As an additional thought:
I am not a Blender fangirl that wants everybody to use only that thing. I like the right tool for the right job, which is why I also bought
TATARA - Sculpted Prim Previewer and Editor - Ver. 4.0 from SLX after I got used to Blender, since it is a perfect addition for making Sculpts with symmetric, geometric shapes.
Likewise I'd use ZBrush for the organics. Blender for the non-organic, architectural, synthetic and technical, Tatara for symmetric and twisted shapes, Zbrush for the aformentioned organics.
Many 3D artists use a whole slide of tools to achieve their art, I don't see this case as being different. The reason I had to mention the Blender tutorials in this thread is because I also was one of the people downright disgusted and scared of the blender UI..the youtube tutorials actually made me like it, and a friend I introduced them to a few days ago has already started to replace prims of his builds with sculpts. Had to mention 'em for that alone :>