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Old 05-20-2010, 07:19 AM   #7 (permalink)
Fred Rookstown
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I see what you did there.
 
Join Date: Oct 2009
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SL Join Date: 3/16/2009
Well, the world map works properly, and voxels are now being generated correctly.


Cross section at 128 Y: (White = solid voxels)


Changes:
  • Got rid of the voxel type, was taking up way too much memory. Each voxel is now just a byte that refers to an entry in the new materials table. (16MB memory usage compared to 1GB)
  • Default material (no textures, yet) added.
  • Terrain generator fixed and I added a cross section for debugging. (Big) caves have been seen in these cross-sections!
  • Terrain generation has been sped up considerably.
  • Got rid of the VoxelLayer type, isn't used anymore (layers are pulled apart in an easier way).
  • NBT now stores materials.
  • Various plugin fixes.
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