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Old 04-26-2009, 11:19 PM   #63 (permalink)
Jesse Barnett
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Join Date: Apr 2009
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Quote:
Originally Posted by Chip Midnight View Post
Mirel, just as an FYI, while Max doesn't have a PLE version like Maya does, it does at least have a 30 day fully functional trial. That's not much time to get to grips with such a dense app but it's there is you want to take it for a spin.
It still isn't that easy thou. The Blue Mars SDK(Or viewer or whatever) does nut have the 3ds Max exporter plugin, so it needs to come from elsewhere. Crysis does not support 3ds Max 2009 which is version 11. Because of work and a liberal interpretation of the license I have it up and running on my computer. I also have the Crysis SDK but unfortunately I really need Crysis Warhead which does support version 11. I've been trying for about 6 hours so far with no luck. The closest I have come is installing the collada plugin and exporting that way and then converting from dae to cfg. Blue Mars will open that fie but what was a square prim is now a sphere.

Isn't trail blazing so much fun. Eventually one of us will crack this nut and then it will be much easier for everyone else. I am going to bed with what feels like a bruised and battered brain. But at least I am an optimist which means it is bound to get better.
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