| Alternative SL Clients Discuss third party SL clients here. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #51 (permalink) | |
| Senior Member ![]() ![]()
Fast!
Join Date: Jul 2011
Posts: 188
| Quote:
If you go to a sim where there is combat, racing, or similar competition, you will see that the overwhelming majority still use Phoenix, CoolVL, or another V1 viewer. That's not by coincidence. | |
| | |
| |
| | #52 (permalink) |
| You look tasty. ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Beeble Bubble Bimbo and
Griffer Alt but not a Dog
Chewy
Join Date: Aug 2007
Posts: 11,210
My Mood: SL Join Date: October 24, 2006 Client: Frestorm, Imprudence Blog Entries: 3 | I think LL should strive for the same framerates I get in UT2004. It's just a sign of their incompetence that this is not possible.
__________________ ![]() SL easily allows you to accidentally your entire pants. -- Adeon Writer |
| | |
| 1 User Laughed: |
| | #53 (permalink) |
| Emergency Mustelid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2009
Posts: 15,379
| If building was restricted to professional game designers and limited to the functionality available to UT2004 modders, that would be worth shooting for. I don't think it'd be Second Life.
__________________ Argent Stonecutter -- Skyhook Station -- Coonspiracy Store "And now I'm going to show you something really cool." ![]() The previous is a cybernetic datum published - in direct contravention of DoD Regulation #229RR3X3 - as being conducive to the physical, psychological and/or social well-being of the population. |
| | |
| 1 User Laughed: |
| 1 User Agreed: |
| | #54 (permalink) | |
| Member ![]() Join Date: Nov 2011
Posts: 99
My Mood: SL Join Date: Aug 22, 2005
Business: Saints of Hell MC
Client: Exodus, Niran's | Quote:
In my case I've got pretty high-end hardware and I actually get better framerates in V3 with everything turned off than I do in V1s, but the real difference comes in when I turn on all the eye candy which fortunately my machine is fast enough to run all the time. With that being said, I run CoolVL for Inworldz, and I'm helping a friend do motorcycle testing over there. I can't turn the quality up as high (well I can but my framerate tanks) so I end up turning my draw distance up as high as it'll go so I don't have to load up assets every time I turn a corner while on a bike. It's been very satisfactory for that purpose but I wouldn't want to shoot pics in it. ![]() So I say do what works best for you and the job at hand, but a lot of it is dependent on your hardware. V3 will work better for some people, worse for others. | |
| | |
| | #55 (permalink) |
| Mootles ![]() ![]() ![]()
cout<<"monies";
| I will now endorse firestorm. I may still disagree with some of the devs being on the team, but hey code is clean and it is running well. I compile and added in the things I like from my 3.* build. It is pretty and running 10 fps above the regular viewer. Great job to chalice and the others
__________________ I used to program once, then I took an arrow to the knee. |
| | |
| | #60 (permalink) | ||
| Moo. ![]() ![]() ![]() ![]() Join Date: Dec 2007 Location: Here and there. Kinda inbetween places now.
Posts: 3,711
My Mood: SL Join Date: 11/30/2005
Business: Happy Bivouac/Milk&Cream | Quote:
Quote:
Argent is right in that pretty much all the content in SL is made by hobbyists with absolutely no idea how polygon counts and overuse of textures bogs down framerates and SL simply cannot have framerates comparable to professionally made games as long as this is the case. On the other hand, there is a number of things Linden Lab could easily do to encourage more efficient content from the community, things that would not restrict our creative freedom. Some things that would actually open up more possibilities for us. Things like normal maps. There's the old argument that this would mean yet another texture to download....which is absurd when you realize that to get around the lack of normal maps people fake those effects as best they can with additional geometry AND textures, which makes the work arounds even more of a resource hog. I've long pointed out how building to scale helps people create larger, more detailed environments. In terms of performance, this was a bigger issue up until the maximum prim size was upped to 64m, because building oversized forced people to use more prims, and so more geometry, than they otherwise would have needed. Still, SL will suffer for years with legacy content built this way. Even tho I used lots of megaprims, I'm still finding regular old prims doubled up where the right size megaprim wasn't available. Or multiple 20x20m prims where a single 64x64m prim would work. Building to scale does still mean people don't need to set their draw distance as high to see as (relatively speaking) far, and it reduces the number of sim crossings, which is its own problem. LL could have avoided this issue entirely by providing better camera defaults, better made starter avatars and better made Linden environments. I haven't had a chance to play with mesh in SL yet but I've heard a number of professionals mutter about the lack of limits on mesh polygon counts, citing plenty of content uploaded to SL with obscene numbers of polygons. LL could also put more soft restrictions on textures, to guide people towards being more efficient. What if a 10204x1024 texture cost more to upload than a 512x512, and a 256x256 was cheaper still? LL should also be leading by example with their own content. All Linden environments and Library content should be professional quality in terms of both appearance and efficiency. Starting content creators pretty much always begin by tearing apart content they have to see how it's made and that often means the Library content. LL could have set up very basic guides in the sandboxes, not to mention a much needed "builder's tutorial" that explains building more in-depth, talking a person through the steps of making an object, while making a point to show how to do things more efficiently. None of this would have been difficult, and none of it would have been as costly as ignoring the problem has been. Sure, there'd still be plenty of inefficiently made content, there always will be in an environment like SL which relies on user created content, but there'd be far less of it.
