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Old 09-06-2014, 10:30 AM   #251 (permalink)
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Originally Posted by NiranV Dean View Post
Wow stop right there! Alchemy? Since when does Alchemy have my Realistic Mouselook mode?
Since a while, it's a tweaked implementation, but go into debugs and AlchemyRealisticMouselook should be there. Might only be in beta.
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Old 09-07-2014, 12:09 AM   #252 (permalink)
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Since a while, it's a tweaked implementation, but go into debugs and AlchemyRealisticMouselook should be there. Might only be in beta.
Time to slay some dogs.
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Old 09-28-2014, 01:17 PM   #253 (permalink)
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So, does anyone know where Singularity writes it's files when you start it in linux with the --portable flag? (ie "./singularity --portable")
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Old 09-28-2014, 03:19 PM   #254 (permalink)
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So, does anyone know where Singularity writes it's files when you start it in linux with the --portable flag? (ie "./singularity --portable")
Yep yep, <install>/../portable_viewer/, it's meant for flashdrives and the like, the nice thing is having multiple versions on a stick using the same settings/cache.
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Old 09-28-2014, 03:22 PM   #255 (permalink)
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Quote:
Originally Posted by Inusaito Kanya View Post
Yep yep, <install>/../portable_viewer/, it's meant for flashdrives and the like, the nice thing is having multiple versions on a stick using the same settings/cache.
I used that on my local drive because it was faster than the regular way -until I cleared out my old ~/.secondlife folder (which I'm assuming was slow because it's filled with a year and a half's worth of cruft).

Having it in ../portable will make backing up easier, too.

Thanks for everything!
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Old 01-21-2015, 08:13 PM   #256 (permalink)
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Hi I was wondering if anyone could maybe walk me though my settings? I am not viewing mesh content very well with the default settings. My viewer is up to date (1.8.6 64bit)and my graphics card is ok (NVDIA GeForce GTX 745). I have tried the custom settings but to be honest I don't know really what does what. The things I do to try to see mesh without having to be within 5m are not helping.

Thanks to anyone who can assist, I'd really appreciate it.
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Old 01-21-2015, 10:52 PM   #257 (permalink)
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@Umaeril, See if this helps...Advanced Lighting Model under the Graphics tab in Preferences check-marked to on. Considering your graphics card model, you may want to keep Shadow options Disabled.
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Old 01-22-2015, 03:53 AM   #258 (permalink)
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You could try increasing Obj. Detail... perhaps that helps?
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Old 01-22-2015, 03:37 PM   #259 (permalink)
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Originally Posted by Umaeril View Post
Hi I was wondering if anyone could maybe walk me though my settings? I am not viewing mesh content very well with the default settings. My viewer is up to date (1.8.6 64bit)and my graphics card is ok (NVDIA GeForce GTX 745). I have tried the custom settings but to be honest I don't know really what does what. The things I do to try to see mesh without having to be within 5m are not helping.

Thanks to anyone who can assist, I'd really appreciate it.
Advanced menu > Debug Settings > RenderVolLODfactor > set to 4 or 5 - that always help on Singularity.
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Old 01-22-2015, 04:15 PM   #260 (permalink)
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Thank you everyone! I will keep shadow's disabled, I appreciate it.

The last one, Gavin, thank you, that worked perfectly. *smile*
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Old 03-04-2015, 09:14 PM   #261 (permalink)
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Singularity Viewer 1.8.6.6157 Supplemental Release for AMD users , as per Shyotl:

This is a minor patch release purely intended for users with AMD graphics cards. It resolves the issues displaying rigged meshes when using Catalyst Driver releases newer than version 14.9. There are no other changes included in this release, so if you're currently on 1.8.6 and this change is not relevant to you, then feel free to ignore this update.
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Old 03-05-2015, 05:05 AM   #262 (permalink)
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Quote:
Originally Posted by Lord View Post
Singularity Viewer 1.8.6.6157 Supplemental Release for AMD users , as per Shyotl:

This is a minor patch release purely intended for users with AMD graphics cards. It resolves the issues displaying rigged meshes when using Catalyst Driver releases newer than version 14.9. There are no other changes included in this release, so if you're currently on 1.8.6 and this change is not relevant to you, then feel free to ignore this update.
Downloads - Singularity Viewer
Thanks Lord. I've been naughty and ignored the last few update reminders from AMD coz that last one killed mesh for me. It's good to know that I should now be able to update the driver without any problems (I hope).
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Old 06-17-2016, 12:27 AM   #263 (permalink)
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Singularity Viewer Update, as per Shyotl's blog post and reported on by OP :

Singularity Viewer 1.8.7 (available in Windows and Linux...MacOS later)

This past year has been a tumultuous one for our team, one of our developers passed away, another one left to pursue other interests, we were hampered in our ability to update and test the viewer by a lack of infrastructure and hardware issues.

