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Old 05-05-2012, 07:13 AM   #826 (permalink)
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Originally Posted by NiranV Dean View Post
all Presets available in under 20 seconds =D , someone wanna try to beat that? xD
How do you do this on 1.34, the windlight settings don't take effect until you select them using enter unless I am missing something, you cannot see the effect of the selected windlight from the edit sky preset until you press enter?
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Old 05-05-2012, 07:30 AM   #827 (permalink)
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exactly thats what im doing Shrike , down , enter , down , enter , down , enter , down , enter , dont stop or youŽll get a combo breaker!
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Old 05-05-2012, 08:55 AM   #828 (permalink)
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Smile

Have to say with SSAO enabled, full shadows and lighting the image quality from the improved rendering is simply unbelievable. Keep up the great work Niran, 1.34 is pretty damn awesome!
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Old 05-05-2012, 10:32 AM   #829 (permalink)
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Govi , did you clear your settings when upgrading?
Where are the settings normally located? And does it mean that I have to put all the buttons back, fiddle with all the IM settings, etc.? Most times, with ALL viewers, I just can't bear the hunt for all the things I customize to make SL work in a way that is acceptable. Your viewer is probably the most customizable, so I have the most work to restore it.
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Old 05-05-2012, 10:39 AM   #830 (permalink)
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normally they are located where they should be in every viewer by default....

C:\Users\USERNAME\AppData\Roaming\Nirans Viewer\user_settings

btw

thanks to Geenz at Exodus we might also enjoy Tone Mapping in Future not just in Exodus and not just for Snapshot usage



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Old 05-05-2012, 11:47 AM   #831 (permalink)
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Ok, deleted settings, installed 1.34 again; struggling through every niggling thing to get it back to something that doesn't drive me nuts, hunting for each and every setting as the viewer supplies some new annoyance that I usually have turned off but now have to turn off again after hunting for it through reconfigured preference selections...

And then, it occurred to me, the whole point of this is to see trees. So I went to where I have some trees. I could see them, but they weren't moving. So, I set renderanimatetrees to TRUE and still no motion. So, walking closer to the copse of trees, one kind of tree disappeared. So, I fiddled with RenderTreeLODFactor and they all disappeared. Set it back to the default (it was and now is 0.500), and all trees are still gone.

It's ironic that here in RL, we're having a tree man here today to estimate for us the cost of some tree trimming that needs doing. That notwithstanding, my LL trees are still basically gone.

This is all making my head ache. I'm going back to 1.29 and staying there. Thanks for trying for me.
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Old 05-05-2012, 12:04 PM   #832 (permalink)
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Tone mapping always looks so good on everyone else. I guess I use more alpha textures than most.
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Old 05-05-2012, 12:47 PM   #833 (permalink)
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Govi that might cause the problem... RenderAnimateTrees is NOT supported anymore , its out since 1.31...something like that...
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Old 05-05-2012, 01:15 PM   #834 (permalink)
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I thought you loved it, too! It's still a Debug Setting. Something sooo beautiful, particularly with shadows, and pfffft! Gone, no one cares. Well, I do. FFS, it's not that big a deal to leave a working thing in. I'll even put up with having to set it in the Debug Settings if it must be hidden from users in Preferences.

Why get rid of something so beautiful that works? It boggles the mind. Es ist Wahnsinn.
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Old 05-05-2012, 01:25 PM   #835 (permalink)
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Unhappy "hier ist sie – die wirklichkeit"

No trees vs. swaying trees. Any questions?
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Old 05-05-2012, 06:48 PM   #836 (permalink)
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1.34 settings not staying "set"...

Ok, so I fired up 1.34, and went straight at it. Aside from a slight decrease in FPS (not a drastic decrease, just barely noticable) everything else seems fine: teleport warp is really cool, the new menus are set up quite nicely. As usual, the viewer is top-notch and exactly what I'd expect.