__________________ The Digital Pasture - SL from a cow's point of view. When the cow is also a designer. | ||
| | |
| 4 Users Agreed: |
| | #62 (permalink) |
| FS Dev ![]() ![]()
Limited Edition Serious Cat
with Rainbow Sprinkles
Join Date: May 2010
Posts: 614
My Mood: SL Join Date: Dec '08 | Chalice does her own things but gives us patches sometimes. Most (possibly all, but I can't remember) of the currently active devs on FS weren't involved with Emerald. Sometimes I forget that Emerald was big and at one point or another someone would join and be gone a short bit later, either kicked out or left after seeing how it was. Its was almost as bad as the number ex-lindens. |
| | |
| | #63 (permalink) |
| Moo. ![]() ![]() ![]() ![]() Join Date: Dec 2007 Location: Here and there. Kinda inbetween places now.
Posts: 3,711
My Mood: SL Join Date: 11/30/2005
Business: Happy Bivouac/Milk&Cream | In my defense, I was poking at the forum half awake before running out the door to work. c___c; And also I see so many people making those arguments in complete seriousness that it's become impossible to tell if someone is trying to be silly or not. >__>; |
| | |
| 2 Users Laughed: |
| | #65 (permalink) | |
| Dat Burd ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() | Quote:
When I reported this in a previous thread, essentially, no one gave a shit and I was instructed to use another viewer. No idea if this released fixed any of that or not. | |
| | |
| 1 User Said Thanks: |
| | #66 (permalink) | |
| The Purple ![]() ![]() ![]() ![]() ![]() ![]()
HEYOO!
Join Date: Dec 2007 Location: Somewhere purple, Germany
Posts: 7,673
My Mood: SL Join Date: 20. January 2007 Client: NaCl | Quote:
She rageforked it into Phoenix. And LGG. Liny was part for a very short while during the middle of it but got bullied out. Aside of that...I really don't remember. Too many people with Wolf in the name in SL ![]() I think the rest is new, or only submitted patches to Emerald. So yeah, basically none of the persons people complained about during Emeraldgate ever were in the Phoenix/Firestorm team.
__________________ "Have you ever noticed that anybody driving slower than you is an idiot, and anyone going faster than you is a maniac?" - George Carlin | |
| | |
| | #67 (permalink) |
| Senior Member ![]() ![]() ![]() ![]()
see-oh-neh
| What cracks me up is that people are raving about a viewer at the moment made by someone who was an acquaintance during both Emeraldgate and CDSgate, while focussing intently on the Phoenix team. It's just something I have observed over the last few weeks and found amusing considering the lynching that went down at the time. |
| | |
| 2 Users Agreed: |
| | #68 (permalink) | ||
| FS Dev ![]() ![]()
Limited Edition Serious Cat
with Rainbow Sprinkles
Join Date: May 2010
Posts: 614
My Mood: SL Join Date: Dec '08 | Quote:
The next version (the one with FUI) will have a switch to either use the original v3 web profiles or new legacy profiles. I'm in the process now of completely redoing profiles for FS and I'm making them as separate as possible from LL code. I'm also planning on having the option from web profiles to popout the web profile in to its original window. Quote:
![]() LGG and Liny havan't been active in many months ![]() And I agree with that there are too many Wolf's, I can't seem to keep them sorted out :S Emerald's goal was "hide our evil". Our goal so far as been "improve the crash rates and fix this shit UI" | ||
| | |
| 1 User Agreed: |
| | #69 (permalink) | |
| Dat Burd ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() | Quote:
Good to know you'll be giving it a looksie though, I can appreciate that. It goes a little bit towards making me feel better about the viewer. | |
| | |
| | #70 (permalink) | |
| FS Dev ![]() ![]()
Limited Edition Serious Cat
with Rainbow Sprinkles
Join Date: May 2010
Posts: 614
My Mood: SL Join Date: Dec '08 | Quote:
| |
| | |
| 1 User Said Thanks: |
| | #75 (permalink) |
| aka Gem ![]() ![]() ![]() ![]()
Resident Evil Pinko Atheist
Tree-Hugging Commie Goth
| I gave the LGPL version a try tonight. And I must admit: I really dislike the FUI of this new one (even with the Vintage Skin), and love the "Phoenix Mode" of the Release Version. Is there gonna be a chance that the next version of FS will keep the "Phoenix Mode", or even gets an alternate skin/UI that resembles the Phoenix UI as close as possible?
__________________ Some cause happiness wherever they go; others, whenever they go. - Oscar Wilde I do not intend to imply Real Life is a game - it is really a shared creativity tool. - Hitomi Tiponi What is "real", what's "virtual"? ~ Due to RL reasons, the re-opening of my SL business is postponed until further notice. |
| | |
![]() |
| Thread Tools | |
| Display Modes | |
| |
| |