Originally Posted by virrginia tombola
What's right in Second Life is not the increasingly glitchy platform with its idiosyncratic creation tools, but the people.
Well, its gotten less glitchy actually, but yes, content creation in Second Life is a lot like building a ship in a bottle. But it's getting less so lately. Most good content creators worth their salt are mainly developing in external programs. The idea that you have to work inworld is a builders bias, not a bias from people who create textures - who always had to work in external tools.
Ultimately, its the people who just hang out and do stuff, not just content creation, who really matter. Social butterflies matter a great deal too.
"To begin with," said the Cat, "a dog's not mad. You grant that?"
"I suppose so," said Alice.
"Well, then," the Cat went on, "you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad."
"I call it purring, not growling," said Alice.
"Call it what you like," said the Cat.