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Old 09-27-2011, 06:20 PM   #1 (permalink)
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Nirans Viewer

Ladies n Gentlemen!

If you are interessted in a totally different experience in SL this Viewer is for you , it changes a lot of Defaults , revamps a lot of UI aspects and generally does a lot of stuff you were used to for too long completly differently! this Viewer is also designed for Very High End PC´s , Machinima and Photography and makes a lot of hidden Debugs easily accessable and switchable via Preferences it also takes a lot of ideas of modern games especially in Preferences in which you will find a completly new Graphics Panel

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Last edited by NiranV Dean; 09-28-2012 at 11:32 AM. Reason: Maintainance
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Old 09-28-2011, 06:51 AM   #2 (permalink)
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Oh my! definitely watching your progress and that snapshot looks amazing. I was wondering, do you have any builds for mac? the last time I checked your blog I didn't see any, so I am curious as to if you have started any or if you will make any in the future? Thank you
And keep up the good work
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Old 09-28-2011, 11:07 AM   #3 (permalink)
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Client: I try all of them, but for everyday use it's Cool VL Viewer.
So, 6 "B" is out now ? Yaaaaaaaaay !

Also, thanks for starting a thread with the viewers' name in it...lol.

Thirdly, this looks as though you may have decided to keep making the viewer in KirstenViewer's absence ?

...and Fourthly...hahaha...can you provide a feature list for the 6B viewer ?
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Old 09-28-2011, 11:43 AM   #4 (permalink)
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well its not yet B its some sort of AA it doesnt contain 100% of it yet (just little tiny things missing) i just uploaded this version because i found out how to increase max memory usage to prevent it from crashing very early , on the screen you can see the Viewer is using 1,6GB , with 1024m Render Range , Shadows at 2.0 , 8x AA , Deferred , Shadows , Local Lights and Depth of Field enabled (you wont see it because i havnt zoomed on something) , and i was still able to do a inworld snapshot with Snapshot Button without crashing , blackscreen OR the famous , snapshots save-as freeze /not working

and yea seems like i will continue the Viewer for a bit , im also not sure about KL because his Viewer was taken down from TPV recently , and Mac... well i think i´ll need a Mac to do so or atlast someone to compile it as Mac...and Linux also... feel free to post a Linux / Mac version if you managed to compile it as such

my changelist can be found on my Blog (link in Signature)

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Old 10-01-2011, 06:53 PM   #5 (permalink)
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Nirans Viewer 6 Now Out

Download page: Nirans Viewer | Free software downloads at SourceForge.net
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Old 10-06-2011, 06:18 PM   #6 (permalink)
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Personally, I would like to see one thing added that Kirsten Viewer never had : RLV option.
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Old 10-08-2011, 02:48 AM   #7 (permalink)
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heh i started with that a while ago , but gave up.... merging it now is way too late ... over a year of commits have to be merged , and it starts with the first... as raw text format..... crazy...
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Old 10-08-2011, 09:15 AM   #8 (permalink)
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heh i started with that a while ago , but gave up.... merging it now is way too late ... over a year of commits have to be merged , and it starts with the first... as raw text format..... crazy...
Awwwwww, and I thought you would be the one dev crazy enough to do it...
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Old 10-13-2011, 05:10 AM   #9 (permalink)
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it would use up about 1-4 months work JUST for RLV to merge it , and afterwards everything is probably broken as RLV might not be updated for the stuff im using.... thats why Firestorm started at 2.4 and worked upwards... and they got a team ...im alone and a total C++ noob im happy that i got my first few lines to work (autohiding chatbar with option logic and chatbar close/hide when pressing enter with an empty chatbar (like in V1))
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Old 10-17-2011, 03:51 AM   #10 (permalink)
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On the subject of the vanishing chatbar, where have you hidden it and how can you make it appear? I am mute but for IM's cannot reply to open chats.... probably missing the obvious but there you go...
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Old 10-17-2011, 06:56 AM   #11 (permalink)
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press start chat in other words press Enter key
idk how long you are in SL now but yea you are missing the most obvious thing in SL , no offense but now you should know that Enter starts and stops Chat since the wheel of time began to rotate

