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| | #51 (permalink) |
| Senior Member ![]() ![]() ![]()
Splendidly Sesquipedalian
Join Date: Jan 2009 Location: Scotland
Posts: 1,231
| I cannot get used to Firestorm. I actually far prefer the official viewer in terms of ease of use, although obviously it's missing a few essential features (like area search.. I used that one so much). But Phoenix is my favourite, still. |
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| | #52 (permalink) | |
| Dat Burd ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() | Quote:
Niran's has area search as well, but the UI has been heavily tampered with. It also has RLV and other assorted goodies. Still quite a good, fast viewer though. | |
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| 2 Users Agreed: |
| | #53 (permalink) | |
| genderqueer ![]() ![]() ![]() ![]() ![]()
Hail Woz, the great and
powerful!
| Doh! I was a bit out of it when I made that post.
__________________ Quote:
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| | #54 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]()
You can see it in her eyes
Join Date: Sep 2010
Posts: 2,941
My Mood: SL Join Date: 04/06/2008 Client: Singularity 1.7.2, Firestorm Blog Entries: 1 | Quote:
__________________ Drama is easy with eyes closed misunderstanding all you read | |
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| 1 User Hugged You: |
| | #55 (permalink) |
| Miss StarLight ![]() ![]() ![]() ![]()
The little dabbler
Join Date: Mar 2010 Location: Variable
Posts: 2,674
SL Join Date: 06/12/08 | If you set Firestorm to the StarLight Original Teal skin and 'V3' mode you should get an experience quite close to the LL Viewer (prior to 3.2) with the extra features. And there is planned to be a FUI version of Firestorm (matching the new toolbar stuff in 3.2) in the future. |
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| | #56 (permalink) |
| collared, owned, content ![]() ![]() ![]()
OCCUPY
Join Date: Mar 2011
Posts: 1,061
My Mood:
Business: The Abonwood Collection Client: Phoenix Blog Entries: 2 | What drove me crazy with V2 and Firestorm was the chat set up. All the little boxes along the bottom of the screen. That and I don't need the persons little profile pick whenever I'm talking to them. Was there ever and alternative chat layout in there someplace? That and I've had a few odd experiences with Firestorm. My laptop graphics card heats up rather quickly when I use it. To the point to where I can feel the heat through the section of the keyboard that is above it. Not sure why this is, heck I used to do WoW WoTLK raids on this thing with no problems like that at all. Phoenix doesn't give me this issue either. These are the reasons I'm still on the old Phoenix viewer. Plus I've never once griped at the dev folks at all. So not all of us are crazies.
__________________ http://yetanothersecondlifeblog.blogspot.com/ My little blog about Second Life. Some ranting, some advice, some adult content, just a mix of randomness. Find me on Twitter @potosiabonwood |
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| | #58 (permalink) | |
| Member ![]() Join Date: Nov 2011
Posts: 99
My Mood: SL Join Date: Aug 22, 2005
Business: Saints of Hell MC
Client: Exodus, Niran's | Quote:
Mine is a 2010 model with the dual GPU (Intel/Nvidia) set up but I've heard some of the newer Macbook Pros come with just the Intel GPU by itself. ![]() If that's the case that explains your problem entirely. It's not the viewer. | |
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| 1 User Disagreed: |
| | #59 (permalink) | |
| Lustful Cockmonster ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Unedited
Join Date: Jun 2007 Location: Sydney, Australia
Posts: 51,807
My Mood: SL Join Date: October 2004 Blog Entries: 1 | Quote:
I don't use Phoenix but my main machine is a 2011 11" MacBook Air. I use SL regularly with no problems. | |
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| | #60 (permalink) | |
| Senior Member ![]() ![]() ![]() ![]()
You can see it in her eyes
Join Date: Sep 2010
Posts: 2,941
My Mood: SL Join Date: 04/06/2008 Client: Singularity 1.7.2, Firestorm Blog Entries: 1 | Nope, not an Intel (or Nvidia) GPU: Quote:
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| | #61 (permalink) | |
| Member ![]() Join Date: Nov 2011
Posts: 99
My Mood: SL Join Date: Aug 22, 2005
Business: Saints of Hell MC
Client: Exodus, Niran's | Quote:
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| | #63 (permalink) | |
| Member ![]() Join Date: Nov 2011
Posts: 99
My Mood: SL Join Date: Aug 22, 2005
Business: Saints of Hell MC
Client: Exodus, Niran's | Quote:
![]() You know I love to hate on Intel GPUs but it's mostly because Intel loves to throw their Windows (mostly laptop) customers under the bus. | |
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| | #67 (permalink) | |
| Member ![]() Join Date: Nov 2011
Posts: 99
My Mood: SL Join Date: Aug 22, 2005
Business: Saints of Hell MC
Client: Exodus, Niran's | Quote:
With OpenGL anything that's not executed on the hardware of your GPU is sent to the CPU to be processed or it's simply not rendered at all. This happens a lot with deprecated OpenGL calls. When you start an OpenGL application, the application asks the drivers what the GPU can do.The driver returns back a HUGE list of features it has. As hardware has advanced this list has gotten longer and longer. Here's a very abbreviated example for an Nvidia 570: Code: <string>GL_ARB_base_instance</string>
<string>GL_ARB_blend_func_extended</string>
<string>GL_ARB_color_buffer_float</string>
<string>GL_ARB_compatibility</string>
<string>GL_ARB_compressed_texture_pixel_storage</string>
<string>GL_ARB_conservative_depth</string>
<string>GL_ARB_copy_buffer</string>
<string>GL_ARB_depth_buffer_float</string>
<string>GL_ARB_depth_clamp</string>
<string>GL_ARB_depth_texture</string>
<string>GL_ARB_draw_buffers</string>
<string>GL_ARB_draw_buffers_blend</string>
<string>GL_ARB_draw_indirect</string>
<string>GL_ARB_draw_elements_base_vertex</string>
<string>GL_ARB_draw_instanced</string>
<string>GL_ARB_ES2_compatibility</string>
<string>GL_ARB_explicit_attrib_location</string>
<string>GL_ARB_fragment_coord_conventions</string>
<string>GL_ARB_fragment_program</string>
<string>GL_ARB_fragment_program_shadow</string>
<string>GL_ARB_fragment_shader</string>
<string>GL_ARB_framebuffer_object</string> V1, Snowglobe, V2, and early V3 viewers used a renderer written back in the early 2000's that relied on these older, soon to be deprecated OpenGL calls. The good thing about them is they're not really taxing on the hardware, are usually really fast, and very well debugged for the most part. The bad part is that as more and more of these features are dropped out of drivers they end up getting executed by the CPU or not rendered at all, even if the GPU had the hardware capability to render it. So Linden Labs decided to rewrite the rendering code in V3 (SH-2240) so that the viewer relied more on the OpenGL 3.2 Core Profile. This means more stuff is getting sent to the GPU to be rendered rather than falling back to the CPU. It also means that things like shadows and all the other eye candy they've been adding gets rendered on the GPU. That's why you see less of a performance hit when you turn on shadows in V3/Firestorm than you do in Phoenix. This of course put some users in a Catch-22 situation. Some GPU manufacturers either didn't have the core profile completely implemented (ATI/AMD) or didn't even bother trying (Intel) in their drivers. So in those situations where your GPU driver doesn't have the Core Profile implemented properly, the viewer falls back on a compatibility context (think safe mode). Macs are running in this context all the time by the way. Macs either use the OpenGL 2.1 or 3.2 Core but not all GPUs that Apple puts in their Macs (Intel) support OpenGL 3.2. That's also why RenderGLCoreProfile:True does nothing on a Mac. So the best advice I can give is to buy Nvidia and/or keep your graphics drivers updated. AMD/ATI is getting better by the day so I can't really dog them, just make absolutely certain you keep up with your drivers. So that's why it's actually using the GPU, or I should say "it's using more of the GPU than it used to". Last edited by ShrugDangle; 01-28-2012 at 03:53 AM. Reason: Clarity | |
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| 5 Users Said Thanks : |
| | #69 (permalink) | |
| Member ![]() Join Date: Nov 2011
Posts: 99
My Mood: SL Join Date: Aug 22, 2005
Business: Saints of Hell MC
Client: Exodus, Niran's | Quote:
I think Firestorm release (3.2.2) is using a version from early on so a lot more bugfixes have gone in since then. I've found that the some later builds I've compiled myself from the source repository have been a lot more stable. | |
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| | #71 (permalink) |
| Member ![]() Join Date: Nov 2011
Posts: 99
My Mood: SL Join Date: Aug 22, 2005
Business: Saints of Hell MC
Client: Exodus, Niran's | I've always been curious about that. I use Phoenix for Inworldz and I know they're using the patch Henri made from working in some of the V3 rendering stuff, but I don't know what version of V2/V3 he borrowed it from or if he ever updated it with the SH-2240 fixes. |
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| | #73 (permalink) | |
| GAF ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() *SLU Supporter* ![]() ![]() ![]() ![]() ![]()
Goth when goth was. Also,
socially unacceptable.
| Quote:
Firestorm will dock chat windows in with local chat, in V1 style. It's the reason I flat refuse to USE LL official- they won't give you an option to do that. | |
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| 1 User Said Thanks: |
| 1 User Agreed: |
| | #75 (permalink) | |
| CEO Fallen Angel Designs ![]() ![]() ![]() ![]()
sutatS tidE
Join Date: Dec 2009 Location: Rigi
Posts: 3,317
My Mood: SL Join Date: Late 2006
Business: Fallen Angel Designs
Client: Firestorm 4 | Quote:
They were having issues with profiles, across the board, a couple of days ago. They weren't loading for anyone. | |
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| 1 User Agreed: |
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