It was not all bad, as we recently gained a new developer, miKa-Pyon, most of our hardware issues were resolved, and we’re working on improvements with renewed vigor.

Nevertheless, Singularity is constantly evolving, and as we move on to new technologies, we cannot retain support for older platforms. Our toolchain has been updated, we now use modern programming language features which require recent GCC and Microsoft Visual Studio™ 2015. Unfortunately, as part of this required toolchain update, some older platforms have become too burdensome if not impossible to support. On the upside, thanks to these newer language features we can write better code and get better performance for the viewer. Not only can we use modern C++, we are also able to share code and prebuilt libraries with our sister project, Alchemy Viewer, this is highly beneficial as the development workload is now halved between our two projects. Due to these updates, those compiling our project will find that we now make use of autobuild.
While making 32-bit linux builds is very high on our agenda, it requires a large effort and did not make this deadline. We are currently in need of a Mac developer to help us get Singularity for macOS back on track and building again.

Now, on to the other changes (There are a lot of them): (see next post)
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Old 06-17-2016, 12:31 AM   #264 (permalink)
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Singularity Viewer Update Continued...(6/16/16):

Skin Changes:

‘Gemini’ now included as part of standard release. The default skin is still ‘Dark’, but this skin is a nice dark-themed alternative.

We’ve recreated the skins package.

It now has Dark Green skin by SLB Wirefly.

Skin files have been cleaned up, resulting in a substantially smaller on-disk size. (Shyotl)


Translation Changes:

As usual, the French and Spanish translations were heavily updated as we evolved (Nomade Zhao, Damian Zhaoying)

The German translation is now being upkept by miKa!


Grid Compatibility Changes:

Latest inventory protocol (AISv3) support has been merged in to maintain future compatibility with the SecondLife grid. (Shyotl)

QtWebkit browser has been replaced with a Chromium variant.

SSL library has been updated and includes TLS 1.2 support.

SLVoice (vivox) has been updated to latest version

Serverside baking (sunshine) baking implementation has been updated. (Shyotl)

Avatar render info is now reported to the sim.


General New Features:

Added Mouselook IFF feature. Displays name under crosshair matching coloration of avatar on minimap (Input Prefs) (Alchemy)

Mouselook can now show position and health, if damage is on. (Input Prefs) (Alchemy)

Added the Region Tracker which allows monitoring of multiple regions in a single floater (Alchemy)

Hover height slider added to Quick Settings Panel popup (bottom right corner)

/hover command has been added. Supports values -50 through 50.

Folder links now support drag-and drop operations, as well as pasting.

Teleport and Look options have been added to Area Search.

Antispam supports filtering receipt of landmarks. (Adv. Chat->Antispam)

You can now edit descriptions and names of multiple objects selected in bulk. (Liru Færs)

A Cloud Setting option has been added to the Windlight Floater (Alchemy)

Edit Linked Parts display of impact has been improved.

You can now pan in and out with alt-shift + pgup/pgdn/e/c (ctrl-shift + pgup/pgdn/e/c in Linux)

You can now hide your own lookat beacon (System->Security & Privacy) (Alchemy)


Local Gesture Preview Feature:

Adds a dropdown option to gesture preview button to preview locally.

Chat done in gestures will be local, along with sounds and animations being played locally

Note that any chat commands in gestures will still work as they normally would.


General Interface Changes:

Drop Targets, like the ones in the autoresponse preferences now have a clear button. (Liru Færs)

Double-Click Autopilot is now offered in System Prefs->General.

Made the snapshot floater shorter by changing that radio group to a combo box~

Search All tab now behaves similar to modern Web search, as the original Search All page is no longer maintained by Linden Lab and no longer behaves properly.


(see next post for continuing changes)
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Old 06-17-2016, 12:34 AM   #265 (permalink)
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Singularity Viewer Update Continued...(6/16/16) :

Available Toolbar Button Changes:

Added Quit, Region Tracker

Autoreplace button now comes with a toggle to turn it on and off


Menu changes:

Help->Grid Status

Fake Away, Busy, and Away are now in World->Status

Option to sit on away added to World->Status (Alchemy)

World->Status->Autoresponse

Singularity->Resync Animations (alternative to /resync command)


New list right-click menu options:

Multiple avatars can be selected to invite to group.

