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| | #26 (permalink) |
| Nirans Viewer ![]() ![]()
Renamon mon
Join Date: Jan 2011 Location: Germany
Posts: 914
My Mood: SL Join Date: 6th Jan. 2007 Client: Nirans Viewer 2.x Blog Entries: 12 | Your ATI is definetly not lower class , but might not yet be set in the GPU table in this case SL will automatically set it to a level 0 card
__________________ [Achievment Unlocked: Creator of Nirans Viewer] <One of the best non-picture-editing photographs in Second Life> |
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| 1 User Agreed: |
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| | #27 (permalink) |
| Extreme Lurker XXL ![]() ![]() ![]() ![]()
*rawr*
Join Date: Jul 2008
Posts: 2,717
SL Join Date: 2007ish someday
Business: B5IV Roleplay Client: Firestorm | Like Niran said, the AMD 6970 (ATI was bought out like 2 years ago) is actually on the same level as the GTX570. Except for the 2GB bonus which should in theory be highly beneficial for such a texture intense environment such as SL, so it should actually be superior. If you don't get the same performance, though, I strongly suggest playing with your settings, both in the viewer and in the driver control panel. Especially toying with the anti aliasing settings will lead to differences. |
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| | #28 (permalink) |
| Nirans Viewer ![]() ![]()
Renamon mon
Join Date: Jan 2011 Location: Germany
Posts: 914
My Mood: SL Join Date: 6th Jan. 2007 Client: Nirans Viewer 2.x Blog Entries: 12 | SL is hardcapīd at 512 and even those it doesnt use fully nor right , so everything higher than 7xx mb (512 or SL and 2xx for everything else) is way more than enough |
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| | #29 (permalink) |
| Extreme Lurker XXL ![]() ![]() ![]() ![]()
*rawr*
Join Date: Jul 2008
Posts: 2,717
SL Join Date: 2007ish someday
Business: B5IV Roleplay Client: Firestorm | Since the expert is in, it's a perfect chance to abuse this opportunity ![]() What about running multiple viewers at once, say 3 instances for example? Would they share the 512 limit, so each one would have some odd 170 MB, or would you face 3 x 512 MB? |
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| | #30 (permalink) |
| Resident Sweetie ![]() ![]()
Sweeter than sweets
| I have an nvidia card with 1GB...which usually fills up to the brim after a while of running either Cool VL viewer or Firestorm on my computer. If only 512MB of all that data is textures, then what else is using the remaining 512MB? When I am on the Windows desktop, only about 60MB is in use on the graphics card. I also seem to recall, (though I might be mistaken) that the texture memory slider in SL is not indicative of the actual memory used, but that the amount is multiplied by a certain factor according to LL. I do not recall by how much, though:/ |
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| | #31 (permalink) |
| Nirans Viewer ![]() ![]()
Renamon mon
Join Date: Jan 2011 Location: Germany
Posts: 914
My Mood: SL Join Date: 6th Jan. 2007 Client: Nirans Viewer 2.x Blog Entries: 12 | the multiplier is set to 1 and doesnt work as far as iīve tested it , SLīs Video Memory is simply hardcapīd at 512 because it were allowed to be set higher long ago which caused LOOOOTS of problems , instability and crashes/freezes, what else is using your Video memory? idk , but i dont think SL is doing that otherwise SL would be ignoring your settings AND SLīs internal max but i might have an idea what it could be , remember the Private Memory Pool? that might fill additional Video Memory and cache the rest into RAM (probably) im not sure about this Private Memory Project...its just enabled for me , set to 4GB and Failure Prevention is off to prevent it screwing my Second Life by telling me it will shutdown in 30 seconds to "prevent" a crash.... for me thats nearly the same as a timed crash |
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| 1 User Said Thanks: |
| | #32 (permalink) | |
| Member ![]() Join Date: Nov 2011
Posts: 99
My Mood: SL Join Date: Aug 22, 2005
Business: Saints of Hell MC
Client: Exodus, Niran's | Quote:
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