grow again instead of shrink. 3. One or more companies out there see that there's a market opportnity and one or more alternative grids is started. A major player like Microsoft or Google gets involved. (OK this is the most unlikely part of the scenario) 4. Competition drives innovation and further development. A link with Kinect really makes things take off. From there on it's all roses and sunshine. Okay so which one of these scenarios looks more likely? Hate to say it, but the first one. THis is shake-out time for virtual worlds, and if we're lucky, at the end of it we'll still have some not-perfect-but-good-enough place to stay. |
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| | #77 (permalink) |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| I'm not sold on the UGC aspect defining a virtual world. Some of them that works, some of them not. Artists can still sell "UGC" to non-UGC worlds, without actually creating inside a world. I'm wandering around this world at the moment. imit8 Still barebones, as far as interface, but the platform as a whole has promise. I don't like the avatars and I'd like to see better cameras, but I like its performance. Sine Wave launches browser-based 3D virtual world and MMOG platform – Sine Wave Company So far, it's the most stable Unity + Opensim world I've used. I want worlds that will in fact work on anything - even apps for tablets.
__________________ "To begin with," said the Cat, "a dog's not mad. You grant that?" "I suppose so," said Alice. "Well, then," the Cat went on, "you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad." "I call it purring, not growling," said Alice. "Call it what you like," said the Cat. |
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| | #78 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| Quote:
I knew that Jim Sink's direction was going to end up in the end of Jim Sink at Blue Mars, and that did in fact, come to pass. But that's all. Henk Rogers seems as committed as ever, as the founder. So it's not dead. | |
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| 1 User Agreed: |
| | #79 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]()
Rocket Science Library - now
open!
Join Date: Sep 2009 Location: In UR Internetz
Posts: 5,099
My Mood: SL Join Date: Jun 27, 2006 Client: 7 of them (I like testing) | Lower sim costs, in some cases higher prim counts, and more personal service. I have visited InWorldz three times now, and every time there have been staff there in the arrival area to greet me and help orient newbies. |
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| | #80 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| Quote:
I've done customer support for an online service with millions of users, it's no walk in the park. | |
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| | #82 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]()
Rocket Science Library - now
open!
Join Date: Sep 2009 Location: In UR Internetz
Posts: 5,099
My Mood: SL Join Date: Jun 27, 2006 Client: 7 of them (I like testing) | I did not say it would, I answered Wildfire's question about what they *think* they can offer that's better than LL. Actually doing it is a whole different story. Heck, LL could have done a lot better managing the Mainland if they had dedicated support people who managed a few hundred regions each. That way they would know their area, and residents would know who to contact. Instead they chose to make support as hard to reach as possible. |
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| | #83 (permalink) | |
| Senior Curmudgeon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]()
I'm the woman your mother
warned you about.
Join Date: Jul 2007
Posts: 13,615
My Mood: SL Join Date: October 2006
Business: Brazen Women Shapes and Skins Client: v3 + Starlight | Quote:
![]() What they offer right now is small community and strong customer support. Which is certainly very appealing, but does not provide enough of a commercial base to match the development that LL can implement. So it's always going to be a trade-off between ambience and functionality. The minute another grids catches on, however, small community is shattered and customer support becomes significantly more difficult and expensive, even with an increase in income. No matter how well-intentioned any grid company may be now, the true test of their competency and vision comes with growth. | |
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| 3 Users Agreed: |
| | #84 (permalink) |
| aka Dances With Skulls ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]()
Going, going... Goth!
Join Date: Sep 2007 Location: in a box under the freeway
Posts: 1,555
My Mood: | Took a look at imit8, ResLive and GoJiyo, all by Sine Wave. Interesting! Have to explore these a bit further, thanks for the tip Hypatia. |
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| 1 User Said Thanks: |
| | #85 (permalink) | |
| Junior Member ![]()
zhnusenej...
