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Old 07-16-2012, 07:57 AM   #176 (permalink)
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Singularity 1.7 is finally here!

It brings support for wearing multiple clothing items of the same kind, which is especially needed for having multiple alpha layers that many mesh clothing items come with. Updated rendering engine to the latest V3, new audio engine and much more.

For details and downloads see 1.7.0 - Multi-Wear release! - Singularity Viewer
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Old 07-18-2012, 06:48 AM   #177 (permalink)
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Umm... anyone else having a hell of a time connecting with 1.7?

Most of the time, it just immediately spits out "unable to connect to Second Life" and then maybe 1 in 20 times, it will begin to login, but hang at "Requesting region capabilities..." and then, 1 in 20 times again, it will actually complete the login process.

100% clean install, separate cache, etc etc etc. No problems connecting with other viewers. Am I missing something glaringly obvious?

(ETA some hours later: checked the issue tracker and it seems to be a problem others are having as well. (Issue 399))

Last edited by Andromeda Rage; 07-18-2012 at 04:32 PM.
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Old 07-18-2012, 07:26 AM   #178 (permalink)
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Nope, no problems logging in here, Andromeda. Everything works smoothly for me.

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RLV 2.07.00.00 detected
Thanks for the update!
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Old 07-18-2012, 09:50 AM   #179 (permalink)
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I connect fine and performance is noticeably better than the 1.6.0(3) release but it really likes to crash on tp.

I have figured out that if I close everything but the landmark panel it's much less likely to crash, but it's still crashy. And if I have Inventory or the map open it's almost 100% likely.
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Old 07-18-2012, 02:20 PM   #180 (permalink)
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Cool VL Viewer is also porting the 3.3 render code and Henri makes mention of some possible problems with Linux and Windows XP users on his forum ( Cool VL Viewer forum - View topic - Latest Windows releases ). I have a friend who uses XP 64bit and is having a hard time with Singularity 1.7.0 (but loves and has no problem with 1.6.0.3), so I pointed her to the mention by Henri. She said that information didn't help because XP 64bit doesn't have an SP3. So I pointed her to the little parantheses that says (get it there) in Henri's post which points to a Visual C++ 2005 redistributable update that may not have been downloaded at the same time as SP3 on 32bit systems or may have been overlooked in the updates to XP 64bit. I haven't checked back with her yet to see if that helped or not. If someone else tries it, please post your experience with it ?

I have also noted that at each login that my login destination preference reverts to Last Location instead of Home Location even though Home is chosen in preferences. Does this happen on anyone else's ?

The new FMOD Ex audio engine also seems to be a bit touchy to lag and will loop more often ?

I will add the problems to the Issue Tracker if it's not just me.

Last edited by Lord; 07-18-2012 at 02:31 PM.
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Old 07-18-2012, 03:46 PM   #181 (permalink)
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Originally Posted by Lord View Post
I have also noted that at each login that my login destination preference reverts to Last Location instead of Home Location even though Home is chosen in preferences. Does this happen on anyone else's ?
Does that also happen with RLV off ("RestrainedLove" in Debug settings)? Sounds pretty much like the default RLV setiing what you are describing.

I have no problems like that with RestrainedLove=TRUE and LoginLastLocation=FALSE.
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Old 07-23-2012, 06:12 PM   #182 (permalink)
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So she finally got around to using my year old port for Region Windlight support, eh?
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Old 08-01-2012, 03:54 PM   #183 (permalink)
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Quote:
Originally Posted by Andromeda Rage View Post
Umm... anyone else having a hell of a time connecting with 1.7?

Most of the time, it just immediately spits out "unable to connect to Second Life" and then maybe 1 in 20 times, it will begin to login, but hang at "Requesting region capabilities..." and then, 1 in 20 times again, it will actually complete the login process.

100% clean install, separate cache, etc etc etc. No problems connecting with other viewers. Am I missing something glaringly obvious?

