SLUniverse Forums - View Single Post - Lag
Thread: Lag
View Single Post
Old 12-14-2007, 05:45 AM   #5 (permalink)
Miriel Enfield
Senior Member
 
Miriel Enfield's Avatar
Behold, the power of flopsy ears.
 
Join Date: Sep 2007
Posts: 2,495
My Mood:
SLShopper Ads: 3
Quote:
Originally Posted by EnCore Mayne View Post
i'm trying to figure out where the lag is coming from on my land or sim. i've done what i can to lesson what i know causes it: rotation scripts, water scripts. now i'm turning off all the "full bright" features.
I don't think that full bright causes lag. If anything -- unless you're dealing with glowing items -- it seems like it should be the other way around. Your water script is also not likely to be a huge source of lag, though it will cause some.

If the sim is working fine -- and it sounds like it is -- your problems are probably client side. Do you get bad lag everywhere?

Quote:
Originally Posted by Chalice Yao
'rotation scripts, water scripts. now i'm turning off all the "full bright" features.'

those are all things that only stress the client, not the sim.
Not quite. All scripts will slow the sim, though most won't do so by very much. Additionally, rotation scripts (at least ones using llTargetOmega()) are handled by the sim if the object they're rotating is set physical.
Miriel Enfield is offline   Reply With Quote