Old Chatlogic: (V2 Style)
Enter = Focus Chat (start Chat)
Enter without anything typed = Nothing
Enter with atlast 1 Char typed = Send and defocus Chat

New Chatlogic: (V1 Style)
Enter = Show and Focus / *just Focus Chat (start Chat)
Enter without anything typed = Hide / *Defocus Chat
Enter with atlast 1 Chat typed = Send and Hide / *Defocus Chat

* = depending on if you activated Autohide Chatbar and/or Close Chat on Return

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Old 10-17-2011, 10:46 AM   #12 (permalink)
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Check out the new Video i made with my Viewer and my new Xbox 360 Controller :3

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Old 10-17-2011, 04:38 PM   #13 (permalink)
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Hi Niran! I just found out about this viewer and I am really impressed with the jump in FPS I get.
I had tried Kirsten's but not worked with it much, so I am not familiar with things that will no doubt seem obvious to others. Is there a "Dummies"-type guide to this viewer anywhere? Something that explains all the things people who've been using it or Kirsten's already know?
Anyway, the thing I'd like to know first is why the menus and buttons all disappear if I go fullscreen, and is it possible to get them back in full screen mode, and if so, how.
For me, chat toggles the way it's supposed to. My problem is the whole UI, except for the bottom bar itself, disappears; the UI toggle only flips that on and off. The rest of the UI, including the buttons on the bottom and the top and sidebar are simply not there for me. I have experimented with resizing the window and these things seem to disappear gradually as the window gets bigger, and reappear gradually as it gets smaller.

Last edited by Romana; 10-17-2011 at 05:19 PM.
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Old 10-17-2011, 05:17 PM   #14 (permalink)
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Old 10-17-2011, 07:16 PM   #15 (permalink)
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yea im sorry for that this bug came from Kirstens viewer and i didnt manage to fix it... you have to start the viewer in maxed window and then go fullscreen , DO NOT start it in smaller window and resize it later , always start it maximised then the UI should be there , you can then make it smaller without problems , and no theres no real guide for it...people had to find out themself or just ask me , best would be to ask me inworld so i can directly help you

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Old 10-17-2011, 07:39 PM   #16 (permalink)
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I'll do that, thanks. Actually the next time I started the viewer it was maximized and everything is there that should be. Except for some of the bottom buttons, for some reason. These appear and disappear unpredictably. But I'll stick with it. On this viewer I get on high graphics the FPS I get on LL viewer with low.
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Old 10-18-2011, 03:25 AM   #17 (permalink)
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thats very good , i guess performance is sometimes also depending on the compiler system , well anyway you could try the Shining Fixes Viewer which i´ve uploaded for testing purposes aswell , i get about double FPS with 16x AA and Deferred + Shadows + DoF of what i would get in my Viewer or any other Viewer (except Exodus which is based on this Shining Fixes Viewer) without 16x AA and Deferred + Shadows + DoF

for the bottom buttons , it might be possible that i´ve set Project S19 as default and forgot to disable the default buttons... will check that all in next release
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Old 10-18-2011, 05:00 PM   #18 (permalink)
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Could you post a link to that one? I can't seem to find it. In the meantime I found the new beta. I can't seem to find the movement and camera controls now...?

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Old 10-18-2011, 06:25 PM   #19 (permalink)
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all buttons in the bottom are gone now for Project S19 , you can re enable them if you want in Preferences - Viewer - UI Settings will maybe take them to the topbar aswell , im not sure yet as this Viewer is intended as a advanced Viewer so it uses advanced knowledge over Camera controls , without those unnecessenary Move/View Controls

CAMERA
Short Tutorial in this:
1.(Hold)Alt = initializes the Camera movement Mode from which all following actions can be done
2.(Hold)Alt + (Click)L. Mouse = will focus on this position
3.(Hold)Alt + (Hold)L. Mouse + Move Mouse = will now zoom and/or rotate the cam
4.(Hold)Alt /L. Mouse + (Hold)CTRL = will allow you to pan the camera up and down and/or rotate it
5.(Release)Alt , (Hold)L. Mouse + (Hold)Shift + (Hold)CTRL = allows you to move the camera up , down , left and right