One problem, and I'm not sure if it's even a real problem. After initially setting up the "Transparency/color" menu to exactly how I had it in 1.32, I restarted the viewer. Although the settings seem to have taken effect, the "Transparency/color" settings register as all set back to the default "1.000".

The panels that I've set to certain transparencies are in fact looking the way they should, but the settings panel still registers everything at 1.000.
I should add, this same problem was there in 1.33 for me as well. It's not killing me or anything, just one of those things that makes me wonder if there's a problem on my end that I'm missing.

The install is a clean one: cleared every trace of the viewer from all directories, re-formatted the cache partition, etc.
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Old 05-05-2012, 10:13 PM   #837 (permalink)
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Slight issue.

If you accidentally click "home" or some other accidental teleport and decide to cancel...you wind up in an LSD "Fear and Loathing" trip through the seedy underbelly of Second Life Tron Christmas Edition!
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Old 05-05-2012, 10:18 PM   #838 (permalink)
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Doing another teleport fixes it, just thought I would share. :3
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Old 05-05-2012, 10:40 PM   #839 (permalink)
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Slight issue.

If you accidentally click "home" or some other accidental teleport and decide to cancel...you wind up in an LSD "Fear and Loathing" trip through the seedy underbelly of Second Life Tron Christmas Edition!
That looks like the underwater distortion of a build that would benefit from turning off the viewer's underwater distortion. When TPs fail for me, I sometimes find my avatar dumped underwater and a distance from where I had initiated my TP.
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Old 05-05-2012, 11:51 PM   #840 (permalink)
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That looks like the underwater distortion of a build that would benefit from turning off the viewer's underwater distortion. When TPs fail for me, I sometimes find my avatar dumped underwater and a distance from where I had initiated my TP.
No, it's the teleport effect, stopped mid teleport. The location is well above water and seeing it firsthand it looks nothing like the water distortion. The blur is from the amplified glow, and FOV is cranked way high.

It was fun walking across a crowded room like that "try to look normal, try to look normal, try to looOHMYGODWHATARETHESEANIMALS?"

Would be amazingly great if we could script effects like that.

Imagine having drinks at a club, the more you drink the brighter the lights get, the more wobbly and distorted the camera gets.

Or a horror sim where, as tension builds, so does the FOV?

Or just applying Niran's teleport effect to in-world teleporters.
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Old 05-06-2012, 02:05 AM   #841 (permalink)
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i will work on all that when i hopefully get this alpha bug fixed here...




Last edited by NiranV Dean; 05-06-2012 at 04:54 AM.
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Old 05-06-2012, 03:20 PM   #842 (permalink)
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I don't see the alpha bug that you're seeing, Niran. What/where is it?

A different question. I want to keep following the development of your viewer, so I want to create two installations on my hard drive, the current one and my trusty v. 1.29. At the moment, it seems they share the same location for settings.xml. Is there a way to get the two installations to use different settings or settings locations? What should I do to have the two be independent installations--I know about separating caches, directories, separate shortcuts, etc., but the settings.xml is a problem I don't know how to solve.
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Old 05-07-2012, 06:14 AM   #843 (permalink)
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you cannot solve that without me changing the settings path internally in code :/

the Alpha bug im talking about can be seen in earlier pics , where my hairs and alphas are very dark/ black

anyway release 1.35 today
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Old 05-07-2012, 11:49 AM   #844 (permalink)
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Release seems great so far, found one teeny little bug.

If you select to autohide the top bar from preferences, and then right on click on the top bar and uncheck the favorite bar, after it hides and then you mouse over to bring it back, the favorites bar reappears everytime.
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Old 05-07-2012, 11:52 AM   #845 (permalink)
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Niran, I love the new viewer! It is so beautiful...and stable! Especially while building.
Which leads me to a question- Is there any possibility of getting advanced building tools (ie. copy+paste parameters, position, size, rotation and texture)?

Sorry if this is the wrong place for questions or suggestions!
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Old 05-07-2012, 01:57 PM   #846 (permalink)
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Hello wanna start by saying the viewer is really amazing!

sadly I have one problem wich is apperently is exclusive to just the Nirans viewer and that my voice isnt working somehow.

