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| | #951 (permalink) |
| Radegast ![]() ![]() | Interesting thing about RLV is that it found many non-BDSM roleplay uses. Again I'm most familiar with the accessibility features it provides for the people with impaired vision. There are these in-world RLV scripted devices (made like to look like cute guide dogs), that allow the owner to perform certain functions by using the keyboard. For instance they can drop a set of landmarks into it and then use keyboard commands to tell it to teleport them, like /1 tp home. There are quite a few examples of RLV being used like that, as generic client scripting interface not related to any particular RP activity in SL. |
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| | #952 (permalink) | |
| Lustful Cockmonster ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Ultimately, if LL employed someone working on Viewer 1 who used customers to DDoS a critic and a number of those people who coded alongside that employee went off to work on Viewer 2, I would have grave concerns about their integrity regardless of whether or not the two viewers share even a line of code. The code isn't the issue, it's the judgement of the people who knew for ages that Fractured was doing something wrong and had a sketchy past and refused to disassociate themselves until after LL got involved. LordGregGreg had some scruples and left on his own before then. Others did not. Others who went on to develop Phoenix and, now, Firestorm. You can split whatever hairs and perform whatever intellectual gymnastics you want to dismiss this. Like I said before: Unlike certain TPV developers, I don't demand you pick a specific viewer like a religion. I don't care what you use, I know what I won't. | |
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| | #953 (permalink) | |
| genderqueer ![]() ![]() ![]() ![]() ![]()
Hail Woz, the great and
powerful!
| Until LL defines what "shared experience" means nobody does. It also seems that Oz does not either. So until that uncertainly is resolved anything in a TPV that is not in the official viewer might be fair game. Radar? Area search? Built-in AO? Command-line stuff? RLV? On and on ...
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| | #954 (permalink) | |
| Miss StarLight ![]() ![]() ![]() ![]()
The little dabbler
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SL Join Date: 06/12/08 | Quote:
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| | #955 (permalink) | |
| Lustful Cockmonster ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| | #956 (permalink) |
| Miss StarLight ![]() ![]() ![]() ![]()
The little dabbler
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SL Join Date: 06/12/08 | I don't believe I said that - maybe you could quote it for me (and if so I'll be happy to withdraw it). I have said that Firestorm was developed seperately, but I have never said it had nothing to do with Phoenix - just that Phoenix was not the basis for the Firestorm viewer which I stand by. |
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| | #957 (permalink) | |||
| Lustful Cockmonster ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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![]() As for how you define basis, your definition is obviously different to mine. I don't care about the code but the people involved in each project. As such you'll note that nowhere did I say nor imply that Phoenix and Firestorm share code. They share devs, which is sufficiently disconcerting to me. | |||
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| | #959 (permalink) | |
| Lustful Cockmonster ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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It didn't happen with sculpts — everyone could see them pretty quickly, and the only time lag was developers needing to learn how to create them. I just don't get or agree with the logic that LL and TPV developers are or should be on equal footing. They aren't. It's LL's platform and always has been. | |
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| | #960 (permalink) | |
| slurker ![]() ![]()
got a new broom
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My Mood: Client: Cool VL Viewer, Singularity | Quote:
![]() I can think of more complicated non-kink uses for RLV, like model-bots at clothing stores, which can change outfits on customer request. Hm, does Radegast have RLV-functionality? | |
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| | #961 (permalink) |
| Radegast ![]() ![]() | Emerald and Firestorm are worlds apart. I've often criticized Emerald and then later Phoenix developers about some practices which I considered unethical, or at least not in the spirit of opensource. Phoenix was a great step forward which introduced transparency, development in the open, but still had some annoyances that I have already mentioned earlier in this thread. Now with Firestorm, the transition is full. The questionable features and development practices were dropped, their copyright and licensing policies are clear. I commend the team for their ability to grow and do the right thing. |
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| | #963 (permalink) | |||
| Emergency Mustelid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
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__________________ Argent Stonecutter -- Skyhook Station -- Coonspiracy Store "And now I'm going to show you something really cool." ![]() The previous is a cybernetic datum published - in direct contravention of DoD Regulation #229RR3X3 - as being conducive to the physical, psychological and/or social well-being of the population. | |||
