Taki is freaking awesome! seriously. In terms of flying the vehicle transition is seamless in a few levels I tried. Since all building is done in edit mode, it eliminates the need for flying as we do in
SL mostly. We are so used to vehicle sucking ass that realistically flying in blue mars will be more like a flight feather vehicle concept.
I am having some progress with the terrain but not much beyond what Rock has mentioned, the terrain features are abundant if not complicated. From other game engines texturing the ground requires an understanding of repeats and scale specific to the map you create (or start with).. I have managed to get some texture on the ground but resolution was off Im sure the settings are in there somewhere..
Looks like XSI may be the best for blue mars with a feature filled pipeline.. I have downloaded the free 30 days trial, I hope I dont like it too much or I may have to cheat on old faithful Blender and get a license.
-whyroc