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| Bit Fishy ![]() ![]()
Swimming around
Join Date: Oct 2011 Location: UK
Posts: 140
My Mood: SL Join Date: Jan 2007 Client: Firestorm | Metrics for Adoption of Mesh Viewers Can anyone point me in the direction of the most recently stated stats for mesh capable viewer usage? I need to know them, and my google-fu is failing me |
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| | #2 (permalink) |
| The Purple ![]() ![]() ![]() ![]() ![]() ![]()
HEYOO!
Join Date: Dec 2007 Location: Somewhere purple, Germany
Posts: 7,673
My Mood: SL Join Date: 20. January 2007 Client: NaCl | It was something in the middle 90 percent range, if I recall correctly. And that number was several months old. Basically the only people unable to see mesh are users of Imprudence, vanilla 1.23 and people who are stuck on versions old enough not to show mesh, all of which just don't matter much in the overall statistics. Let's not sugarcoat it.
__________________ "Have you ever noticed that anybody driving slower than you is an idiot, and anyone going faster than you is a maniac?" - George Carlin |
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| | #3 (permalink) |
| FS Dev ![]() ![]()
Limited Edition Serious Cat
with Rainbow Sprinkles
Join Date: May 2010
Posts: 614
My Mood: SL Join Date: Dec '08 | I've posted it here a few times in the past, but my old numbers from like last Septmber or before were showing like >95%. I'll have recent numbers on these soonish when I get more work done on my new stats reporting system. ETA: If I had a copy of Excel 2010 on this comp, I could script out that report real fast, except I don't, so it'll be likely Tuesday when I can. |
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| | #4 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2010
Posts: 6,126
| Metrics for Adoption of Mesh Viewers I have been wearing an attachment message that is invisible to mesh viewers, but non-mesh viewers can see it clearly and will almost certainly IM me about it. I have had no takers for a few months now. I'm not saying what it says or my plan falls apart. |
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| 5 Users Laughed: |
| | #5 (permalink) |
| Bit Fishy ![]() ![]()
Swimming around
Join Date: Oct 2011 Location: UK
Posts: 140
My Mood: SL Join Date: Jan 2007 Client: Firestorm | Adeon wouldn't talk to me, so I rolled my own, and made this in a bit of a hurry https://marketplace.secondlife.com/p...tector/4540279 I was sorely tempted to make it say "Click me for Lindens!!!!!!". |
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| | #6 (permalink) |
| Swing Kid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]()
Rivers belong where they can
ramble, eagles belong where
they can fly
Join Date: Oct 2008 Location: Kolob
Posts: 1,519
My Mood: SL Join Date: November 8,2006
Business: Solace Beach Estates Client: Cool VL | wow maybe I am finally part of the 1 percent |
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| | #7 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2010
Posts: 6,126
| Metrics for Adoption of Mesh Viewers Quote:
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| | #8 (permalink) | |
| Bit Fishy ![]() ![]()
Swimming around
Join Date: Oct 2011 Location: UK
Posts: 140
My Mood: SL Join Date: Jan 2007 Client: Firestorm | Quote:
Again, it's physically impossible to touch the visible faces in a mesh viewer, though I forgot to include a filter for touches on only those faces in the script. I'll slip that into version 2. I'll be placing these boards all around a sim I frequent, as we have more than a usual share of people who either never update their viewer, or are running SL on an electronic typewriter and don't think they can (thank God for Henri and CoolVL). We even have at least one person whose computer cannot cope with SSE2. As we're a church, we need to be extra extra EXTRA careful about this sort of stuff. | |
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| | #9 (permalink) |
| FS Dev ![]() ![]()
Limited Edition Serious Cat
with Rainbow Sprinkles
Join Date: May 2010
Posts: 614
My Mood: SL Join Date: Dec '08 | ![]() 97.1% as of 2013-02-10. I don't yet have data for last week but given trend of the last 5 weeks, I would say about 97.2%. Disclaimer: The numbers might be slightly higher than this, my viewer channel versions matrix table is still in rough draft and I might have some viewer channels incorrectly marked as not supporting mesh. The mesh release was technically 3.0, but the code was there since 2.8.x, and different viewers may have enabled it earlier. Last edited by Kadah Coba; 02-19-2013 at 02:25 PM. |
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| | #10 (permalink) | |
| Bit Fishy ![]() ![]()
Swimming around
Join Date: Oct 2011 Location: UK
Posts: 140
My Mood: SL Join Date: Jan 2007 Client: Firestorm | Quote:
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| | #11 (permalink) | |
| genderqueer ![]() ![]() ![]() ![]() ![]()
Hail Woz, the great and
powerful!
| That is mesh capable though. I thought you could turn it off via graphics options?
