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Old 05-23-2010, 10:35 AM   #1 (permalink)
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Sculptris

Sculptris

No, not a tool for making Second Life sculpties, but rather an incredibly powerful tool to make mesh items that literally anyone can figure out.

I made this in 3 minutes with NO instructions, immediately after installation. It's about like squeezing and poking at clay, and then painting it ~ with a bilateral symmetry to anything you do as the 'default' startup mode I guess.



I was able to save to .obj format. Which is kinda useless to me, I
can't 'unconvert' that, all I have is sketchup on my new machine here.
Can anyone convert the .obj to .dae and tell me if this imports to
Mars? here's the .obj:

output.obj

I call it 'blue dinopig man'

The following is a video of people who are 1000x better than I am, using it; it's quite incredible.




Frans tipped me off about this! Major props... this is awesome!
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Old 05-23-2010, 10:43 AM   #2 (permalink)
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Nifty!

It looks like a lighter version of Zbrush from the Video.
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Old 05-23-2010, 11:01 AM   #3 (permalink)
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Started to run the conversion. But a) you're missing the texture and b) it's very high poly... like 68,000 which xlates to about 136K tris for that object alone. Not a tool I'd personally use.
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Old 05-23-2010, 11:30 AM   #4 (permalink)
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I wonder if I could 'reduce the polygons' somehow, I know 3ds max and other programs like that can do that...

And I probably have a texture here somewhere, but blue dinopig man isn't really needing a lot of fidelity at this stage.
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Old 05-23-2010, 01:55 PM   #5 (permalink)
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Quote:
Originally Posted by Desmond Shang View Post
I wonder if I could 'reduce the polygons' somehow, I know 3ds max and other programs like that can do that...

And I probably have a texture here somewhere, but blue dinopig man isn't really needing a lot of fidelity at this stage.
You can optimize with Max, Maya, Blender, etc. In fact, I would prolly throw it in blender and remove inner faces/vertices, as you don't really need those, then do an optimization. As for the texture? Sure, I could throw on a def texture and you could just change the matl file to point to uv coords. Iow, why don't you import it in blender and output a dae that way? Afaik, blue mars does support blender dae imports. No matter. From what I can see that proggie is still a tri hog. ymmv.
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Old 05-23-2010, 02:07 PM   #6 (permalink)
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AC3D is compatible with SL and is inexpensive ($80) and is like modeling clay.
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Old 05-23-2010, 03:37 PM   #7 (permalink)
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I have never done any modeling of any kind, my artwork goes as far as drawing, painting, and I never really messed with any sculpties. I jumped over to this program after seeing this thread about 2 hours ago and here is my first creation!

P.S. Now I have yet another reason to be completely unproductive! I cant wait to get good at it, after seeing some of the submissions in the gallery Im super excited
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Sculptris-old-man1.jpg   Sculptris-old-man2.jpg  
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Old 05-23-2010, 03:47 PM   #8 (permalink)
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I made this little guy as a first effort...



Then my PC locked up, bluescreened and died...

After an hour of fiddling i got the fucker running again, (after a chain of about 50 bluescreens on boot, I'm now thinking it was a heat issue)

Anyways...

Fun.
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Old 05-23-2010, 04:01 PM   #9 (permalink)
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So-since I am technologically challenged-what exaclty could be done with these once a person is done with them?
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Old 05-23-2010, 04:05 PM   #10 (permalink)
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I just made my wee guy for the fun of it.
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Old 05-23-2010, 04:38 PM   #11 (permalink)
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Ok, I think I'm getting the hang of this...

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Old 05-23-2010, 04:45 PM   #12 (permalink)
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very intuitive software...
i wouldnt go all out and hogwild on detail if youre making something for BM or eventually SL
but yeah .. hahaha i just spent 30 min messing around.. and i think i gonna dive back in...
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Old 05-23-2010, 04:50 PM   #13 (permalink)
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Quote:
Originally Posted by Angela Talamasca View Post
Started to run the conversion. But a) you're missing the texture and b) it's very high poly... like 68,000 which xlates to about 136K tris for that object alone. Not a tool I'd personally use.
Use the "reduce" button a bunch of times; I was able to bring my random shape down to like 3600.
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Old 05-23-2010, 05:44 PM   #14 (permalink)
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Another Lizard dude

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Old 05-23-2010, 05:52 PM   #15 (permalink)
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Another Lizard dude

That looks awesome and I must say your balls must be made of steal if you were willing to run the program after causing your computer to crash and die for an hour.
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Old 05-23-2010, 05:54 PM   #16 (permalink)
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That looks awesome and I must say your balls must be made of steal if you were willing to run the program after causing your computer to crash and die for an hour.
Of course they are. He's a Scot.
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Old 05-23-2010, 06:04 PM   #17 (permalink)
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Nah.

POLISHED BRASS AND WOAD!
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Old 05-23-2010, 08:07 PM   #18 (permalink)
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This is awesome!!!

I'm getting multiple reports of successful import to Blue Mars via Blender.

And here's another of mine, I call it: Proto Cat!!!




Sculptris will make more furries! grin
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Old 05-23-2010, 08:34 PM   #19 (permalink)
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Wow, that's absolutely great, Luc. Tres cute. Sculptris looks really powerful, sort of a low end Zbrush, with no disparagement meant about "low end". Really, aside from making normal maps, you just don't need to be able to make 3 million polygon models. And it's freeware! (although the donation button is conspicuously placed. Everyone's doggie needs kibble, after all)
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Old 05-23-2010, 08:42 PM   #20 (permalink)
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Here he is all growed up

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Old 05-23-2010, 08:46 PM   #21 (permalink)
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Your lizards are the dogs bollocks Luc!

Have just downloaded it and shall give it a try.
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Old 05-23-2010, 08:52 PM   #22 (permalink)
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Humps, this is the first 3D program I've had any joy with since POV Ray in the early 90s.

If I can do shit like this with this software, anyone can.
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Old 05-23-2010, 09:21 PM   #23 (permalink)
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Old 05-23-2010, 09:25 PM   #24 (permalink)
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Very cool, Eku!
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Old 05-23-2010, 09:31 PM   #25 (permalink)
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/me cries...


you are all far better at this program than meeeee
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