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| | #964 (permalink) | |
| Senior Member ![]() ![]() Join Date: Feb 2012
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i didn t tell that we should delete the "gadgets" . Some people can think they are useful . I was from them . But i have changed , maybe because i have done the summary of what concrete benefits they bring and it was poor . And finnaly, my actual goals in second life have maturred . So, if for any reason , they become deleted , i won t cry . | |
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| | #965 (permalink) | ||
| Lustful Cockmonster ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| | #966 (permalink) |
| Emergency Mustelid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
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| Not really. It's based on a different code base, starting with a different version of SL, and doesn't incorporate things like the creepy stalking features in Phoenix. Where it has implemented features introduced in Phoenix it's frequently done it from scratch, as can be shown by the differences in things like viewer tags between Phoenix and Firestorm. Personally, I'd rather they just implemented the same viewer tags in both. |
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| | #967 (permalink) | |
| Radegast ![]() ![]() | Quote:
The second reason is Prim Equivalence/Land Impact for mesh when rezzed on the parcels. Linden Lab has set price so high on those that people still prefer to use prims and sculpts as the most affordable way to put content on the parcel. For these reasons, I don't think mesh will achieve the speed of adoption that sculpts have enjoyed, even now, when support in viewers is near universal. | |
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| | #968 (permalink) | |
| Member ![]()
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| | #969 (permalink) | ||
| Emergency Mustelid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
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| | #970 (permalink) |
| Lustful Cockmonster ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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My Mood: SL Join Date: October 2004 Blog Entries: 1 | How do you define innovation? To me it's coming up with something new. Addressing pre-existing (and longstanding) feature requests is certainly responding to a need that LL has a frighteningly long history of ignoring, but it isn't what I consider an innovation. ETA, as yet again you've changed the post after the fact, you took the italiacs out of context. Last edited by Joshua Nightshade; 02-29-2012 at 10:05 AM. |
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| | #971 (permalink) | |
| *yawns loudly* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]()
always in need of coffee
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My take on it is because others will see it the original way not the deformed-now fitting properly way. example: Mesh too small so person uses specific viewer to alter the appearance with deformer to make it bigger. That altered appearance is only seen by those who have that particicular viewer and the user themselves. Everyone else will see it the original too small size that is on a non-deformer compatible viewer. It's not user only viewed...it's everyone viewed except not everyone will see it 'fixed' | |
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| | #972 (permalink) | |
| Lustful Cockmonster ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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It's not like LL had never heard of the concept before Qarl handed them the code. It was LL saying "if someone else does the grunt work we'll consider it" that pushed Maxwell to the crowdsourcing effort. | |
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| | #973 (permalink) | |
| Emergency Mustelid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
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There's all kinds of nifty new innovative products that people credit for amazing innovation because they're really innovative... hardly anybody goes back and says "that wasn't an innovation, Fred Romancer wrote about it in his groundbreaking novel in 1968". Well not until some bugger tries to patent it. Imagination is a wonderful thing, it produces endless wishlists and dreams, but until someone actually goes and does the hard work of turning it into a practical solution it's not an "innovation". That's the difference between an inspiration and a product. | |
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| | #974 (permalink) | |
| aka Gem ![]() ![]() ![]() ![]()
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__________________ Some cause happiness wherever they go; others, whenever they go. - Oscar Wilde I do not intend to imply Real Life is a game - it is really a shared creativity tool. - Hitomi Tiponi What is "real", what's "virtual"? ~ Due to RL reasons, the re-opening of my SL business is postponed until further notice. | |
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| | #975 (permalink) | |
| Lustful Cockmonster ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Posted By | For | Type | Date | |
| #SL Viewer Policy Change Meeting | This thread | Refback | 02-26-2012 09:12 PM | |
| Viewer för Second Life standardiseras « Prim Team | This thread | Pingback | 02-25-2012 06:40 AM | |
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