__________________ Quote:
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| | #12 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2010
Posts: 6,126
| Metrics for Adoption of Mesh Viewers I'm not aware of this. Phoenix Mesh required a certain graphic setting (basic shaders I believe) but that's because it was a hack (leading to the "my computer isn't good enough for mesh" drama) but all other viewers can show mesh even on minimum graphic settings, not the type of thing that should be optional. |
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| | #13 (permalink) | |
| genderqueer ![]() ![]() ![]() ![]() ![]()
Hail Woz, the great and
powerful!
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| | #17 (permalink) |
| Senior Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() Join Date: Jun 2009
Posts: 1,012
SL Join Date: February 13, 2006
Business: Samantha's Shirts Client: Cool VL Viewer 1.26.8 | I use the legacy branch of CoolVL... in testing just now, rigged mesh does work with basic shaders turned off.
__________________ Philip 3:16 For Rosedale so loved the grid, that he rezzed his only begotten Avatar, that whosoever believeth in him shall not crash, but have eternal Second Life. |
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| | #20 (permalink) |
| Senior Member ![]() ![]()
I have no status
Join Date: Aug 2010
Posts: 877
Business: No Escape
Client: Nirans or development daily build | Interesting... I'm presuming that the viewer channel matrix data for that graph excluded non-graphical viewers. That percentage does show that taking precautions for non-mesh users is still a requirement though, at the reported percentage by the time 25 random avs have you within their draw distance, there's already a 52% chance that at least one of them can't see mesh. |
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| | #21 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2010
Posts: 6,126
| Metrics for Adoption of Mesh Viewers Quote:
Also playing SL isn't a random sample. The majority of people who can't see mesh will be recluded up in their own skybox and haven't bothered with strangers in years, and they don't care that they see you incorrectly - why should you? There are people who can't see mesh, but we are a year past their grace period for accommodation. Last edited by Adeon Writer; 03-03-2013 at 08:48 PM. | |
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| | #22 (permalink) |
| Extreme Lurker XXL ![]() ![]() ![]() ![]()
*rawr*
Join Date: Jul 2008
Posts: 2,724
SL Join Date: 2007ish someday
Business: B5IV Roleplay Client: Firestorm | Technically, there is no way to make a graph to show how many users actually have deferred rendering activated - perhaps even without the shadow casting part, just seeing projected lightning? Typical dialogue for my surroundings: Me, "The lights you put up are too bright. They light up every space across half the parcel." Them, "No they aren't." Me, "Yes, they do... here's a screenshot, see for yourself." Them, "That's not what I see. I have a typewriter resurrected from the ashes, I barely get 5 frame in a quiet place. Here is my screenshot to prove that my world looks like a flashback to 2006." Me, "*le sigh*" |
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| | #23 (permalink) | |
| Senior Member ![]() ![]()
I have no status
Join Date: Aug 2010
Posts: 877
Business: No Escape
Client: Nirans or development daily build | Quote:
Personally I dont build for those guys and dont care HOW obsolete viewers see my gear, but I could understand another builder, designer or artist caring about it, or the manager of a RP environment worrying about that number when thinking about their audience. | |
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| | #24 (permalink) |
| FS Dev ![]() ![]()
Limited Edition Serious Cat
with Rainbow Sprinkles
Join Date: May 2010
Posts: 614
My Mood: SL Join Date: Dec '08 | What does that have to do with mesh? And no, that is not possible with LL current stats gathering, but I know it would be quite low, maybe a few percent at best. |
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| | #25 (permalink) | |
| Bit Fishy ![]() ![]()
Swimming around
Join Date: Oct 2011 Location: UK
Posts: 140
My Mood: SL Join Date: Jan 2007 Client: Firestorm | Quote:
I already identified an extra two people using 1.23 who didn't know they couldn't see mesh just by plonking down my detector for an hour or so last week. It may boggle some peoples minds, but there are definitely people out there who don't get around enough in SL to notice, or are possibly just too polite to ask why people are wearing boxes on their heads these days. I suspect you get a sort of critical mass effect, too. Get enough of these 3% folks in one place and they have even less reason to notice, as (obviously) none of them will be wearing mesh! | |
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