Join Date: Apr 2011 Location: CZECH REPUBLIC
Posts: 2
My Mood: | ?????????????????????????????????????????????????? ? Quote:
Sorry my english. I am that guy that created this video. It is first test on my new iPod Touch 4gen after two hours creation in Unity3D (not AR (what is AR? or SL?)). You can see here 268300 fully textured triangles (= long loading time (custom shader with three textures- color, second for image based lightning, third for reflections)) on mobile device in Retina resolution (960x640). This is not avatar, this is 3D test. I am not working on virtual world, this is 3D viewer- prototype. My newest video is here: Can you do this better? I am not working for any "AR" or "BS" (3D is only my hobby) and if you need to see better and professional mobile 3D world look at this: Good enought? Masami Kuramoto sorry but you are absolute ![]() . Last edited by fuzzy3d; 04-16-2011 at 01:22 AM. | |
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| 2 Users Laughed: |
| | #86 (permalink) | |
| Junior Member ![]()
zhnusenej...
Join Date: Apr 2011 Location: CZECH REPUBLIC
Posts: 2
My Mood: | Quote:
, everything i can do is something like this:This forum is out of reality for me. Well, i show you something like yours "avatars": Good enought Masami Kuramoto, our sweet ?. Last edited by fuzzy3d; 04-16-2011 at 01:24 AM. | |
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| 1 User Laughed: |
| | #88 (permalink) | |
| Adorable. ![]() ![]() ![]() ![]() ![]() | Quote:
__________________ Charlemagne Allen: YOU'RE A RACIST! Charlemagne Allen: I HAVE CHATLOGS! smokergirl Lowenhar: HOMOPHOBE smokergirl Lowenhar: CONTENT THIEF Charlemagne Allen: RELIGION SUCKS DONKEY BALLS! smokergirl Lowenhar: KISS MY ASS YOU CLOSE MINDED HYPOCRIT Charlemagne Allen: YOU WERE AN ESCORT FOR BARN ANIMALS! Charlemagne Allen: ZOMG BIG SIG! Pretty things: http://www.flickr.com/photos/charlemagneallen/ | |
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| | #89 (permalink) | |
| Banned | Quote:
I'm afraid you totally misunderstood what I said above. I understand that English is not your first language, so please allow me to explain. First, the acronym "AR" means Avatar Reality. This is the name of the company that created the virtual world "Blue Mars" and recently its spin-off "Blue Mars Mobile". Earlier this year, AR published several preview videos of "Blue Mars Mobile" that were meant to show the progress of their work, i.e. porting the virtual world "Blue Mars" to Apple's iPhone. However, those preview videos were not showing a virtual world at all. They were showing a graphics demo that a guy like you would create in Unity3D after less than two hours. This is why I posted your video for comparison. I didn't mean to belittle your achievement. I was criticizing AR, not you. There is nothing wrong with your work; you never claimed it was more than a quick demo or prototype. But AR claimed they had ported a virtual world to the iPhone, which is simply not true. That's what I called "BS" (= bullshit). I hope you feel better now. Sorry for the misunderstanding. | |
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| | #90 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]()
Rocket Science Library - now
open!
Join Date: Sep 2009 Location: In UR Internetz
Posts: 5,099
My Mood: SL Join Date: Jun 27, 2006 Client: 7 of them (I like testing) | Technically even the PC version is not a "virtual world", since changes made by your avatar to the environment are not generally shared or persistent with other avatars or the next time you visit. It's not even a good game platform, in the sense that you cannot save your location or state of play. All that stuff could be added, but it's not there at the moment. The mobile version now has chat, twitter posts, dress up, and clothes shopping, and that's it. That is more than it had when it first came out, but I agree with Masami, it's not a virtual world. It's a demo that shows you can render a Blue Mars avatar on an iPhone at this point. Getting to a world is a long long road. Even fully integrating the Mobile with the PC version has a lot yet to go. |
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| | #91 (permalink) | ||
| Banned | Quote:
Quote:
You will probably disagree for the sake of disagreement, but KataSpace, even in its early prototype stage, resembles a virtual world more than Blue Mars Mobile ever did. Will it be fast enough? Will it scale? I think so. Modern JavaScript engines use JIT compilers, so the downloaded client essentially turns into native code on the target platform. I've looked at numerous WebGL demos, and few of them ever dropped below 60fps in my browser. The Sirikata server is implemented in C++, which is a smart choice in my book. Scalability and decentralization (the developers call it "federation") are at the top of Sirikata's list of design goals. Learn more about it here: | ||
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| 1 User Disagreed: |
