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Originally Posted by Miriel Enfield I haz a sad. I've little hope of getting things like avatar components working if I can't even handle LODs -- and in any case, I'm not going to upload anything without a properly set up LOD. I was very much looking forward to not being hobbled by SL's shitty content creation tools ( sculpted prims, I hate you with the burning intensity of a thousand supernovae!) and graphics, but I can't get Blue Mars to play nice with Blender or its exporter. |
Well for what it's worth, you're already ahead of most of us

. I haven't asked a lot of the questions I have yet because I'm guessing the NDA might get in the way of people answering them. So far I've only been able to find one Maya Crysis .CFG exporter, that supposedly only works for Maya 2008. I am just guessing that I'd have to find a way to export objects as .CFG files and materials as .MTL(if this is actually what Blue Mars will use). I've twice now almost bought Crysis just to get the sandbox editor and to get started, but I don't know how different the final "Blue Mars" SDK will be from the Crysis sandbox editor, or if Maya 8.5 even has a converter out there that I can use.