(ETA some hours later: checked the issue tracker and it seems to be a problem others are having as well. (Issue 399))

same problem, here.

the unable to login popup is there instantly, as if it didn't even attempt to make a connection. no variation, whatsoever.

ah, well.
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Old 08-02-2012, 01:58 PM   #184 (permalink)
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Quote:
Originally Posted by Kadah Coba View Post
So she finally got around to using my year old port for Region Windlight support, eh?
On opensim, Region Windlight works with Phoenix.
It doesn't work with Singularity or with the beta version of Coolviewer VL Viewer.

ETA I'm wrong about Singularity -it turns out that if you've specified a preset, you can see it by selecting world->environment settings-> revert to region default.
Why you don't see it by default is beyond me --maybe I'm missing a setting somewhere...
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Last edited by Han Held; 08-03-2012 at 05:48 AM.
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Old 08-03-2012, 06:26 PM   #185 (permalink)
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If you've specified a preset, you're saying you don't want to see the default?
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Old 08-04-2012, 12:28 AM   #186 (permalink)
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Quote:
Originally Posted by Argent Stonecutter View Post
If you've specified a preset, you're saying you don't want to see the default?
I use the V3 estate tools to specify the windlight setting for the region. That specifies the 'default' windlight settings for the region.

Singularity doesn't seem to respect that, to see those settings when you enter the region, it appears that you have to go through the world->environment settings-> revert to region default dance if you want to see what you've specifed as the windlight settings for the region.

Kokua, Zen, Firestorm and Phoenix all load the windlight automatically.

Last edited by Han Held; 08-04-2012 at 12:31 AM. Reason: clarification
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Old 08-04-2012, 08:52 PM   #187 (permalink)
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"That specifies the 'default' windlight settings for the region. "

That is, the region default.

If you've specified a preset in the viewer, that's saying you don't want to see the region default.

Or are you saying that if you've already set region default, and haven't specified a preset, you have to select "region default" again?

I don't know, I long since came up with a day cycle override that I need to use because SL doesn't allow you to set nighttime gamma any more, and there's no way I'm going to enable region windlight settings... when I have people have inevitably set them too dark for me even in the daytime, let alone night.
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Old 08-05-2012, 02:51 PM   #188 (permalink)
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Quote:
Originally Posted by Argent Stonecutter View Post

Or are you saying that if you've already set region default, and haven't specified a preset, you have to select "region default" again?
I'm saying that if I set a region default through the estate tools, I have to select region default (in the viewer) every time I log in to see it, instead of seeing the midday windlight setting (which i shouldn't see at all, unless it's what I've set the estate to).
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Old 08-05-2012, 03:01 PM   #189 (permalink)
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Quote:
Originally Posted by Han Held View Post
I'm saying that if I set a region default through the estate tools, I have to select region default (in the viewer) every time I log in to see it, instead of seeing the midday windlight setting (which i shouldn't see at all, unless it's what I've set the estate to).
This happens on login. What if you try to teleport to some other region and teleport back? Does teleport trigger showing correct windlight?
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Old 08-05-2012, 04:57 PM   #190 (permalink)
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Quote:
Originally Posted by Latif Khalifa View Post
This happens on login. What if you try to teleport to some other region and teleport back? Does teleport trigger showing correct windlight?
On my 0.7.4-rc1 standalone, teleporting between two regions (in the same estate and in different estates with the same owner) triggers showing the correct windlight. The sim is on my windows 7 desktop with .NET 4.

On my osgrid sim (OpenSim 0.7.4.dev.6ee17f5) which is hosted on a mono 2.10.8/linux vps, Nothing will happen when I TP back from another estate. When I TP back from another region in the same estate the proper windlight will start to load, but then be replaced with what looks like the environment settings-> midday settings.
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Old 08-05-2012, 05:12 PM   #191 (permalink)
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Here's what it should look like when I log in to my region (or, on osgrid, tp into it):

Instead, here's what it looks like(until I tell it to revert to the region default, pictured above):
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Old 08-06-2012, 06:02 PM   #192 (permalink)
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Quote:
Originally Posted by Han Held View Post
I'm saying that if I set a region default through the estate tools, I have to select region default (in the viewer) every time I log in to see it, instead of seeing the midday windlight setting (which i shouldn't see at all, unless it's what I've set the estate to).