| | #92 (permalink) |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| That is just the rendering tech, Masami. There's a lot more to a virtual world than that. As I said, call up when you have done a full architecture using NOTHING but WebGL and HTML 5 ![]() No communications protocols, no databases, no chat servers, no voice, no sound, no inventory, no payment systems, no physics, nothing else. Yeah, Godot will show up first Last edited by Hypatia Callisto; 04-17-2011 at 02:47 AM. Reason: forgot one |
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| | #94 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| Quote:
![]() Blue Mars has the same thing, in the PC version - Scaleform and DirectX (OpenGL in the case of the iOS client). It takes more than that to create a world. | |
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| | #95 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| Quote:
I did go back to Blue Mars, btw. I'm using it as a testbed for other ideas I have though (same with UDK) Anyway, I want to see someone, armed with nothing but HTML5 and WebGL, do what Fuzzy3d did in 2 hours, and show me their video or screenshots. I won't even ask for the virtual world bits. I just want to see them START. ![]() See, part of the beauty of something like Unity, is you can get started pretty fast without a lot of coding, to develop a decent little game. UDK is more complex, but even with that, there's the basics to develop something like a 3d chat for anyone who decides to use it. (though it won't be a world like SL is) | |
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| | #96 (permalink) |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| See, I did this beachfront in a few days in the Blue Mars City Editor, after I sorted out how the terrain painting works. (and how to get around the terrain painting defaults, which suck) Was pretty intuitive though once I got around the sucky defaults, and I have to say in-world or in-editor terrain painting is a pretty nice thing. One thing it does NOT require is "coding". Web design didn't really take off either until people had programs like Dreamweaver to use. Most people (even the pros) don't script in HTML without some way to see what they are doing visually. Programs like Fireworks still exist for a reason, to do rapid prototyping. All this craze for HTML5 and WebGL is "back to the past" ... as if VRML would have won the day if it had only been a little more pretty. Well... no. It didn't win for a reason, and if the reasons it didn't win aren't addressed, this is not going to "win" either ![]() I'll continue using game engines, because they do what I want, "out of the box" for realtime graphics. It's like using Dreamweaver for HTML. I figure, eventually HTML5 and WebGL will get their "engines" too... their "Dreamweaver" and they will go by different names as well. |
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| 1 User Said Yay!: |
| | #97 (permalink) | |
| Banned | Quote:
"The future of virtual worlds is web-based, using WebGL instead of platform-specific plugins."I was never even remotely implying that the server would run inside the browser or something. | |
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| 1 User Disagreed: |
| | #98 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| Quote:
Chat is not just on the server. Games based on UDK are client-server - the server and client is in the same application. I'm not sold on browser based worlds - I think it's just one permutation. (an old one - Blaxxun and other VRML solutions were browser plugins) It's just as likely that the browser can be taken inworld and the world running in a full fledged application with 2d rendering tech for when it's necessary in an immersive way (the reason for HTML5, Scaleform/Flash). There's two schools of thought there... more than two. It's perfectly obvious to everyone except Masami. | |
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| | #99 (permalink) |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| Also, where's your WebGL work, Masami? Or do you just hang around in forums talking about WebGL worlds but not actually making them? Sirikata looks interesting, but so far it looks more like a thesis project (which the video makes pretty clear - these guys are doing it more or less as a university project... we've seen that before with things like Croquet, hasn't set the world on fire yet). It doesn't even do most of the things that little ol' Unity does, right out of the box. When I see people making little browser world apps with WebGL and HTML5 and having something to show for it in 2 hours, like you can with Unity, then I'll take a look at it again ![]() Till then |
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| | #100 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| went to kataspace... I think molasses was faster than that demo... lol. (and it sure ain't my hardware) Never did get to see my avatar, and it apparantly only works in Chrome for now. (I'd have to futz with Firefox to enable websockets) Yeah. I see how that's going to work out well with different browsers already ![]() ETA: http://codereview.chromium.org/5643005/ Quote:
Last edited by Hypatia Callisto; 04-17-2011 at 09:33 AM. | |
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