NOTE:
3. You can release Alt AFTER you are holding down the Left Mouse Button , meaning that you only have to hold Mouse button down and move the mouse now to rotate the Cam
4./5. You can release Alt Button as long as you still hold atlast the Left Mouse button

MOVEMENT
Short Tutorial in this:
[Egoshooter Layout]
A W S D = rotate left , move forward , move backwards , rotate right
Shift + A W S D = move left , move forward , move backwards , move right
(Hold)L. Mouse on your Avatar + A W S D = Look around while strafing and moving forward/backwards
E = Jump
(Hold)E = Start flying
E during Fly = Fly upwards
(Hold)C = Duck/Crouch
(Hold)C during Fly = Fly down and stop flying when hitting the ground with hold down C
(Hold)Space = Stop or slow down Movement , slowmo walk , slowmo fall etc
F = Start flying
F during Fly = Stop Flying
CTRL + R = Start/Stop always running

[Alternative Layout]
Arrow Left/Up/Down/Right = rotate left , move forward , move backwards , rotate right
Shift + Arrow Left/Up/Down/Right = move left , move forward , move backwards , move right
(Hold)L. Mouse on your Avatar + Arrow Left/Up/Down/Right = Look around while strafing and moving forward/backwards
Page up = Jump
(Hold)Page up = Start flying
Page up during Fly = Fly upwards
(Hold)Page down = Duck/Crouch
(Hold)Page down during Fly = Fly down and stop flying when hitting the ground with hold down C
Home = Start flying
Home during Fly = Stop Flying
Double tap Forward = Start running until you stop , then you´ll walk again

I hope this has helped you to learn the Movement and Camera controls without using the floaters , those controls will speed up many processes in your daily SL life and will also be much more precise than any of those shity floater controls

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Old 10-18-2011, 06:35 PM   #20 (permalink)
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Thanks. I don't need the movement one much (handy for when page up doesn't trigger fly, though) but use the camera controls frequently for front view.
This is still the only viewer I can set my graphics to high at all on.
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Old 10-19-2011, 11:59 AM   #21 (permalink)
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About AspectRatio...

Niran, you're my hero. The viewer works beautifully; thank you for all of your hard work.

Just one question about AspectRatio in the Graphics Settings: My LCD uses a ratio of 4:3, and I just wondered whether the 'fullscreen-aspect-ratio' setting should be either the '4' or the '3'.
Maybe a stupid question, but it's the only setting I'm not sure of.

As a sidenote, I and a few others are wondering if it was possible to put in an option (debug setting?) to adjust the height of the AV above the ground, as is possible in a few other viewers. For whatever reason, some have been having trouble with 'floating' a few inches above the ground, and it becomes noticable with lengthy shadows.
[ just for the record, it's NOT your viewer that is responsible for this, the same result appears in all the others ]

Once again, thanx Niran.
(BTW, hope to see you in Ahern again soon)
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Old 10-19-2011, 05:26 PM   #22 (permalink)
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its possible yes , sometimes my small avatars also fly a few inches over the ground , i usually fix that by right clicking myself - edit shape , move the overall shape size slider a bit and then set it back to what it was before , that resets/refreshes the collision height of your avatar
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Old 10-24-2011, 11:04 AM   #23 (permalink)
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Edit: set the Video to private until i´ve fixed some things and reuploaded it......sorry

Last edited by NiranV Dean; 10-25-2011 at 06:24 PM.
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Old 10-26-2011, 10:28 AM   #24 (permalink)
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i love it to thnxs a lot
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Old 10-26-2011, 12:05 PM   #25 (permalink)
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Build 7 beta 4 has been running quite smoothly for me, the only questions I have are minor. One is that my bottombar buttons for view and movement controls seem to be only per-session. Next time I start the viewer I have to re-add them.
The other is I can't seem to find the option to not load the library items with the rest of the inventory.
Oh, and BTW, what's HTTP inventory? I'd kind of like to know before I bork something...
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