OK, now I understand, the way you described it completely confused my crazy little weasel brain.
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Old 08-22-2012, 01:45 PM   #193 (permalink)
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Singularity 1.7.1

Singularity 1.7.1 is released. Download here.

Quote:
Originally Posted by Siana Gearz

This release concentrates on performance and stability of the viewer, with enhancements by Shyotl and myself. Can't quite promise to be as good as in good old times, but we do hope it got a bit better! Also new:
  • Log-in and general communication should be more reliable now
  • For pathfinding, region debug console, rebake button, and information in build floater have been added, by Shyotl
  • FMOD Ex sound system streaming more or less fixed, thanks to Brett at FMOD
  • New, more efficient spam-blocker contributed by Ruby and Lirusaito, ported from NaCL
  • Spanish translation contributed by Damian Zhaoying
  • Now with OS X (10.6 and up) and preliminary 64-bit Linux support, thanks to Aleric, Sovereign, and Armin from Teapot viewer
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Old 08-23-2012, 04:42 AM   #194 (permalink)
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New, more efficient spam-blocker contributed by Ruby and Lirusaito, ported from NaCL
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Old 09-07-2012, 11:15 PM   #195 (permalink)
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Mostly I use the LL viewer, but .........

I like to ride motorcycles in SL and the Singualrity viewer is MUCH more smoother than the LL viewer most times when I ride. There are sims that cause the LL viewer to skip and pause, freeze briefly, and next I know I'm in a river. Singualrity runs smoothly in the same sims I have trouble with, even at high draw and graphics settings.
I hope that when Singularity gets mesh compatability, that it will still be the excellent viewer it is now and continue to run smoothly.

Thanks Siana for Singularity and all the best,
Gourug

*** I just downloaded the newest version and can see mesh now. I just tried it out in a sim I have trouble with, settings at the default High setting.
All I can say is --- WOW!

Last edited by Gourug; 09-07-2012 at 11:30 PM. Reason: downloaded new version
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Old 09-08-2012, 06:30 AM   #196 (permalink)
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At first I was wondering how did I Agree and Like my own post, then I remembered I had hit a couple of the smilies in my own post. I thought those might have been part of the post like, but didnt see them appear.
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Old 09-16-2012, 05:27 PM   #197 (permalink)
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Singularity 1.7.2 has been released today. This release is mostly about crash fixes. It should also improve windlight experience on OpenSim.

Singularity Downloads
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Old 09-18-2012, 12:18 AM   #198 (permalink)
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Quote:
Originally Posted by Latif Khalifa View Post
Singularity 1.7.2 has been released today. This release is mostly about crash fixes. It should also improve windlight experience on OpenSim.

Singularity Downloads
Singularity appears (basing this on a test on my standalone) to view Region Windlight properly now. Awesomeness!

Now if I only knew how to set the region windlight from inside Singularity...
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Old 09-19-2012, 09:00 AM   #199 (permalink)
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Quote:
Originally Posted by Latif Khalifa View Post
Singularity 1.7.2 has been released today. This release is mostly about crash fixes. It should also improve windlight experience on OpenSim.

Singularity Downloads
This version doesn't crash on login like the last one did for me, but textures are buggered. This building should be yellow, not black:

Attached Thumbnails
Singularity Viewer-snapshot_001.png  
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Old 09-19-2012, 12:39 PM   #200 (permalink)
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The crash on tp issue seems to be gone or at least greatly reduced as I've only crashed on tp once in the last few days. I've not run into the random mutex failure crashes either.
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