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Old 04-21-2009, 09:24 PM   #1 (permalink)
Aki Shichiroji
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Baking lighting on the av mesh

Ok... so i've been battling with a decent lighting set up for some av related stuff lately and have been having some major issues getting light to render consistently from body part to body part at the seams (IE: between head and torso or torso and legs).

Sobriquet suggested I try the CCC meshes, which I've done, but a seam always shows up for some reason.

Is it my lighting setup? is it the fact that there are multiple unmerged verts? is it the fact that surround verts aren't always perpendicular to the seams?

I am using Blender, with Oren-Nayer and Blinn shaders (as i want the end result to be more matte than shiny) if it makes a difference.
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