Quote:
Originally Posted by virrginia tombola What's right in Second Life is not the increasingly glitchy platform with its idiosyncratic creation tools, but the people. | Well, its gotten less glitchy actually, but yes, content creation in Second Life is a lot like building a ship in a bottle. But it's getting less so lately. Most good content creators worth their salt are mainly developing in external programs. The idea that you have to work inworld is a builders bias, not a bias from people who create textures - who always had to work in external tools.
Ultimately, its the people who just hang out and do stuff, not just content creation, who really matter. Social butterflies matter a great deal too.
__________________ "To begin with," said the Cat, "a dog's not mad. You grant that?"
"I suppose so," said Alice.
"Well, then," the Cat went on, "you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad."
"I call it purring, not growling," said Alice.
"Call it what you like," said the Cat. |