My log shows the following things:

2012-05-06T21:18:57Z INFO: LLVivoxVoiceClient::sessionRemovedEvent: handle 35502
2012-05-06T21:18:57Z WARNING: LLVivoxVoiceClient::leftAudioSession: left session 35502 in state stateSessionTerminated
2012-05-06T21:18:57Z INFO: LLVivoxVoiceClient::sessionCreateResponse: Session.Create response received (success), session handle is 35507
2012-05-06T21:18:57Z WARNING: LLVivoxProtocolParser:rocessResponse: Unknown event type SessionGroupUpdatedEvent
2012-05-06T21:18:57Z INFO: LLVivoxVoiceClient::sessionAddedEvent: session sip:confctl-5483464@bhr.vivox.com, alias , name handle 35507
2012-05-06T21:18:57Z WARNING: LLVivoxVoiceClient::mediaStreamUpdatedEvent: unknown state 6
2012-05-06T21:18:57Z WARNING: LLVivoxVoiceClient::mediaStreamUpdatedEvent: unknown state 7

this then get repeated all over again.

Im not getting this with other viewers (Lindens and Firestorm), and voice works fine with those. I tried de-installing all viewers, clearing the roaming profile, ect. But that didnt help.

Its really a shame, hope this can be fixed somehow because I prefer the prettier pictures of Nirans and hate to switch to another viewer if someone wants to talk to me.

thanks!
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Old 05-07-2012, 08:54 PM   #847 (permalink)
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Hi, been using this viewer for a while now for snapshots and it's amazing! I'd like to make a suggestion though. Could you please add a collapse button to the inventory window? This would be very useful, instead of having to click "X" everytime i search for something in my inventory.
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Old 05-08-2012, 06:26 AM   #848 (permalink)
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Originally Posted by Da5id Weatherwax View Post
spotted an interesting one - dunno if it was lag or a weird race condition.. Occasionally I would get a group IM pane WITHOUT any of the messages, userlist or group-specific widgets.. the entire tab would be blank. Seemed to happen more often if I didnt check the window after the first group IM showed up in a toast. Other tabs were fine. Once it happened though that group was hosed for the session. I couldnt send to it because there was no input box, couldnt read it without paying careful attention to the toasts because although the chicklets would highlight picking them just showed the same blank window. Couldnt close it or re-open it either because the x to close the group IM was part of what was blanked out. Only way to get back access to that group IM was to relog and explicitly open it. And whatever was said when it was blanked is forever gone from history and logs.

May be associated with a few "WARNING: Session <UUID> does not exist" messages in the log but I never trapped the time of this first occurring in any group close enough to be sure.
This still occurs within 1.35, might be an issue with the latest LL code, effectively some group IM's become orphaned and the only thing you can do is close the group IM and re-open.

Niran is there any chance you can work your magic and take a look at the group options for sending group notifications. The layout for sending group messages/notices is very cramped and a waste of layout space
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Old 05-08-2012, 12:05 PM   #849 (permalink)
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@Pandora , try using another ViewerŽs Voice

@Shrike , i guess you and all others are aware of Problems LL had and still seems to have sometimes , i havnt encountered this bug yet , but as Da5id already noticed , those warnings clearly say that the session <UUID> does not exist , that sounds like LL Problems

for the Layout (which ive already completely redone for the new People panel -> i think not , as said , this is already the new Layout and i dont know any way to use the space better as the space of a normal People Panel is already completely filled , but i will take a look into it again , might be my brain playing games with me right now that i dont remember a bad layout

please show me where this is space waste:



the only thing i can think of extending it is making the lists scaling with the panels height , which i havnt done as this pic shows

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Old 05-08-2012, 01:14 PM   #850 (permalink)
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Couldn't get voice to work for me either on the latest build.

Unfortunately that feature is on my critical path so I need to switch until it's fixed...

<fry>fixit fixit fixit fixit</fry>
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