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Old 03-12-2012, 01:05 AM   #576 (permalink)
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and magically Niran has been checked to be "clean" :O

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now its out...im clean ...sorry guys my hacker career is at its end nuuuuu they will all laugh at me >.<
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Old 03-12-2012, 01:24 AM   #577 (permalink)
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lol. i think "sabu" ended the careers of millions of wannabee "hackers" lmao.

Oh look it is Richie!

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Old 03-12-2012, 10:26 AM   #578 (permalink)
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Helloo there !

Just a quick question.

Which image in the skin files is used for the background of the drop-down menus ?

Especially the ones for "Flyout" boxes, the ones in your graphics preferences for example. Also the one for the background of the main menu. I suspect it is the same image.

I want to make them totally opaque, to avoid what is seen in this picture:



I managed to find the semi transparent .png files used for the various panels and made them opaque, but I couldn t find the ones for the menus. I would appreciate that very much.

Cheers !!
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Old 03-13-2012, 12:16 AM   #579 (permalink)
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its not a texture , its a defined color called Black_75 in the colors.xml search for
<color
name="MenuDefaultBgColor"
reference="Black_75" />

and

<color
name="ComboListBgColor"
reference="Black_75" />

change them to either value="0 0 0 1" or reference="Black" , will raise the opaque value a bit , it was set to Black at the start and i turned it down a bit to look more transparent ... will raise it again but i wont make it 100% opaque , 100% looks wah...

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Old 03-13-2012, 02:15 AM   #580 (permalink)
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goodbye motone floater coloring, invidual floater coloring we are coming , see what Niran just hatched



you can now invidually color EVERY floater in XML (later via Preferences too)
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Old 03-13-2012, 03:15 AM   #581 (permalink)
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wow! This is one of the best ideas I have ever seen...oh how I would love individually coloured floaters in Firestorm *hints
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Old 03-13-2012, 08:51 AM   #582 (permalink)
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and thats not even the start...

pray for god that this viewer wont end up as a rainbow colored viewer

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Old 03-13-2012, 12:21 PM   #583 (permalink)
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Question Changing views

Hello. Sorry to go off topic here, but I was wondering if there was any way to change the default view in Niran's Viewer to the regular camera angle (directly behind the avatar)? If so, how would I go about doing so?
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Old 03-13-2012, 01:32 PM   #584 (permalink)
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open the view (camera) floater and press the eye button (presets) then select the default view , you will most likely have to enable this button first , to do so press CTRL + Alt + B and drag the View Button to one of the 4 corners , then press it
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Old 03-13-2012, 02:45 PM   #585 (permalink)
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Yay !! Thanks a lot for this !!!

: D : D
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Old 03-13-2012, 03:25 PM   #586 (permalink)
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Sorta related, would it be possible to put the View and Movement floaters on the menu somewhere? I need them every once and a while, not often enough to justify screen space for the buttons all the time, but at the moment that's my only option if I ever want to use them.
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Old 03-14-2012, 03:15 AM   #587 (permalink)
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im already thinking of moving them somewhere because sometimes i need them to change my cam preset when im in mood for a diff cam angle again
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Old 03-15-2012, 07:03 PM   #588 (permalink)
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Someone posted a fix for the height being wrong in the appearance editor. You can find it here. I haven't tried it myself, I couldn't compile my way out of a paper bag, but would be pretty neat if it works.


I was wondering, would you consider poking at whatever LL did to "fast alpha" which stopped it from working? It was pretty nice being able to create builds without alpha sorting issues.

Also, I forget whether or not I tossed my windlight day cycle at you. It's fairly spiffy.
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Old 03-16-2012, 04:11 AM   #589 (permalink)
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appearance fix is already in since days, fast alpha is something out of my range, im sorry but you can try the alpha masking ones they might help you and nope you didnt toss it at me yet *downloads*

EDIT: ugh.. less than a site of commits remaining... im nearly done... then i can concentrate on others stuff again

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Old 03-16-2012, 07:31 AM   #590 (permalink)
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It should be noted that the hight patch may have side effects (floating avies) it needs to be tested.
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Old 03-16-2012, 08:16 AM   #591 (permalink)
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Also full on height tests with all kinds of shapes. It's using the same (in my opinion) flawed calculation method, just obvious math errors were fixed. (As I've said the height readout is wrong on many different levels..) so needs to be tried with some crazy shapes for accuracy.

Wouldn't want LL to accept the patch if it's still flawed.
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Old 03-16-2012, 08:22 AM   #592 (permalink)
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Why bother with diddling the calculations? (^_^)y
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Old 03-16-2012, 10:44 AM   #593 (permalink)
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im curious how you can fuck up height calculations that much....
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Old 03-16-2012, 11:06 AM   #594 (permalink)
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Quote:
Originally Posted by NiranV Dean View Post
im curious how you can fuck up height calculations that much....
Scale? Is that like... when you stare at your hands? Woah I'm tripping out, maan. Here's the code I was working on, brah.
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Old 03-16-2012, 12:25 PM   #595 (permalink)
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Experimental new People floater


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Old 03-16-2012, 12:40 PM   #596 (permalink)
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Whoa. That looks neat.
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Old 03-16-2012, 02:14 PM   #597 (permalink)
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because of its horizontal layout its good to put into such corners (in left lower corner it looks best because of the skin fade out effect) , it will take some time to get used to but it already does fun to have it open without annoying when other windows (inventory etc) are open
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Old 03-16-2012, 08:36 PM   #598 (permalink)
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Apologies if someone has asked this already, but the camera. How do I make the camera work as before, where it my arrows move my avatar and not the camera when I'm standing up, and walk in a straight line ?

It's driving me batty when I'm walking because I keep walking in the wrong direction and making me feel seasick.

Love the viewer overall, I just can't get used to this camera thing.
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Old 03-17-2012, 03:24 AM   #599 (permalink)
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Quote:
Originally Posted by Gemini View Post
Apologies if someone has asked this already, but the camera. How do I make the camera work as before, where it my arrows move my avatar and not the camera when I'm standing up, and walk in a straight line ?

It's driving me batty when I'm walking because I keep walking in the wrong direction and making me feel seasick.

Love the viewer overall, I just can't get used to this camera thing.
the "wrong" direction you are talking about is always the direction your camera is looking at , like there is no spoon, there is basically no "wrong" direction...

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Old 03-17-2012, 10:00 AM   #600 (permalink)
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Ok, so maybe 'wrong direction' was not the right term. All I need to know is how to get the camera behaviour back to how it is by default in the LL viewer, i.e. behind me and the arrows move my avatar when I'm standing, not the camera. Is this possible ? Thanks.
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