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Originally Posted by DanielRavenNest So I don't think there will be an in-world market for textures. What they need to set up is a developer market for all the bits and pieces (textures, 3D models, etc). Perhaps a pay in world system, but actually deliver the item via an outside source. |
It sure sounds like most developer-oriented sales should happen off-world, since that is where the developing itself will take place. So merchants selling developer-level products will presumably set up show rooms in world, so that customers can see how the items look there. Then the customers could go to the commerce website to actually buy the items. This model would also have the advantage of avoiding the BM sales fees.