Share, which lets you easily send an inventory item directly from your inventory to someone else or to a group of people.

Chat History (opens your chat log, if you have one with the selected person)


Radar is now more functional and optimized (Liru Færs, Mika Pyon)

You can now see avatar distance in alerts about their range (right click the radar, Alerts->"Include distance in alerts")

Fixed the rare spam of enter/leave messages

No more rate control, updates happen instantly as we get the messages.

Title now updates more appropriately

No longer spams chat on teleport (Sim Federal of Alchemy)


Improvements to friends list:

Search should now work right

Online Count should be more accurate.

When changing friend rights, only the checkboxes are locked, no longer the entire list.


Avatar Profile Changes:

Mute button now displays mute status

Added buttons:

Copy SLURL (Part of Copy Key flyout)

Log


Chat UI Changes:

New options in IM Flyout menu

Focus (Shows up while avatar is in the sim)

Find on Map (Shows up when/if map rights are given)


IM Tabs can now be configured to show names in different formats (Adv. Chat->Chat UI)

Autoresponse Changes:

New UI setup in preferences

Autoresponse to muted changes

No longer unmutes by sending items

Can be shown when sent (displays in local chat)

Option to send autoresponse only if away

Can now change autoresponse settings from World->Status->autoresponse

Add the option to block conferences from nonfriends exclusively (Communication prefs)

We fixed a long standing issue where some objects chatting would not get linked because we didn’t see them in the world for whatever reason.

Clicking a “[Friend] is Online” notification will now open an IM with them (Liru Færs)

(see next post post for continuation of changes)
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Old 06-17-2016, 12:38 AM   #266 (permalink)
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Singularity Viewer Update Continued...(6/16/16) :

RLVa updates (Liru Færs)

Don't filter parts of words out just because they match a name under restraint

Escape potentially dirty strings before using them as regex in replace_all_regex

@shownametags support

Radar no longer hides when @shownames restricted, it just hides names

Radar will alert when @shownames restricted, but not when @shownametags restricted

Radar will not offer menu when @shownames or @shownametags restricted, and the IM and Profile buttons will disable.

When @shownames restricted, allow offering calling cards now.

Support RLV 2.9 features: @camunlock, @camavdist, @camzoommax, @camzoommin, @camdistmax, @camdistmin (Liru Færs)

IFF respects RLVa

@adjustheight now supports hover height instead of being deprecated (Kitty Barnett)


Performance, Stability, and Maintenance:

FMOD Ex has been updated to FMOD Studio. (Shyotl, Drake)

Build infrastructure has been migrated to autobuild. (Shyotl, Drake)

Numerous leak and crash fixes have been merged in from Alchemy.

FastTimer (Performance profiler) CPU impact has been lessened (Siana)

Alt-enter on login screen will no longer cause full screen on login.

Once again possible to view land impact of individual linked prims.

GPU Table has been updated to include broader range of newer hardware.

Select improvements from viewer-stare have been merged. (Cinder Roxley)

File Picker responsiveness has been improved. (Shyotl)

Updated mesh implementation and fixed a few render-related bugs. (Shyotl)

Physics Shapes debug render has been fixed~ (miKa Pyon)


Opensim features and fixes:

Support GridName (Liru Færs)

Fix name lookup fails when a grid does not have NameLookupURL

Server Release Notes won’t show in about floater if the region lacks the capability.

SL menu items will now hide themselves on opensim grids.

We now allow longer login URIs in the login screen’s input box.

Name resolution code has been improved

World Map Textures on Minimap in variable size regions has been fixed (Liru Færs, Shyotl)

Property lines on minimap are now drawn properly for variable size regions

In pay floaters, the proper currency symbol will now be displayed

We now respect login response with "classified_fee" (otherwise 0 is assumed)

Suitcase Folder icon and type support (Cinder Roxley)

Added hack for opensim’s broken folder types (Drake Arconis)

(see next post for continuation of changes)
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Old 06-17-2016, 12:43 AM   #267 (permalink)
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Singularity Viewer Update Continued...(6/16/16) :

Other resolved JIRAs:

FIRE-15189 (Liru Færs, Ansariel Hiller), STORM-1949 (Cinder), SV-1234, SV-1539, SV-1548, SV-1653, SV-1654, SV-1670, SV-1690, SV-1696, SV-1755, SV-1761, SV-1791, SV-1827, SV-1849, SV-1850, SV-1897 (Text Chat->"Letter keys start typing into local chat"), SV-1925, SV-1930, SV-1931, SV-1932 (Group member count now shown), SV-1945, SV-1946, SV-1954, SV-1957, SV-1978, SV-1979, SV-2005, SV-2028 (Adeon Writer), SV-2042, SV-2054, SV-2056, SV-2065

MAINT-3562 FIXED Viewer crashes when updating local textures using Substance Designer : add code for control input buffer size (Vir Linden)

Special thanks goes out to Adeon Writer, Cale Flanagan, Damian Zhaoying, Deltek Minotaur, Diva Canto, Eva Darkwyr, Fritigern Gothly, Gamer Expert, Melissa, MiVo, Nomade Zhao, Pure Bluestar, Router Gray, Shamara Henley, Tazy Scientist, YanewS, and all our other testers and bug reporters, and everyone who sends in crash reports, and you, yes you, you took the time to read through this, so thank you for caring!

Lastly, we’d like to dedicate this release in memory of Latif Khalifa (lkalif), who has contributed so much to this and other viewers and opensource metaverse projects, like his own Radegast viewer, libomv, and OpenSim. His contributions to the metaverse have been invaluable and are too numerous to mention. Suffice to say that without him, the metaverse would not have been what it is today.

Website: Singularity Viewer
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Old 06-19-2016, 01:00 AM   #268 (permalink)
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Oh good graces, i must say, this long awaited release has me tickled something pink..like the old viewer but better!,
Looks great with the add-on skin 'Emerald White Simple',while SL has not looked this great in years, the viewer is still a photographers little gem to flesh out some really sharp distinctive pics.

Big thanks to the developers!
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Old 06-19-2016, 12:56 PM   #269 (permalink)
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Is there any way to remove the mouselock button that has now appeared? I hardly ever use mouselock and I really don't want an unnecessary button clogging up my UI. I can't see any way to turn it off.


Damn. I also can't create new folders now since the update. Is this is glitch??

ETA: Ignore the last bit. A whole bunch of new folders appeared after a relog so obviously a glitch there.

Last edited by Anouk; 06-19-2016 at 01:26 PM.
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Old 06-19-2016, 02:56 PM   #270 (permalink)
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Mouselook button appearing has been bug reported - the only thing that fixed it for me was character test.

Having horrible problems with setting texture repeats and offsets using the up/down arrows - the settings keep reverting.

It's a little better if i manually input the numbers.
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Old 06-20-2016, 04:21 PM   #271 (permalink)
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I don't know if it helps with fixing the mouselook button issue, but I tried doing a character test and just like Emma said, the mouselock button disappeared. But as soon as I replaced my outfit back to my own avi, mouselock button is back again.

I tested it by again going back to basic character test, with the mouselock button disappearing, and then slowly re-adding each part of me one by one. And it's when I add my dance / AO hud that forces the mouselock button back onto the screen. So it seems to be, for me anyway, that it's a hud attachment that makes the button come back.
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Old 06-20-2016, 05:57 PM   #272 (permalink)
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For older viewers that had that "feature", the mouselook button was a normal thing. It would appear on the screen when any attachment took controls and CONTROL_ML_LBUTTON was being intercepted.

It's totally normal for an AO to take some controls, not to include CONTROL_ML_LBUTTON. That one is usually associated with things like weapons scripts.

I don't seem to be seeing this happen on the 64-bit Windows build though, hmm.
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Old 06-20-2016, 06:15 PM   #273 (permalink)
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For older viewers that had that "feature", the mouselook button was a normal thing. It would appear on the screen when any attachment took controls and CONTROL_ML_LBUTTON was being intercepted.

It's totally normal for an AO to take some controls, not to include CONTROL_ML_LBUTTON. That one is usually associated with things like weapons scripts.

I don't seem to be seeing this happen on the 64-bit Windows build though, hmm.
im on a 64 bit build, windows 7.
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Old 06-20-2016, 06:24 PM   #274 (permalink)
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I'm on 64 bit Win 10
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Old 07-03-2016, 03:10 AM   #275 (permalink)
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For those on Linux 64bit versions, a new version has been issued (1.8.7.6866) to cope with a crash bug.
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