| Blue Mars Discuss topics concerning the Blue Mars virtual world. |
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| | #101 (permalink) | |
| Junior Member ![]() Join Date: Jan 2009
Posts: 5
| Quote:
There are actually 6 shops selling stuff, possibly 7 if El Electron has set up. | |
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| | #102 (permalink) | |
| VR Hacks ![]() ![]() Join Date: Oct 2009 Location: SF Bay Area
Posts: 466
SL Join Date: Aug 2005
Business: Imagine Nation | Quote:
Eta ~ for all the grief I give Daniel, imo he's done his city right as well. And that's not to mention how very awesomely helpful he is when it comes to setting things up in blue mars. ^_~
__________________ Last edited by Angela Talamasca; 06-24-2010 at 01:23 AM. | |
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| | #103 (permalink) | |
| Emergency Mustelid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
Posts: 15,373
| Quote:
Are AR forcing people to micromanage stuff they shouldn't need to because Crysis does it that way, or are they just evil? I mean, can't they tweak these kinds of anal-retentive settings so that setting them to "0" means "let the computer figure it out" and then make 0 the default?
__________________ Argent Stonecutter -- Skyhook Station -- Coonspiracy Store "And now I'm going to show you something really cool." ![]() The previous is a cybernetic datum published - in direct contravention of DoD Regulation #229RR3X3 - as being conducive to the physical, psychological and/or social well-being of the population. | |
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| | #104 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| Quote:
Of course, its set up as an FPS and not as a virtual world, but I'm quickly learning that there are many tweaks of gold hanging out at CryMod to change a mod to be *usable* to most things you want. It should improve once we get Cryengine 3 out for standalone. I would still recommend Blue Mars for distribution to other folks, at the moment. But, unsure if that situation is going to last forever. I'm not keen on being restrained by a service provider any longer. That goes for more than Blue Mars, by the way, it also goes for SL.
__________________ "To begin with," said the Cat, "a dog's not mad. You grant that?" "I suppose so," said Alice. "Well, then," the Cat went on, "you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad." "I call it purring, not growling," said Alice. "Call it what you like," said the Cat. | |
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| | #105 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]() ![]()
Rocket Science Library - now
open!
Join Date: Sep 2009 Location: In UR Internetz
Posts: 5,099
My Mood: SL Join Date: Jun 27, 2006 Client: 7 of them (I like testing) | Quote:
What is going on is that the "virtual world" adaption of the CryEngine platform is about half done. They have added things like a money system, cross-level instant messaging, etc. Regular players and developers get to try out the new features as soon as they are implemented, and give them feedback. Some of the features work great the first time (try clothes before buy is an example), others need more work. We tell them what's wrong, and they eventually fix it, or tell us why its not possible. To me, this is a healthy development process, going back and forth between the coders and eventual users. The coders in general are good at what they do, I have talked to most of them I think at one point or another. They do NOT however have deep VW player experience. So things that are obvious to us, like setting store items to be seen from at least the street outside as a default, are not obvious to them until we tell them. | |
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| | #106 (permalink) | |
| Emergency Mustelid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
Posts: 15,373
| Quote:
I'm not sure that's what they should be doing, though. I think their platform has a lot more potential in other areas. I'm also not sure these days that my first paragraph doesn't apply to Linden Lab, too. At least as far as the authority bit goes. | |
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| | #107 (permalink) |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| Crytek really GETS it about users though. Really really, really really does. They started user communities for 3d gaming, have hired most of their people from the user community. When I was reading the article about them in Brand Eins (sorry, in German), they had already been talking to James Cameron, already stating IN THE PRESS here that they are aiming their platform to be a virtual world for Hollywood creators, to blur the lines between virtual world, games, and motion pictures. They have a really grand vision. I haven't seen such vision in a really long time. It's exciting. |
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| | #108 (permalink) | |
| Jack of a few Trades ![]() ![]() ![]() ![]()
Happles!
Join Date: Sep 2007 Location: Glasgow, Scotland
Posts: 3,496
My Mood: SL Join Date: 14/10/2006
Business: MagoTek Industries | discussion on the past few pages makes BM sound intriguing, but not polished enough to spend time on yet. I'll check this forum again in another 3 months or so. ^^
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| | #109 (permalink) | ||
| Senior Member ![]() ![]() ![]() ![]()
Consumable
Join Date: Jul 2008 Location: AU
Posts: 3,472
My Mood: SL Join Date: Originally June 5, 2007 | Quote:
Quote:
![]() This thread had me laughing a wee bit. I do appreciate however (and thank you) that many of you understand you're looking at a half finished product. SL is a ten year old technology. Blue really isn't even born yet. I've thought many times about how difficult it is to develop worlds like this without an extended public beta. Not sure there is a good answer, except, and I readily say this, Blue has been very bad about explaining their direction and intent as they move OUT of beta. People rightly assume you will always be downloading cities independently and that the user controls will be just the same forever. I can't say if they'll be awesome later, but I can say they are no where even near finished. | ||
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| | #110 (permalink) | |
| Emergency Mustelid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
Posts: 15,373
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At least LL started out with a vision that wasn't <PI, 0, -PI/3> away from ours. | |
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| | #111 (permalink) | |
| VR Hacks ![]() ![]() Join Date: Oct 2009 Location: SF Bay Area
Posts: 466
SL Join Date: Aug 2005
Business: Imagine Nation | Quote:
Kidding! LOL | |
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| | #112 (permalink) | |
| is a pussy. ![]() ![]() ![]() ![]() ![]() ![]()
Laughs and sneers in LOLCat
| Quote:
Blue Mars has an advantage that they are using a middleware (Cryengine 2) that is pretty complete - they aren't having to strap as many pieces together with scotch tape. Like SL has to with OpenGL 3.1 (in deferred rendering - which is only partially supported by CE2 and fully by CE3) and Havok 7 (Havok being an industry leader for physics middleware, and soon to debut on the SL grid with Server 1.40) Second Life probably has one of the better OpenGL rendered engines out there, homebrew. They just have to give Runitai the ability to finish his work on it. | |
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| | #113 (permalink) |
| Lady of the House ![]() ![]()
Hopeful
Join Date: Jul 2008
Posts: 703
My Mood: SL Join Date: December 1, 2006 | Finally managed to actually log in. I soooo longed for a minimap. I didn't mind the walking/running so much although the running could be much faster. Some kind of functioning vehicles will be nice! I went bowling. The 4 and 7 pins hate me. |
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